Search found 59 matches

by hakrosinteractive
Mon Jan 02, 2023 6:50 pm
Forum: Levels
Topic: The Lost City of Exelion 1.5
Replies: 6
Views: 2922

Re: The Lost City of Exelion 1.5

After @MrMeanor gameplay, (doomworld community member), i've resolved some minor graphics bugs that he found.
by hakrosinteractive
Mon Dec 26, 2022 11:49 am
Forum: Levels
Topic: The Lost City of Exelion 1.5
Replies: 6
Views: 2922

Re: The Lost City of Exelion 1.5

Release 1.5

Some gameplay improvements.
by hakrosinteractive
Thu Dec 15, 2022 5:13 pm
Forum: Levels
Topic: The Lost City of Exelion 1.5
Replies: 6
Views: 2922

Re: The Lost City of Exelion 1.4

Release 1.4

After @JohnSuitepee gameplay (doomworld community member) i've decide to remade the final area, to improve the last combat.
by hakrosinteractive
Mon Dec 12, 2022 3:06 pm
Forum: Levels
Topic: The Lost City of Exelion 1.5
Replies: 6
Views: 2922

Re: The Lost City of Exelion 1.3

Release 1.3

After lim3wax508 gameplay, i've fixed some things.
by hakrosinteractive
Sun Dec 11, 2022 10:15 am
Forum: Levels
Topic: The Lost City of Exelion 1.5
Replies: 6
Views: 2922

Re: The Lost City of Exelion 1.2

Release 1.2

I've found one bug, so i've fixed, and i've added info about the special configuration needed.

SPECIAL CONFIGURATIONS NEEDED
Sector light mode: DARK
Max FPS: Unlimited

Greeings !
by hakrosinteractive
Fri Dec 09, 2022 7:42 pm
Forum: Launchers
Topic: [UPDATED] Hakros Doom Launcher v.1.6
Replies: 43
Views: 54836

Re: [UPDATED] Hakros Doom Launcher v.1.6

WiredNet wrote: Fri Oct 14, 2022 11:37 am I'm trying to add a new map wad through the content manager, but it says I must select a category. But there are no categories to choose from.
Sorry for the late answer, you can type any word to create a category
by hakrosinteractive
Fri Dec 09, 2022 6:41 pm
Forum: Levels
Topic: The Lost City of Exelion 1.5
Replies: 6
Views: 2922

The Lost City of Exelion 1.5

https://imgur.com/r7fhRA5

Welcome to The Lost City of Exelion .

The Story

Centuries ago, the glorious city of Exelion fell, due a demonic presence that corrupted and killed all its inhabitants.

Our hero, 'John Suiteppe' managed to escape from the city shortly before the disaster.

He wasn't ...
by hakrosinteractive
Thu Oct 06, 2022 4:26 pm
Forum: Levels
Topic: [UPDATED] The Temple of Solitude 1.7
Replies: 4
Views: 1654

Re: [UPDATED] The Temple of Solitude 1.7

Release 1.7
- Bugs fixed
- Gameplay improvements
by hakrosinteractive
Sun Sep 25, 2022 9:03 am
Forum: Levels
Topic: [UPDATED] The Temple of Solitude 1.7
Replies: 4
Views: 1654

Re: [UPDATED] The Temple of Solitude 1.6

Release 1.6

Bugs fixed
After @Suitepee (doomworld community member) gameplay i made a review of all map, i've reset all enemies to normal life (no more extra life enemies), i've rebalanced the final area and finally i've fixed some minor bugs.
by hakrosinteractive
Sat Sep 24, 2022 7:25 am
Forum: Levels
Topic: [UPDATED] The Temple of Solitude 1.7
Replies: 4
Views: 1654

Re: [UPDATED] The Temple of Solitude 1.5

Release 1.5

Gameplay improvements
by hakrosinteractive
Thu Sep 22, 2022 2:59 pm
Forum: Levels
Topic: [UPDATED] The Temple of Solitude 1.7
Replies: 4
Views: 1654

Re: The Temple of Solitude 1.4

Release 1.4

Minor bug fixed
New textures for gardens area
by hakrosinteractive
Wed Sep 21, 2022 1:49 pm
Forum: Levels
Topic: [UPDATED] The Temple of Solitude 1.7
Replies: 4
Views: 1654

[UPDATED] The Temple of Solitude 1.7

https://imgur.com/lINtG87

Welcome to the Temple of Solitude.

The Story

Our protagonist has arrived at the ruins of an ancient temple called the 'Temple of Solitude', where the UAC is carrying out some investigations....which have unleashed an ancient evil.

This is my fifth map created for ...
by hakrosinteractive
Wed Aug 10, 2022 7:21 am
Forum: Levels
Topic: [UPDATED] [FIRST MAP] Hakros Complex
Replies: 8
Views: 2485

Re: [UPDATED] [FIRST MAP] Hakros Complex

New release 1.8
Bugs fixed
I made a review of dehacked file and i've increase the difficult on the different areas.
by hakrosinteractive
Mon Jul 25, 2022 4:22 am
Forum: Resources
Topic: HakrosTex (Textures pack for classic doom)
Replies: 2
Views: 2155

Re: HakrosTex (Textures pack for classic doom)

lulle wrote:II think the journey is over. No more searching, cropping, antialiasing, scaling any more.
And this thing is what makes it really outstanding: Hakros TexMapper!
I should have had that tool earlier, it helps a lot.
tnx!
Thanks !
by hakrosinteractive
Mon Jul 11, 2022 12:32 pm
Forum: Creation, Conversion, and Editing
Topic: Hakros Pattern Editor 1.2.5
Replies: 4
Views: 4937

Re: Hakros Pattern Editor 1.2.5

I haven't looked too closely at this app yet, but - what's the licensing on those source textures there? Are they your own creations (as in, 100% your own original work and NOT rips from other commercial games or other textuer packs?), and what are the usage terms here?

Usage permissions

You ...

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