Search found 14 matches
- Thu Jan 14, 2021 10:37 am
- Forum: Feature Suggestions [GZDoom]
- Topic: I wished for Better Graphics
- Replies: 20
- Views: 5954
Re: I wished for Better Graphics
Thank you for the replies, it's been a long time because I had difficulty logging in. VSync is indeed beneficial. I'm also using "speed" rendering mode but I still wish the game looked better. [Pixels] I believe that in 320x200 pixels look better in software mode - i.e. textures resize more cleanly ...
- Thu Nov 12, 2020 12:09 pm
- Forum: Graphic/Audio Patches
- Topic: Brightmaps Plus v1.92
- Replies: 140
- Views: 103497
Re: Brightmaps Plus v1.72
Wonderful mod, can't go anywhere without it. Just one thing though, any idea why Lost Souls turn dark (so you only see the flame) in most darker areas? It looks like a bug to me.
- Sat Aug 29, 2020 4:09 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Is there a way to force the main menu to display in 320x200?
- Replies: 4
- Views: 845
Re: Is there a way to force the main menu to display in 320x
The menu needs to be able to display the option menus which do not work at 320x200, so the main menu can't either. Any chance to at least have the wad logo beautifully matching screen height like in Chocolate Doom instead of small logo in the centre of the screen... ? I mean, that's probably the ...
- Sun Aug 02, 2020 4:14 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Is there a way to force the main menu to display in 320x200?
- Replies: 4
- Views: 845
Is there a way to force the main menu to display in 320x200?
I use 320x200 resolution scale which looks very nice but when I press esc the resolution changes, causing an inconsistency. So my main point is that I would like to ask for a way I could tweak that to remain at 320x200. Now, since I'm in suggestions section: I noticed that in 320x200 the weapon ...
- Sun Aug 02, 2020 3:35 pm
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 75790
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
It is currently possible to normally set GZDoom in 320x200: - Automap is pixelated properly (pixels not aligned with VE on) - Status bar is pixelated properly (pixels not aligned with VE on) - In-game fonts are pixelated properly (pixels not aligned with VE on) - The weapon sprite distorts much less ...
- Sun Aug 02, 2020 2:50 pm
- Forum: Graphic/Audio Patches
- Topic: Simple replacement for NERVE intermission screen
- Replies: 4
- Views: 2777
Re: Simple replacement for NERVE intermission screen
I don't play NERVE but thank you for this picture. I've been looking for it for ages. Do you also happen to have the source picture of the side panels as seen here? https://i.imgur.com/JnL6Y33.jpg
- Fri Jul 24, 2020 11:15 am
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 75790
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
I love Vanilla Essence... is there any chance for 320x200 automap?
- Wed Jun 24, 2020 5:14 am
- Forum: Graphic/Audio Patches
- Topic: [WIP]Gothic Skins for Doom
- Replies: 33
- Views: 25293
Re: [WIP]Gothic Skins for Doom
Very nice! Blood's vibes, but Doom.
Will projectiles have dynamic lights?
Could you tell us something about the wad in the preview?
Will projectiles have dynamic lights?
Could you tell us something about the wad in the preview?
- Sat Jun 06, 2020 3:03 am
- Forum: Graphic/Audio Patches
- Topic: Particle Fire Enhancer Mod (v0.8)
- Replies: 90
- Views: 55444
Re: Particle Fire Enhancer Mod (v0.8)
Sunlust MAP30 chokes to standstill
BTW it's a very nice mod but adds too much in one package. I made a lot of edits to it
BTW it's a very nice mod but adds too much in one package. I made a lot of edits to it
- Sun May 24, 2020 4:48 pm
- Forum: Gameplay Mods
- Topic: Shades of Doom v4.1 (07-09-23)
- Replies: 378
- Views: 119903
Re: Shades of Doom v3.0 - Off the chart (02/02/20)
How to exclude specific monsters from spawning from randomized roster?
- Tue May 19, 2020 1:31 pm
- Forum: Gameplay Mods
- Topic: ZMovement 3.2.1
- Replies: 245
- Views: 106295
Re: ZMovement 3.2.1: Final update (unless serious bugs)
I really like zmove but Project Brutality 3 has no feature to turn it off and I would like to pass certain maps according to their design, with standard classic Doom movement.
Is there a quick way to restore the original Doom movement or disable zmove, in Project Brutality 3?
Is there a quick way to restore the original Doom movement or disable zmove, in Project Brutality 3?
- Sat Apr 25, 2020 5:49 am
- Forum: Gameplay Mods
- Topic: Isabelle Companion
- Replies: 67
- Views: 97501
Re: Isabelle Companion
Will you update it? The items she throws are very bright even when playing on darker map.
Also would love to have the fist bump with Project Brutality.
Also would love to have the fist bump with Project Brutality.
- Fri Apr 24, 2020 5:17 pm
- Forum: Gameplay Mods
- Topic: Liquidated Doom
- Replies: 15
- Views: 7575
Re: Liquidated Doom
Bumping for floating bodies and slow bullets idea.
Oh, and also a little showcase:
Oh, and also a little showcase:
- Sun Apr 12, 2020 8:53 am
- Forum: Shaders
- Topic: Retro FX with Dither
- Replies: 10
- Views: 17006
Re: Retro FX with Dither
Very essential mod. Pixelates properly and the dither and posterization in it look remarkably neat as well.
I'm still looking for something that pixelates overlay effects (messages, hud, visors).
I'm still looking for something that pixelates overlay effects (messages, hud, visors).