Search found 12 matches
- Sun Aug 09, 2020 11:38 am
- Forum: Gameplay Mods
- Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
- Replies: 622
- Views: 195536
Re: Netronian Chaos V.3.3: Time to Start the Future Year
Yes, but it was kinda short and easy, you can easily cheese the penultimate level and the last boss can be defeated by simply circle-strafing him in one direction.
- Sun Aug 09, 2020 11:35 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
- Replies: 250
- Views: 85723
Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!
I think it was even worse by couple FPS in Vulcan.
- Sun Aug 09, 2020 11:18 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
- Replies: 250
- Views: 85723
Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!
So, my thoughts from playing the demo: - Melee is great but it seems it can really benefit from ground pound move, or something like that. I've often found myself in situations where I can't help but think "I wish I was able to ground pound". Lots of verticality means lots of opportunities to jump ...
- Sun Aug 09, 2020 11:10 am
- Forum: Gameplay Mods
- Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
- Replies: 622
- Views: 195536
Re: Netronian Chaos V.3.3: Time to Start the Future Year
Hey, CJ, have you ever thought about turning Netronian Chaos into a completely standalone game? I mean, you already have done the hardest work (enemy sprites), and it seems to me that it has a potential to become something greater than just a gameplay mod for Doom.
- Tue Jun 16, 2020 9:42 pm
- Forum: Gameplay Mods
- Topic: Alabama Smith and the Abandoned Heretic Mod (v0.1b)
- Replies: 6
- Views: 2144
Re: Alabama Smith and the Abandoned Heretic Mod (v0.1b)
Hey, do you mind me using the lever-action rifle sprites from this mod? They're the first set of said sprites I've seen that I've really liked. Those are the only sprites from this mod I actually like, so sure, use them! Don't forget to link me to your mod. - What's up with actual Nazi Soldiers ...
- Wed May 27, 2020 9:38 am
- Forum: Gameplay Mods
- Topic: Treasure Tech (NEW 1.2 RELEASE!)
- Replies: 156
- Views: 122605
Re: Treasure Tech (RELEASE 1.01 BUG FIX)
Ah yeah, I don't remember Epic 2 well, and I haven't got to that part yet. I guess I confused them with similar aliens from AAliens. At the risk of sounding rude, would it be possible to make WolfSS exempt from the enemy replacement? Would it cause any other problems beside them not dropping coins ...
- Wed May 27, 2020 2:28 am
- Forum: Gameplay Mods
- Topic: Treasure Tech (NEW 1.2 RELEASE!)
- Replies: 156
- Views: 122605
Re: Treasure Tech (RELEASE 1.01 BUG FIX)
You can combo tackle into ground pound - was that intentional, or just a happy little accident? Got to say, I really like melee combat in this mod. Gunplay is also interesting - guns are powerful, yet temperamental, with lots of neat mechanics. Anybody have some good map suggestions that would work ...
- Wed May 06, 2020 12:40 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: REKKR - V1.16
- Replies: 223
- Views: 82728
Re: REKKR - V1.16
Any price you ask for will be OK for me. I'd buy that for a dollar! Jokes aside, when I was playing REKKR, I kept wondering - "how is this even free?" That's a professional product, made from scratch, good-looking and fun to play, it totally deserves a price tag. You might want consider to add also ...
- Fri Apr 10, 2020 7:46 am
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1195
- Views: 443854
Re: [3.3!] FINAL DOOMER +
This is one of my favorite gameplay mods, it provides lots of content while showing some restraint, so I think I ought to give some feedback, as I played through BTSX, Ancient Aliens and Eviternity with it. JPCP set - hands down my favorite. I have some bias towards it - I was really disappointed ...
- Thu Apr 09, 2020 5:01 am
- Forum: Gameplay Mods
- Topic: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
- Replies: 184
- Views: 72922
Re: Samsara: Extra Heroes (Version C) + ExMixer (0.8)
I have another Wang problem - if I pick up Uzi, it does not uses ammo at all, or sometimes it does, but reloads after every shot. If I pick up and wield the second one, then it starts using ammo, but after 100 shots it reloads and then starts reloading after every shot. Testing it on latest GZDoom.
- Tue Apr 07, 2020 7:18 am
- Forum: Gameplay Mods
- Topic: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
- Replies: 184
- Views: 72922
Re: Samsara: Extra Heroes (Version C) + ExMixer (0.8)
Since Lo Wang's weapon 2 is Grenade Launcher, picking up shotguns dropping from sergeants gives him obscene amounts of Ammo 3. Is this intended? I think it would be more appropriate to switch Riot Gun and Grenade Launcher around, so GL would be obtained from placed SSGs, which are much more rare.
- Thu Apr 02, 2020 3:42 pm
- Forum: Gameplay Mods
- Topic: Alabama Smith and the Abandoned Heretic Mod (v0.1b)
- Replies: 6
- Views: 2144
Alabama Smith and the Abandoned Heretic Mod (v0.1b)
https://imgur.com/iyELJh5 Trouble in Parthosis is a-brewing and the elf is missing, so now it's up to this store-brand adventurer archeologist to steal recover all the expensive historically significant artifacts that belong in a black market museum! I present you this pulp-action two-fisted blood ...