Search found 13 matches
- Tue Nov 11, 2025 9:44 am
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 28
- Views: 14150
Re: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
It seems to be caused by Final Doomer's pistol start- the built-in GZ pistol start does not appear to cause this issue. My only guess is that FD's pistol start wipes your inventory 1 tic after the map loads, which screws with the startup sequence checks.
- Mon Aug 25, 2025 6:32 am
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 28
- Views: 14150
Re: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
I'm not sure what you mean. I don't have anything like that, maybe it's some other mod you have enabled, or some strange incompatibility.
- Tue Jul 01, 2025 12:37 pm
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 28
- Views: 14150
Re: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
v1.4 is out. Sorry for the wait, I've been unable to work lately due to a mixture of burnout and personal issues.
Changelog:
-Added inventory display
-Remade the startup sequence and tweaked the death sequence
-Volume slider has been separated into categories
-Music can now be optionally muted on ...
Changelog:
-Added inventory display
-Remade the startup sequence and tweaked the death sequence
-Volume slider has been separated into categories
-Music can now be optionally muted on ...
- Tue May 27, 2025 5:50 am
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 28
- Views: 14150
Re: [v1.3.0] Helmeter - Dynamic, reactive visor HUD
It's not implemented yet, but next on the to-do list. Until then, you could use FlexiHUD's inventory display, as it is drawn independently of the main HUD and is compatible with other HUD mods.
- Wed May 21, 2025 11:15 am
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 28
- Views: 14150
Re: [v1.3.0] Helmeter - Dynamic, reactive visor HUD
v1.3 is out now, with a plethora of customizability, and powerup displays (at last)
Changelog:
-Added "compact mode" (experimental)
-Added some powerup displays
-Color of displays is fully customizable
-Ammo will no longer be drawn twice if ammotype 1 and 2 are the same
-Chance of displays ...
Changelog:
-Added "compact mode" (experimental)
-Added some powerup displays
-Color of displays is fully customizable
-Ammo will no longer be drawn twice if ammotype 1 and 2 are the same
-Chance of displays ...
- Sun May 04, 2025 7:51 pm
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 28
- Views: 14150
Re: [v1.2] Helmeter - Dynamic, reactive visor HUD
no, but I could see about adding it
Added, along with a small handful of other misc. things
Added, along with a small handful of other misc. things
- Sun May 04, 2025 12:40 pm
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 28
- Views: 14150
Re: [v1.2] Helmeter - Dynamic, reactive visor HUD
v1.2 released, mainly focused on revamping the stat display and polishing the armor overlay animations.
Changelog:
-Updated armor damage animation
-Armor overlay colors are now entirely handled with code, should reduce file size a bit
-Added an idle animation to the armor overlay
-Updated number ...
Changelog:
-Updated armor damage animation
-Armor overlay colors are now entirely handled with code, should reduce file size a bit
-Added an idle animation to the armor overlay
-Updated number ...
- Fri Apr 18, 2025 10:53 am
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 28
- Views: 14150
Re: [v1.1 out now] Helmeter - Dynamic, reactive visor HUD
Should be fixed now.
- Wed Apr 16, 2025 3:47 pm
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 28
- Views: 14150
Re: [v1.1 out now] Helmeter - Dynamic, reactive visor HUD
v1.1 is out now, with a nifty little showcase to go with it
Changelog:
-Added a 5th crack to the visor
-Fixed helmet top graphic using an outdated design without holes for the armor overlay (oops)
-Added a cool little animation when you are damaged and have armor
Changelog:
-Added a 5th crack to the visor
-Fixed helmet top graphic using an outdated design without holes for the armor overlay (oops)
-Added a cool little animation when you are damaged and have armor
- Mon Apr 14, 2025 5:47 pm
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 28
- Views: 14150
[v1.4.0] Helmeter - Dynamic, reactive visor HUD
https://i.imgur.com/KNG2kF5.png
HUD mod I made, to practice ZScript and because most visor HUDs are bloated and/or outdated.
Has many features, including dynamic cracking, swaying, blood, startup/death sequences, and more.
Many features are also configurable, make sure to check the options ...
HUD mod I made, to practice ZScript and because most visor HUDs are bloated and/or outdated.
Has many features, including dynamic cracking, swaying, blood, startup/death sequences, and more.
Many features are also configurable, make sure to check the options ...
- Thu Jan 02, 2025 12:00 pm
- Forum: Gameplay Mods
- Topic: Smart One-Lines post Fight
- Replies: 10
- Views: 10088
Re: Smart One-Lines post Fight
Can I modify this and implement it into my own mod?
- Tue Dec 17, 2024 12:14 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.12 (20/Feb/2026)
- Replies: 3131
- Views: 406995
Re: SLADE Discussion - Latest: v3.2.6 (28/May/2024)
I updated to the latest version (from 3.2.3) and I've noticed that several custom fonts (such as Input Mono and Terminal) don't work anymore, when they looked fine on older versions.
- Sun Apr 26, 2020 1:18 pm
- Forum: Gameplay Mods
- Topic: kMinimap - Universal minimap mod
- Replies: 33
- Views: 24208
Re: kMinimap - Universal minimap mod
Doesn't seem to work for me.