Search found 12 matches
- Mon Aug 25, 2025 6:32 am
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 21
- Views: 5224
Re: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
I'm not sure what you mean. I don't have anything like that, maybe it's some other mod you have enabled, or some strange incompatibility.
- Tue Jul 01, 2025 12:37 pm
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 21
- Views: 5224
Re: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
v1.4 is out. Sorry for the wait, I've been unable to work lately due to a mixture of burnout and personal issues. Changelog: -Added inventory display -Remade the startup sequence and tweaked the death sequence -Volume slider has been separated into categories -Music can now be optionally muted on ...
- Tue May 27, 2025 5:50 am
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 21
- Views: 5224
Re: [v1.3.0] Helmeter - Dynamic, reactive visor HUD
It's not implemented yet, but next on the to-do list. Until then, you could use FlexiHUD's inventory display, as it is drawn independently of the main HUD and is compatible with other HUD mods.
- Wed May 21, 2025 11:15 am
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 21
- Views: 5224
Re: [v1.3.0] Helmeter - Dynamic, reactive visor HUD
v1.3 is out now, with a plethora of customizability, and powerup displays (at last) Changelog: -Added "compact mode" (experimental) -Added some powerup displays -Color of displays is fully customizable -Ammo will no longer be drawn twice if ammotype 1 and 2 are the same -Chance of displays ...
- Sun May 04, 2025 7:51 pm
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 21
- Views: 5224
Re: [v1.2] Helmeter - Dynamic, reactive visor HUD
no, but I could see about adding it
Added, along with a small handful of other misc. things
Added, along with a small handful of other misc. things
- Sun May 04, 2025 12:40 pm
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 21
- Views: 5224
Re: [v1.2] Helmeter - Dynamic, reactive visor HUD
v1.2 released, mainly focused on revamping the stat display and polishing the armor overlay animations. Changelog: -Updated armor damage animation -Armor overlay colors are now entirely handled with code, should reduce file size a bit -Added an idle animation to the armor overlay -Updated number ...
- Fri Apr 18, 2025 10:53 am
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 21
- Views: 5224
Re: [v1.1 out now] Helmeter - Dynamic, reactive visor HUD
Should be fixed now.
- Wed Apr 16, 2025 3:47 pm
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 21
- Views: 5224
Re: [v1.1 out now] Helmeter - Dynamic, reactive visor HUD
v1.1 is out now, with a nifty little showcase to go with it
Changelog:
-Added a 5th crack to the visor
-Fixed helmet top graphic using an outdated design without holes for the armor overlay (oops)
-Added a cool little animation when you are damaged and have armor
Changelog:
-Added a 5th crack to the visor
-Fixed helmet top graphic using an outdated design without holes for the armor overlay (oops)
-Added a cool little animation when you are damaged and have armor
- Mon Apr 14, 2025 5:47 pm
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 21
- Views: 5224
[v1.4.0] Helmeter - Dynamic, reactive visor HUD
https://i.imgur.com/KNG2kF5.png HUD mod I made, to practice ZScript and because most visor HUDs are bloated and/or outdated. Has many features, including dynamic cracking, swaying, blood, startup/death sequences, and more. Many features are also configurable, make sure to check the options before ...
- Thu Jan 02, 2025 12:00 pm
- Forum: Gameplay Mods
- Topic: Smart One-Lines post Fight
- Replies: 10
- Views: 9560
Re: Smart One-Lines post Fight
Can I modify this and implement it into my own mod?
- Tue Dec 17, 2024 12:14 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 399642
Re: SLADE Discussion - Latest: v3.2.6 (28/May/2024)
I updated to the latest version (from 3.2.3) and I've noticed that several custom fonts (such as Input Mono and Terminal) don't work anymore, when they looked fine on older versions.
- Sun Apr 26, 2020 1:18 pm
- Forum: Gameplay Mods
- Topic: kMinimap - Universal minimap mod
- Replies: 33
- Views: 22628
Re: kMinimap - Universal minimap mod
Doesn't seem to work for me.