Search found 683 matches

by Isle
Mon Aug 10, 2015 6:35 pm
Forum: Editing (Archive)
Topic: (Solved) Choice Menu issues :(
Replies: 2
Views: 381

Re: Choice Menu issues :(

when the player hits the use key in the main menu part it runs the submenu part without reading new input, so "if ((key & BT_USE).." in the submenu is still true. you could change the submenu ifs to else if so those are skipped and input is reread.
by Isle
Mon Jul 27, 2015 3:35 pm
Forum: Editing (Archive)
Topic: [Solved] [Script] Always "thrust away"
Replies: 10
Views: 747

Re: [Script] Always "thrust away"

don't negate the angle to get the opposite direction, add 256 to it. also, the value from getactorangle is a fixed point angle and thrustthing uses a byte angle, you have to convert it. the easiest way is with a bit shift: getactorangle(0)>>8
by Isle
Mon Jun 08, 2015 3:36 am
Forum: Editing (Archive)
Topic: My try at an on-screen mouse cursor script
Replies: 22
Views: 2548

Re: My try at an on-screen mouse cursor script

looks good but I'm not sure if it accounts for inverted mouse setups.
by Isle
Sun May 17, 2015 2:07 pm
Forum: Editing (Archive)
Topic: Ideas for coding a helicopter-type actor?
Replies: 9
Views: 857

Re: Ideas for coding a helicopter-type actor?

fellowzdoomer wrote:How about AD2's helicopter? It (ab)uses ACS but it works well...unless its not what you're looking for...?
AD2's heli isn't so bad, it's just a monster on an invisible platform.
by Isle
Wed Apr 29, 2015 4:58 pm
Forum: Editing (Archive)
Topic: What is one second in Fixed Point?
Replies: 1
Views: 198

Re: What is one second in Fixed Point?

from the wiki:
HoldTime
How many seconds the message stays on screen in fixed point. If using HUDMSG_PLAIN, a HoldTime of 0 will cause the message to stay forever, or until the same ID is re-used
so 5 seconds is just 5.0
by Isle
Tue Jul 22, 2014 5:38 pm
Forum: Editing (Archive)
Topic: Script not executing properly?
Replies: 8
Views: 470

Re: Script not executing properly?

is the mapinfo screwed up?
by Isle
Fri May 09, 2014 2:17 am
Forum: Editing (Archive)
Topic: Making an "ease in" HUDMessage animation?
Replies: 1
Views: 203

Re: Making an "ease in" HUDMessage animation?

how about a curve?
ie:
for(ang = 0; ang < 0.25; ang += 0.01}
y = sin(ang)*range + min;
by Isle
Sun Jan 05, 2014 1:48 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: atan function for ACS (and possibly Decorate)
Replies: 6
Views: 895

Re: atan function for ACS (and possibly Decorate)

for right now you could use vectorangle. just do vectorangle(1.0, [value]) and you'll get the atan of [value].
by Isle
Sat Apr 27, 2013 7:23 pm
Forum: Editing (Archive)
Topic: Why isn't my character array working?
Replies: 3
Views: 268

Re: Why isn't my character array working?

you need to use characters, those are still strings. you use characters by putting ' around them IE: 'x'
by Isle
Fri Apr 12, 2013 2:50 am
Forum: Editing (Archive)
Topic: Low Gravity and Fast Elevators - Workaround
Replies: 8
Views: 762

Re: [Question] Low Gravity and Fast Elevators - New Video

i gave it a shot and got similar results. how about faking it and moving everything else up?
by Isle
Thu Feb 21, 2013 5:54 pm
Forum: Editing (Archive)
Topic: Doubt regarding "GetPlayerInput"
Replies: 5
Views: 673

Re: Doubt regarding "GetPlayerInput"

it's the keyconfig. you need to define a keydown and keyup alias for the +user* commands, otherwise the game thinks +user* is still being held after releasing the key. IE:

Code: Select all

alias +my_userbind1 "+user1;"
alias -my_userbind1 "-user1;"

defaultbind v +my_userbind1
by Isle
Fri Oct 26, 2012 12:43 am
Forum: Editing (Archive)
Topic: How to Mimic drunk effect in GZDoom
Replies: 11
Views: 1096

Re: How to Mimic drunk effect in GZDoom

heres a quick example that sways the view in a circle. script 1 (void) { int dang; int ang, pitch, oang, opitch; oang = fixedmul(0.01, cos(0)); opitch = fixedmul(0.01, sin(0)); while(1) { for(dang = 0; dang < 1.0; dang += 0.01) { ang = fixedmul(0.01, cos(dang)); pitch = fixedmul(0.01, sin(dang ...
by Isle
Sat Jul 21, 2012 3:21 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Released] Rats Solitaire
Replies: 30
Views: 5529

Re: [Released] Rats Solitaire

Enjay wrote:Now here's an odd thing that I can't see already mentioned: if I play a score game in ZDoom the score card is correct, if I play in GZDoom it is mirrored.
after some quick tests it appears to be gzdoom's fault. it's flipping camera textures placed on the floor.
by Isle
Sat Jul 21, 2012 5:09 am
Forum: TCs, Full Games, and Other Projects
Topic: [Released] Rats Solitaire
Replies: 30
Views: 5529

Re: [WIP] Rats Solitaire

forgot this was here
well here it is
by Isle
Thu Jun 28, 2012 2:25 pm
Forum: General
Topic: Looking for stereoscope mod.
Replies: 20
Views: 2486

Re: Looking for stereoscope mod.

it's on a private server and the ip changed sometimes. heres a current link. http://69.9.27.146/Stereogram.zip

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