Search found 12 matches

by Khodoque
Sun Aug 09, 2020 11:38 am
Forum: Gameplay Mods
Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
Replies: 622
Views: 195536

Re: Netronian Chaos V.3.3: Time to Start the Future Year

Yes, but it was kinda short and easy, you can easily cheese the penultimate level and the last boss can be defeated by simply circle-strafing him in one direction.
by Khodoque
Sun Aug 09, 2020 11:18 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
Replies: 250
Views: 85723

Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!

So, my thoughts from playing the demo: - Melee is great but it seems it can really benefit from ground pound move, or something like that. I've often found myself in situations where I can't help but think "I wish I was able to ground pound". Lots of verticality means lots of opportunities to jump ...
by Khodoque
Sun Aug 09, 2020 11:10 am
Forum: Gameplay Mods
Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
Replies: 622
Views: 195536

Re: Netronian Chaos V.3.3: Time to Start the Future Year

Hey, CJ, have you ever thought about turning Netronian Chaos into a completely standalone game? I mean, you already have done the hardest work (enemy sprites), and it seems to me that it has a potential to become something greater than just a gameplay mod for Doom.
by Khodoque
Tue Jun 16, 2020 9:42 pm
Forum: Gameplay Mods
Topic: Alabama Smith and the Abandoned Heretic Mod (v0.1b)
Replies: 6
Views: 2144

Re: Alabama Smith and the Abandoned Heretic Mod (v0.1b)

Hey, do you mind me using the lever-action rifle sprites from this mod? They're the first set of said sprites I've seen that I've really liked. Those are the only sprites from this mod I actually like, so sure, use them! Don't forget to link me to your mod. - What's up with actual Nazi Soldiers ...
by Khodoque
Wed May 27, 2020 9:38 am
Forum: Gameplay Mods
Topic: Treasure Tech (NEW 1.2 RELEASE!)
Replies: 156
Views: 122605

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

Ah yeah, I don't remember Epic 2 well, and I haven't got to that part yet. I guess I confused them with similar aliens from AAliens. At the risk of sounding rude, would it be possible to make WolfSS exempt from the enemy replacement? Would it cause any other problems beside them not dropping coins ...
by Khodoque
Wed May 27, 2020 2:28 am
Forum: Gameplay Mods
Topic: Treasure Tech (NEW 1.2 RELEASE!)
Replies: 156
Views: 122605

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

You can combo tackle into ground pound - was that intentional, or just a happy little accident? Got to say, I really like melee combat in this mod. Gunplay is also interesting - guns are powerful, yet temperamental, with lots of neat mechanics. Anybody have some good map suggestions that would work ...
by Khodoque
Wed May 06, 2020 12:40 pm
Forum: TCs, Full Games, and Other Projects
Topic: REKKR - V1.16
Replies: 223
Views: 82728

Re: REKKR - V1.16

Any price you ask for will be OK for me. I'd buy that for a dollar! Jokes aside, when I was playing REKKR, I kept wondering - "how is this even free?" That's a professional product, made from scratch, good-looking and fun to play, it totally deserves a price tag. You might want consider to add also ...
by Khodoque
Fri Apr 10, 2020 7:46 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1195
Views: 443854

Re: [3.3!] FINAL DOOMER +

This is one of my favorite gameplay mods, it provides lots of content while showing some restraint, so I think I ought to give some feedback, as I played through BTSX, Ancient Aliens and Eviternity with it. JPCP set - hands down my favorite. I have some bias towards it - I was really disappointed ...
by Khodoque
Thu Apr 09, 2020 5:01 am
Forum: Gameplay Mods
Topic: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
Replies: 184
Views: 72922

Re: Samsara: Extra Heroes (Version C) + ExMixer (0.8)

I have another Wang problem - if I pick up Uzi, it does not uses ammo at all, or sometimes it does, but reloads after every shot. If I pick up and wield the second one, then it starts using ammo, but after 100 shots it reloads and then starts reloading after every shot. Testing it on latest GZDoom.
by Khodoque
Tue Apr 07, 2020 7:18 am
Forum: Gameplay Mods
Topic: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
Replies: 184
Views: 72922

Re: Samsara: Extra Heroes (Version C) + ExMixer (0.8)

Since Lo Wang's weapon 2 is Grenade Launcher, picking up shotguns dropping from sergeants gives him obscene amounts of Ammo 3. Is this intended? I think it would be more appropriate to switch Riot Gun and Grenade Launcher around, so GL would be obtained from placed SSGs, which are much more rare.
by Khodoque
Thu Apr 02, 2020 3:42 pm
Forum: Gameplay Mods
Topic: Alabama Smith and the Abandoned Heretic Mod (v0.1b)
Replies: 6
Views: 2144

Alabama Smith and the Abandoned Heretic Mod (v0.1b)

https://imgur.com/iyELJh5 Trouble in Parthosis is a-brewing and the elf is missing, so now it's up to this store-brand adventurer archeologist to steal recover all the expensive historically significant artifacts that belong in a black market museum! I present you this pulp-action two-fisted blood ...

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