Search found 14 matches

by zenlikecreature
Thu Jan 14, 2021 10:37 am
Forum: Feature Suggestions [GZDoom]
Topic: I wished for Better Graphics
Replies: 20
Views: 5954

Re: I wished for Better Graphics

Thank you for the replies, it's been a long time because I had difficulty logging in. VSync is indeed beneficial. I'm also using "speed" rendering mode but I still wish the game looked better. [Pixels] I believe that in 320x200 pixels look better in software mode - i.e. textures resize more cleanly ...
by zenlikecreature
Thu Nov 12, 2020 12:09 pm
Forum: Graphic/Audio Patches
Topic: Brightmaps Plus v1.92
Replies: 140
Views: 103497

Re: Brightmaps Plus v1.72

Wonderful mod, can't go anywhere without it. Just one thing though, any idea why Lost Souls turn dark (so you only see the flame) in most darker areas? It looks like a bug to me.
by zenlikecreature
Sat Aug 29, 2020 4:09 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Is there a way to force the main menu to display in 320x200?
Replies: 4
Views: 845

Re: Is there a way to force the main menu to display in 320x

The menu needs to be able to display the option menus which do not work at 320x200, so the main menu can't either. Any chance to at least have the wad logo beautifully matching screen height like in Chocolate Doom instead of small logo in the centre of the screen... ? I mean, that's probably the ...
by zenlikecreature
Sun Aug 02, 2020 4:14 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Is there a way to force the main menu to display in 320x200?
Replies: 4
Views: 845

Is there a way to force the main menu to display in 320x200?

I use 320x200 resolution scale which looks very nice but when I press esc the resolution changes, causing an inconsistency. So my main point is that I would like to ask for a way I could tweak that to remain at 320x200. Now, since I'm in suggestions section: I noticed that in 320x200 the weapon ...
by zenlikecreature
Sun Aug 02, 2020 3:35 pm
Forum: Gameplay Mods
Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Replies: 124
Views: 75790

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

It is currently possible to normally set GZDoom in 320x200: - Automap is pixelated properly (pixels not aligned with VE on) - Status bar is pixelated properly (pixels not aligned with VE on) - In-game fonts are pixelated properly (pixels not aligned with VE on) - The weapon sprite distorts much less ...
by zenlikecreature
Sun Aug 02, 2020 2:50 pm
Forum: Graphic/Audio Patches
Topic: Simple replacement for NERVE intermission screen
Replies: 4
Views: 2777

Re: Simple replacement for NERVE intermission screen

I don't play NERVE but thank you for this picture. I've been looking for it for ages. Do you also happen to have the source picture of the side panels as seen here? https://i.imgur.com/JnL6Y33.jpg
by zenlikecreature
Fri Jul 24, 2020 11:15 am
Forum: Gameplay Mods
Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Replies: 124
Views: 75790

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

I love Vanilla Essence... is there any chance for 320x200 automap?
by zenlikecreature
Wed Jun 24, 2020 5:14 am
Forum: Graphic/Audio Patches
Topic: [WIP]Gothic Skins for Doom
Replies: 33
Views: 25293

Re: [WIP]Gothic Skins for Doom

Very nice! Blood's vibes, but Doom.
Will projectiles have dynamic lights?
Could you tell us something about the wad in the preview?
by zenlikecreature
Sat Jun 06, 2020 3:03 am
Forum: Graphic/Audio Patches
Topic: Particle Fire Enhancer Mod (v0.8)
Replies: 90
Views: 55444

Re: Particle Fire Enhancer Mod (v0.8)

Sunlust MAP30 chokes to standstill
BTW it's a very nice mod but adds too much in one package. I made a lot of edits to it
by zenlikecreature
Sun May 24, 2020 4:48 pm
Forum: Gameplay Mods
Topic: Shades of Doom v4.1 (07-09-23)
Replies: 378
Views: 119903

Re: Shades of Doom v3.0 - Off the chart (02/02/20)

How to exclude specific monsters from spawning from randomized roster?
by zenlikecreature
Tue May 19, 2020 1:31 pm
Forum: Gameplay Mods
Topic: ZMovement 3.2.1
Replies: 245
Views: 106295

Re: ZMovement 3.2.1: Final update (unless serious bugs)

I really like zmove but Project Brutality 3 has no feature to turn it off and I would like to pass certain maps according to their design, with standard classic Doom movement.

Is there a quick way to restore the original Doom movement or disable zmove, in Project Brutality 3?
by zenlikecreature
Sat Apr 25, 2020 5:49 am
Forum: Gameplay Mods
Topic: Isabelle Companion
Replies: 67
Views: 97501

Re: Isabelle Companion

Will you update it? The items she throws are very bright even when playing on darker map.

Also would love to have the fist bump with Project Brutality.
by zenlikecreature
Fri Apr 24, 2020 5:17 pm
Forum: Gameplay Mods
Topic: Liquidated Doom
Replies: 15
Views: 7575

Re: Liquidated Doom

Bumping for floating bodies and slow bullets idea.

Oh, and also a little showcase:

by zenlikecreature
Sun Apr 12, 2020 8:53 am
Forum: Shaders
Topic: Retro FX with Dither
Replies: 10
Views: 17006

Re: Retro FX with Dither

Very essential mod. Pixelates properly and the dither and posterization in it look remarkably neat as well.

I'm still looking for something that pixelates overlay effects (messages, hud, visors).

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