Search found 12 matches

by DaDude001
Mon Aug 25, 2025 6:32 am
Forum: Graphic/Audio Patches
Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
Replies: 21
Views: 5224

Re: [v1.4.0] Helmeter - Dynamic, reactive visor HUD

I'm not sure what you mean. I don't have anything like that, maybe it's some other mod you have enabled, or some strange incompatibility.
by DaDude001
Tue Jul 01, 2025 12:37 pm
Forum: Graphic/Audio Patches
Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
Replies: 21
Views: 5224

Re: [v1.4.0] Helmeter - Dynamic, reactive visor HUD

v1.4 is out. Sorry for the wait, I've been unable to work lately due to a mixture of burnout and personal issues. Changelog: -Added inventory display -Remade the startup sequence and tweaked the death sequence -Volume slider has been separated into categories -Music can now be optionally muted on ...
by DaDude001
Tue May 27, 2025 5:50 am
Forum: Graphic/Audio Patches
Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
Replies: 21
Views: 5224

Re: [v1.3.0] Helmeter - Dynamic, reactive visor HUD

It's not implemented yet, but next on the to-do list. Until then, you could use FlexiHUD's inventory display, as it is drawn independently of the main HUD and is compatible with other HUD mods.
by DaDude001
Wed May 21, 2025 11:15 am
Forum: Graphic/Audio Patches
Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
Replies: 21
Views: 5224

Re: [v1.3.0] Helmeter - Dynamic, reactive visor HUD

v1.3 is out now, with a plethora of customizability, and powerup displays (at last) Changelog: -Added "compact mode" (experimental) -Added some powerup displays -Color of displays is fully customizable -Ammo will no longer be drawn twice if ammotype 1 and 2 are the same -Chance of displays ...
by DaDude001
Sun May 04, 2025 7:51 pm
Forum: Graphic/Audio Patches
Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
Replies: 21
Views: 5224

Re: [v1.2] Helmeter - Dynamic, reactive visor HUD

no, but I could see about adding it
Added, along with a small handful of other misc. things
by DaDude001
Sun May 04, 2025 12:40 pm
Forum: Graphic/Audio Patches
Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
Replies: 21
Views: 5224

Re: [v1.2] Helmeter - Dynamic, reactive visor HUD

v1.2 released, mainly focused on revamping the stat display and polishing the armor overlay animations. Changelog: -Updated armor damage animation -Armor overlay colors are now entirely handled with code, should reduce file size a bit -Added an idle animation to the armor overlay -Updated number ...
by DaDude001
Wed Apr 16, 2025 3:47 pm
Forum: Graphic/Audio Patches
Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
Replies: 21
Views: 5224

Re: [v1.1 out now] Helmeter - Dynamic, reactive visor HUD

v1.1 is out now, with a nifty little showcase to go with it

Changelog:
-Added a 5th crack to the visor
-Fixed helmet top graphic using an outdated design without holes for the armor overlay (oops)
-Added a cool little animation when you are damaged and have armor
by DaDude001
Mon Apr 14, 2025 5:47 pm
Forum: Graphic/Audio Patches
Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
Replies: 21
Views: 5224

[v1.4.0] Helmeter - Dynamic, reactive visor HUD

https://i.imgur.com/KNG2kF5.png HUD mod I made, to practice ZScript and because most visor HUDs are bloated and/or outdated. Has many features, including dynamic cracking, swaying, blood, startup/death sequences, and more. Many features are also configurable, make sure to check the options before ...
by DaDude001
Thu Jan 02, 2025 12:00 pm
Forum: Gameplay Mods
Topic: Smart One-Lines post Fight
Replies: 10
Views: 9560

Re: Smart One-Lines post Fight

Can I modify this and implement it into my own mod?
by DaDude001
Tue Dec 17, 2024 12:14 pm
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3112
Views: 399642

Re: SLADE Discussion - Latest: v3.2.6 (28/May/2024)

I updated to the latest version (from 3.2.3) and I've noticed that several custom fonts (such as Input Mono and Terminal) don't work anymore, when they looked fine on older versions.
by DaDude001
Sun Apr 26, 2020 1:18 pm
Forum: Gameplay Mods
Topic: kMinimap - Universal minimap mod
Replies: 33
Views: 22628

Re: kMinimap - Universal minimap mod

Doesn't seem to work for me.

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