Search found 20 matches

by JohnDoe8
Tue Dec 20, 2022 11:45 pm
Forum: Gameplay Mods
Topic: DoomDynMus - a dynamic music mod
Replies: 177
Views: 87651

Re: DoomDynMus - a dynamic music mod

The circle is complete, thank you for the D2016 and Deternal packs!
by JohnDoe8
Fri Nov 04, 2022 5:59 am
Forum: Graphic/Audio Patches
Topic: [HUD] feel at home when using GZDoom, thanks to MimicHUD
Replies: 11
Views: 10630

Re: [HUD] feel at home when using GZDoom, thanks to MimicHUD

I'm loving this compendium of source port HUDs, another one for the autoload list!
by JohnDoe8
Wed Oct 26, 2022 6:38 pm
Forum: Graphic/Audio Patches
Topic: Hit sparks - replaces blood with sparks and smoke
Replies: 9
Views: 3095

Re: Hit sparks - replaces blood with sparks and smoke

I've been dreaming of such minimod several months ago, thank you for making it come to fruition, it is now on my permanent autoload.
by JohnDoe8
Wed May 19, 2021 11:08 pm
Forum: Gameplay Mods
Topic: Wolfman's Gameplay Modifications: Revamped
Replies: 32
Views: 12786

Re: Wolfman's Gameplay Modifications: Revamped

I'm a sucker for "vanilla plus" type of mods this is a godsend!
by JohnDoe8
Sun Mar 21, 2021 9:10 pm
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
Replies: 377
Views: 121180

Re: Xim's Star Wars Doom - Update (3/12/21)

Minor inconsistency, the E-11 blaster still uses the new hit sparks with the classic dark forces patch, other than that this is most definitive Stars Wars mod currently available for DOOM, highly enjoyable!
by JohnDoe8
Mon Mar 01, 2021 1:00 am
Forum: Gameplay Mods
Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Replies: 249
Views: 126806

Re: [minimod][v0.4] Gearbox - weapon/inventory handling

Thank you so much for reimplementing the last used weapon key! this mod is now permanently on my autoload list.

EDIT

Minor bug report, the previous weapon key does not carry over upon exiting the level.
by JohnDoe8
Sat Feb 13, 2021 1:30 am
Forum: Gameplay Mods
Topic: Dynamic Enemy Reinforcements v3
Replies: 24
Views: 15283

Re: Dynamic Enemy Reinforcements

Very nice I must say, the mod gives the real feeling of a demonic invasion taking place, it's both immersive and fun imo.

the only downside is that one can never get 100% kills on maps, but that's just a minor nitpick.
by JohnDoe8
Wed Nov 11, 2020 2:04 am
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
Replies: 377
Views: 121180

Re: Xim's Star Wars Doom - Update (10/30/20)

Thank you very much! I can now resume blasting.
by JohnDoe8
Mon Nov 09, 2020 6:24 pm
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
Replies: 377
Views: 121180

Re: Xim's Star Wars Doom - Update (10/30/20)

I encountered a bug, sometimes when a sith/dark jedi stops defending he becomes totally invulnerable to attacks (all weapons), this usually happens when I attack him with grenades or using force push.
by JohnDoe8
Sun Nov 01, 2020 2:55 am
Forum: Gameplay Mods
Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
Replies: 832
Views: 242150

Re: GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]

rhyrhygogo wrote:The mod has been fun so far! one question though and it's a dumb one: How to cycle through subweapons/secondary fire or items.
They get replaced by picking up a new one I think.
by JohnDoe8
Thu Oct 15, 2020 3:01 am
Forum: Game Engines
Topic: LZDoom 4.11.4 03/28/25 released
Replies: 566
Views: 127692

Re: LZDoom 3.87 10/12 released

The program freezes when switching midi device from Fluidsynth to ADLMIDI, I'm using the 64-bit build without mods.
by JohnDoe8
Thu Sep 10, 2020 10:55 pm
Forum: Gameplay Mods
Topic: Bratwurst Weapons Addon
Replies: 15
Views: 4238

Re: Bratwurst Weapons Addon

Now the damage feels much closer to the original wolf3d, thank you for the update!
by JohnDoe8
Sat Sep 05, 2020 9:32 pm
Forum: Gameplay Mods
Topic: Bratwurst Weapons Addon
Replies: 15
Views: 4238

Re: Bratwurst Weapons Addon

Indeed, it takes multiple shots to takedown the basic guard even with the MP40.
by JohnDoe8
Fri Aug 28, 2020 6:09 pm
Forum: Abandoned/Dead Projects
Topic: [minimod][v3.10.1] Weapon Menu +
Replies: 160
Views: 72618

Re: [minimod][v3.10.1] Weapon Menu +

For the zscript version, I'd like the return of the "last used weapon" key, it makes tougher scenarios much more manageable.
by JohnDoe8
Thu May 07, 2020 7:18 am
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 170665

Re: Nobody Told Me About id v0.4 - Build Engine-styled mod

After more playthroughs I simply turned off rendering interpolation and the frame drops are no longer a issue, I very much like the "Build-isms" this mod offers, thank you for your hardwork and I hope more updates will come in the future!

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