Search found 59 matches
- Mon Jan 02, 2023 6:50 pm
- Forum: Levels
- Topic: The Lost City of Exelion 1.5
- Replies: 6
- Views: 2922
Re: The Lost City of Exelion 1.5
After @MrMeanor gameplay, (doomworld community member), i've resolved some minor graphics bugs that he found.
- Mon Dec 26, 2022 11:49 am
- Forum: Levels
- Topic: The Lost City of Exelion 1.5
- Replies: 6
- Views: 2922
Re: The Lost City of Exelion 1.5
Release 1.5
Some gameplay improvements.
Some gameplay improvements.
- Thu Dec 15, 2022 5:13 pm
- Forum: Levels
- Topic: The Lost City of Exelion 1.5
- Replies: 6
- Views: 2922
Re: The Lost City of Exelion 1.4
Release 1.4
After @JohnSuitepee gameplay (doomworld community member) i've decide to remade the final area, to improve the last combat.
After @JohnSuitepee gameplay (doomworld community member) i've decide to remade the final area, to improve the last combat.
- Mon Dec 12, 2022 3:06 pm
- Forum: Levels
- Topic: The Lost City of Exelion 1.5
- Replies: 6
- Views: 2922
Re: The Lost City of Exelion 1.3
Release 1.3
After lim3wax508 gameplay, i've fixed some things.
After lim3wax508 gameplay, i've fixed some things.
- Sun Dec 11, 2022 10:15 am
- Forum: Levels
- Topic: The Lost City of Exelion 1.5
- Replies: 6
- Views: 2922
Re: The Lost City of Exelion 1.2
Release 1.2
I've found one bug, so i've fixed, and i've added info about the special configuration needed.
SPECIAL CONFIGURATIONS NEEDED
Sector light mode: DARK
Max FPS: Unlimited
Greeings !
I've found one bug, so i've fixed, and i've added info about the special configuration needed.
SPECIAL CONFIGURATIONS NEEDED
Sector light mode: DARK
Max FPS: Unlimited
Greeings !
- Fri Dec 09, 2022 7:42 pm
- Forum: Launchers
- Topic: [UPDATED] Hakros Doom Launcher v.1.6
- Replies: 43
- Views: 54836
Re: [UPDATED] Hakros Doom Launcher v.1.6
Sorry for the late answer, you can type any word to create a categoryWiredNet wrote: Fri Oct 14, 2022 11:37 am I'm trying to add a new map wad through the content manager, but it says I must select a category. But there are no categories to choose from.
- Fri Dec 09, 2022 6:41 pm
- Forum: Levels
- Topic: The Lost City of Exelion 1.5
- Replies: 6
- Views: 2922
The Lost City of Exelion 1.5
https://imgur.com/r7fhRA5
Welcome to The Lost City of Exelion .
The Story
Centuries ago, the glorious city of Exelion fell, due a demonic presence that corrupted and killed all its inhabitants.
Our hero, 'John Suiteppe' managed to escape from the city shortly before the disaster.
He wasn't ...
Welcome to The Lost City of Exelion .
The Story
Centuries ago, the glorious city of Exelion fell, due a demonic presence that corrupted and killed all its inhabitants.
Our hero, 'John Suiteppe' managed to escape from the city shortly before the disaster.
He wasn't ...
- Thu Oct 06, 2022 4:26 pm
- Forum: Levels
- Topic: [UPDATED] The Temple of Solitude 1.7
- Replies: 4
- Views: 1654
Re: [UPDATED] The Temple of Solitude 1.7
Release 1.7
- Bugs fixed
- Gameplay improvements
- Bugs fixed
- Gameplay improvements
- Sun Sep 25, 2022 9:03 am
- Forum: Levels
- Topic: [UPDATED] The Temple of Solitude 1.7
- Replies: 4
- Views: 1654
Re: [UPDATED] The Temple of Solitude 1.6
Release 1.6
Bugs fixed
After @Suitepee (doomworld community member) gameplay i made a review of all map, i've reset all enemies to normal life (no more extra life enemies), i've rebalanced the final area and finally i've fixed some minor bugs.
Bugs fixed
After @Suitepee (doomworld community member) gameplay i made a review of all map, i've reset all enemies to normal life (no more extra life enemies), i've rebalanced the final area and finally i've fixed some minor bugs.
- Sat Sep 24, 2022 7:25 am
- Forum: Levels
- Topic: [UPDATED] The Temple of Solitude 1.7
- Replies: 4
- Views: 1654
Re: [UPDATED] The Temple of Solitude 1.5
Release 1.5
Gameplay improvements
Gameplay improvements
- Thu Sep 22, 2022 2:59 pm
- Forum: Levels
- Topic: [UPDATED] The Temple of Solitude 1.7
- Replies: 4
- Views: 1654
Re: The Temple of Solitude 1.4
Release 1.4
Minor bug fixed
New textures for gardens area
Minor bug fixed
New textures for gardens area
- Wed Sep 21, 2022 1:49 pm
- Forum: Levels
- Topic: [UPDATED] The Temple of Solitude 1.7
- Replies: 4
- Views: 1654
[UPDATED] The Temple of Solitude 1.7
https://imgur.com/lINtG87
Welcome to the Temple of Solitude.
The Story
Our protagonist has arrived at the ruins of an ancient temple called the 'Temple of Solitude', where the UAC is carrying out some investigations....which have unleashed an ancient evil.
This is my fifth map created for ...
Welcome to the Temple of Solitude.
The Story
Our protagonist has arrived at the ruins of an ancient temple called the 'Temple of Solitude', where the UAC is carrying out some investigations....which have unleashed an ancient evil.
This is my fifth map created for ...
- Wed Aug 10, 2022 7:21 am
- Forum: Levels
- Topic: [UPDATED] [FIRST MAP] Hakros Complex
- Replies: 8
- Views: 2485
Re: [UPDATED] [FIRST MAP] Hakros Complex
New release 1.8
Bugs fixed
I made a review of dehacked file and i've increase the difficult on the different areas.
Bugs fixed
I made a review of dehacked file and i've increase the difficult on the different areas.
- Mon Jul 25, 2022 4:22 am
- Forum: Resources
- Topic: HakrosTex (Textures pack for classic doom)
- Replies: 2
- Views: 2155
Re: HakrosTex (Textures pack for classic doom)
Thanks !lulle wrote:II think the journey is over. No more searching, cropping, antialiasing, scaling any more.
And this thing is what makes it really outstanding: Hakros TexMapper!
I should have had that tool earlier, it helps a lot.
tnx!
- Mon Jul 11, 2022 12:32 pm
- Forum: Creation, Conversion, and Editing
- Topic: Hakros Pattern Editor 1.2.5
- Replies: 4
- Views: 4937
Re: Hakros Pattern Editor 1.2.5
I haven't looked too closely at this app yet, but - what's the licensing on those source textures there? Are they your own creations (as in, 100% your own original work and NOT rips from other commercial games or other textuer packs?), and what are the usage terms here?
Usage permissions
You ...
Usage permissions
You ...