Search found 683 matches
- Mon Aug 10, 2015 6:35 pm
- Forum: Editing (Archive)
- Topic: (Solved) Choice Menu issues :(
- Replies: 2
- Views: 381
Re: Choice Menu issues :(
when the player hits the use key in the main menu part it runs the submenu part without reading new input, so "if ((key & BT_USE).." in the submenu is still true. you could change the submenu ifs to else if so those are skipped and input is reread.
- Mon Jul 27, 2015 3:35 pm
- Forum: Editing (Archive)
- Topic: [Solved] [Script] Always "thrust away"
- Replies: 10
- Views: 747
Re: [Script] Always "thrust away"
don't negate the angle to get the opposite direction, add 256 to it. also, the value from getactorangle is a fixed point angle and thrustthing uses a byte angle, you have to convert it. the easiest way is with a bit shift: getactorangle(0)>>8
- Mon Jun 08, 2015 3:36 am
- Forum: Editing (Archive)
- Topic: My try at an on-screen mouse cursor script
- Replies: 22
- Views: 2548
Re: My try at an on-screen mouse cursor script
looks good but I'm not sure if it accounts for inverted mouse setups.
- Sun May 17, 2015 2:07 pm
- Forum: Editing (Archive)
- Topic: Ideas for coding a helicopter-type actor?
- Replies: 9
- Views: 857
Re: Ideas for coding a helicopter-type actor?
AD2's heli isn't so bad, it's just a monster on an invisible platform.fellowzdoomer wrote:How about AD2's helicopter? It (ab)uses ACS but it works well...unless its not what you're looking for...?
- Wed Apr 29, 2015 4:58 pm
- Forum: Editing (Archive)
- Topic: What is one second in Fixed Point?
- Replies: 1
- Views: 198
Re: What is one second in Fixed Point?
from the wiki:
so 5 seconds is just 5.0HoldTime
How many seconds the message stays on screen in fixed point. If using HUDMSG_PLAIN, a HoldTime of 0 will cause the message to stay forever, or until the same ID is re-used
- Tue Jul 22, 2014 5:38 pm
- Forum: Editing (Archive)
- Topic: Script not executing properly?
- Replies: 8
- Views: 470
Re: Script not executing properly?
is the mapinfo screwed up?
- Fri May 09, 2014 2:17 am
- Forum: Editing (Archive)
- Topic: Making an "ease in" HUDMessage animation?
- Replies: 1
- Views: 203
Re: Making an "ease in" HUDMessage animation?
how about a curve?
ie:
for(ang = 0; ang < 0.25; ang += 0.01}
y = sin(ang)*range + min;
ie:
for(ang = 0; ang < 0.25; ang += 0.01}
y = sin(ang)*range + min;
- Sun Jan 05, 2014 1:48 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: atan function for ACS (and possibly Decorate)
- Replies: 6
- Views: 895
Re: atan function for ACS (and possibly Decorate)
for right now you could use vectorangle. just do vectorangle(1.0, [value]) and you'll get the atan of [value].
- Sat Apr 27, 2013 7:23 pm
- Forum: Editing (Archive)
- Topic: Why isn't my character array working?
- Replies: 3
- Views: 268
Re: Why isn't my character array working?
you need to use characters, those are still strings. you use characters by putting ' around them IE: 'x'
- Fri Apr 12, 2013 2:50 am
- Forum: Editing (Archive)
- Topic: Low Gravity and Fast Elevators - Workaround
- Replies: 8
- Views: 762
Re: [Question] Low Gravity and Fast Elevators - New Video
i gave it a shot and got similar results. how about faking it and moving everything else up?
- Thu Feb 21, 2013 5:54 pm
- Forum: Editing (Archive)
- Topic: Doubt regarding "GetPlayerInput"
- Replies: 5
- Views: 673
Re: Doubt regarding "GetPlayerInput"
it's the keyconfig. you need to define a keydown and keyup alias for the +user* commands, otherwise the game thinks +user* is still being held after releasing the key. IE:
Code: Select all
alias +my_userbind1 "+user1;"
alias -my_userbind1 "-user1;"
defaultbind v +my_userbind1
- Fri Oct 26, 2012 12:43 am
- Forum: Editing (Archive)
- Topic: How to Mimic drunk effect in GZDoom
- Replies: 11
- Views: 1096
Re: How to Mimic drunk effect in GZDoom
heres a quick example that sways the view in a circle. script 1 (void) { int dang; int ang, pitch, oang, opitch; oang = fixedmul(0.01, cos(0)); opitch = fixedmul(0.01, sin(0)); while(1) { for(dang = 0; dang < 1.0; dang += 0.01) { ang = fixedmul(0.01, cos(dang)); pitch = fixedmul(0.01, sin(dang ...
- Sat Jul 21, 2012 3:21 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Released] Rats Solitaire
- Replies: 30
- Views: 5529
Re: [Released] Rats Solitaire
after some quick tests it appears to be gzdoom's fault. it's flipping camera textures placed on the floor.Enjay wrote:Now here's an odd thing that I can't see already mentioned: if I play a score game in ZDoom the score card is correct, if I play in GZDoom it is mirrored.
- Sat Jul 21, 2012 5:09 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Released] Rats Solitaire
- Replies: 30
- Views: 5529
Re: [WIP] Rats Solitaire
forgot this was here
well here it is
well here it is
- Thu Jun 28, 2012 2:25 pm
- Forum: General
- Topic: Looking for stereoscope mod.
- Replies: 20
- Views: 2486
Re: Looking for stereoscope mod.
it's on a private server and the ip changed sometimes. heres a current link. http://69.9.27.146/Stereogram.zip