Search found 20 matches
- Tue Dec 20, 2022 11:45 pm
- Forum: Gameplay Mods
- Topic: DoomDynMus - a dynamic music mod
- Replies: 177
- Views: 87651
Re: DoomDynMus - a dynamic music mod
The circle is complete, thank you for the D2016 and Deternal packs!
- Fri Nov 04, 2022 5:59 am
- Forum: Graphic/Audio Patches
- Topic: [HUD] feel at home when using GZDoom, thanks to MimicHUD
- Replies: 11
- Views: 10630
Re: [HUD] feel at home when using GZDoom, thanks to MimicHUD
I'm loving this compendium of source port HUDs, another one for the autoload list!
- Wed Oct 26, 2022 6:38 pm
- Forum: Graphic/Audio Patches
- Topic: Hit sparks - replaces blood with sparks and smoke
- Replies: 9
- Views: 3095
Re: Hit sparks - replaces blood with sparks and smoke
I've been dreaming of such minimod several months ago, thank you for making it come to fruition, it is now on my permanent autoload.
- Wed May 19, 2021 11:08 pm
- Forum: Gameplay Mods
- Topic: Wolfman's Gameplay Modifications: Revamped
- Replies: 32
- Views: 12786
Re: Wolfman's Gameplay Modifications: Revamped
I'm a sucker for "vanilla plus" type of mods this is a godsend!
- Sun Mar 21, 2021 9:10 pm
- Forum: Gameplay Mods
- Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
- Replies: 377
- Views: 121180
Re: Xim's Star Wars Doom - Update (3/12/21)
Minor inconsistency, the E-11 blaster still uses the new hit sparks with the classic dark forces patch, other than that this is most definitive Stars Wars mod currently available for DOOM, highly enjoyable!
- Mon Mar 01, 2021 1:00 am
- Forum: Gameplay Mods
- Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
- Replies: 249
- Views: 126806
Re: [minimod][v0.4] Gearbox - weapon/inventory handling
Thank you so much for reimplementing the last used weapon key! this mod is now permanently on my autoload list.
EDIT
Minor bug report, the previous weapon key does not carry over upon exiting the level.
EDIT
Minor bug report, the previous weapon key does not carry over upon exiting the level.
- Sat Feb 13, 2021 1:30 am
- Forum: Gameplay Mods
- Topic: Dynamic Enemy Reinforcements v3
- Replies: 24
- Views: 15283
Re: Dynamic Enemy Reinforcements
Very nice I must say, the mod gives the real feeling of a demonic invasion taking place, it's both immersive and fun imo.
the only downside is that one can never get 100% kills on maps, but that's just a minor nitpick.
the only downside is that one can never get 100% kills on maps, but that's just a minor nitpick.
- Wed Nov 11, 2020 2:04 am
- Forum: Gameplay Mods
- Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
- Replies: 377
- Views: 121180
Re: Xim's Star Wars Doom - Update (10/30/20)
Thank you very much! I can now resume blasting.
- Mon Nov 09, 2020 6:24 pm
- Forum: Gameplay Mods
- Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
- Replies: 377
- Views: 121180
Re: Xim's Star Wars Doom - Update (10/30/20)
I encountered a bug, sometimes when a sith/dark jedi stops defending he becomes totally invulnerable to attacks (all weapons), this usually happens when I attack him with grenades or using force push.
- Sun Nov 01, 2020 2:55 am
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 242150
Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]
They get replaced by picking up a new one I think.rhyrhygogo wrote:The mod has been fun so far! one question though and it's a dumb one: How to cycle through subweapons/secondary fire or items.
- Thu Oct 15, 2020 3:01 am
- Forum: Game Engines
- Topic: LZDoom 4.11.4 03/28/25 released
- Replies: 566
- Views: 127692
Re: LZDoom 3.87 10/12 released
The program freezes when switching midi device from Fluidsynth to ADLMIDI, I'm using the 64-bit build without mods.
- Thu Sep 10, 2020 10:55 pm
- Forum: Gameplay Mods
- Topic: Bratwurst Weapons Addon
- Replies: 15
- Views: 4238
Re: Bratwurst Weapons Addon
Now the damage feels much closer to the original wolf3d, thank you for the update!
- Sat Sep 05, 2020 9:32 pm
- Forum: Gameplay Mods
- Topic: Bratwurst Weapons Addon
- Replies: 15
- Views: 4238
Re: Bratwurst Weapons Addon
Indeed, it takes multiple shots to takedown the basic guard even with the MP40.
- Fri Aug 28, 2020 6:09 pm
- Forum: Abandoned/Dead Projects
- Topic: [minimod][v3.10.1] Weapon Menu +
- Replies: 160
- Views: 72618
Re: [minimod][v3.10.1] Weapon Menu +
For the zscript version, I'd like the return of the "last used weapon" key, it makes tougher scenarios much more manageable.
- Thu May 07, 2020 7:18 am
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 170665
Re: Nobody Told Me About id v0.4 - Build Engine-styled mod
After more playthroughs I simply turned off rendering interpolation and the frame drops are no longer a issue, I very much like the "Build-isms" this mod offers, thank you for your hardwork and I hope more updates will come in the future!