Search found 9 matches
- Sat Feb 20, 2021 7:28 am
- Forum: Levels
- Topic: Kshetra Keep - 1-level WAD with some voxel decorative stuff
- Replies: 7
- Views: 2058
Re: Kshetra Keep - 1-level WAD with some voxel decorative st
i loved it. liked the aesthetical surroundings with alternating gameplay- few monsters at certain places while loads at others. however, a slight letdown since it was not a big map and had 1 level. perhaps found a bug which may not be related to the map- the screen would glitch when being ...
- Wed Feb 03, 2021 1:51 am
- Forum: Gameplay Mods
- Topic: kMinimap - Universal minimap mod
- Replies: 33
- Views: 22824
Re: kMinimap - Universal minimap mod
kminimap in action :D : https://imgur.com/Xj9GVki megawad=1000 lines 2; map=18 (dour tower). really hope this project continues. too awesome not to. it keeps the center viewing area clear, and enables the player to refer the map at the same time. unlike gzdoom's default automap overlay which ...
- Sun Jan 31, 2021 6:44 pm
- Forum: Gameplay Mods
- Topic: kMinimap - Universal minimap mod
- Replies: 33
- Views: 22824
Re: kMinimap - Universal minimap mod
hi. sorry for the bump. just want to know, is this project dead? i hope that despite this covid outbreak, the creator for this mod is still around and well.
- Mon Dec 28, 2020 6:53 am
- Forum: Gameplay Mods
- Topic: [minimod][v1.6.2] Autoautosave
- Replies: 145
- Views: 48809
Re: [minimod][v1.4.2] Autoautosave
My gut feeling tells me the error lies with Brutal Doom. hi again. i removed brutal doom as per your suggestion, and autoautosave worked. you are right. many thanks for pinpointing the issue. edit: just for info, i confirmed autoautosave 1.4.2 is not compatible with the latest brutal doom 21.7.0 ...
- Mon Dec 28, 2020 3:47 am
- Forum: Gameplay Mods
- Topic: [minimod][v1.6.2] Autoautosave
- Replies: 145
- Views: 48809
Re: [minimod][v1.4.2] Autoautosave
hi. there may be a bug in [ autoautosave version 1.4.2 ]. for mapsets with many monsters, when autosaving every 10 seconds for speedruns, the message [ new active enemies ] is displayed repetitively and endlessly. perhaps the message suppressing mechanism in autoautosave may be broken (eg. identical ...
- Sat Apr 25, 2020 10:08 am
- Forum: Gameplay Mods
- Topic: Rampancy - [2.1]
- Replies: 105
- Views: 85841
Re: Rampancy - [1.1]
hi. just tried it. works well with [russian overkill 3.0a]. love it. many thanks for the truely awesome handiwork. 
- Tue Apr 21, 2020 2:08 am
- Forum: Graphic/Audio Patches
- Topic: Simple HUD Add-ons [Updated September 3, 2025]
- Replies: 267
- Views: 271674
Re: Simple HUD Add-ons [Updated April 13, 2020]
hi and hopefully all is well at your place. for me at least, your mod [simple hud addons] is currently the best hud addons for [gzdoom] the entire internet could offer. a rare delight with clean modern interface, superb granular settings and works very well with source port [gzdoom]. many thanks for ...
- Wed Apr 15, 2020 9:19 am
- Forum: Gameplay Mods
- Topic: [minimod][v1.6.2] Autoautosave
- Replies: 145
- Views: 48809
Re: [minimod][v1.3] Autoautosave
hi and hope all is well on your side of the world. really love your mod. if possible, could you slightly tweak your mod to have say 120 autosaves max limit rather than the 20 max limit? i wanted to autosave like every 30 seconds per hour of gameplay, which amounts to ideally 120 autosaves. i tried ...
- Sun Apr 12, 2020 9:14 am
- Forum: Graphic/Audio Patches
- Topic: Simple HUD Add-ons [Updated September 3, 2025]
- Replies: 267
- Views: 271674
Re: Simple HUD Add-ons [Updated March 28, 2020]
hi and hope all is well on your side of the world. really love your mods here. if possible, could you copy-paste a feature from one of your mod to another mod of yours here? i adore the display percentage feature in mod [levelinfo v1.24], and would relish if the same feature be made available too in ...