Search found 17 matches

by MikeyScoots
Sun Jun 28, 2020 9:18 pm
Forum: Resources
Topic: Mock Doom Posters
Replies: 3
Views: 1343

Re: Mock Doom Posters

I can make more. But Im not sure why I'd make one about you? I dont know you lol
by MikeyScoots
Mon Jun 22, 2020 5:20 pm
Forum: Resources
Topic: Mock Doom Posters
Replies: 3
Views: 1343

Re: Mock Doom Posters

notokay.png
notokay.png (32.17 KiB) Viewed 1341 times
suckitdownbig.jpg
by MikeyScoots
Mon Jun 22, 2020 5:19 pm
Forum: Resources
Topic: Mock Doom Posters
Replies: 3
Views: 1343

Mock Doom Posters

Keywhore.png
Keywhore.png (31.03 KiB) Viewed 1343 times
bigger.jpg
alkademonplus.png
alkademonplus.png (55.38 KiB) Viewed 1343 times
If you guy's like these I'll keep making more and posting them here.
by MikeyScoots
Mon Jun 22, 2020 11:20 am
Forum: Requests
Topic: REQUEST(Signage and Misc)
Replies: 0
Views: 328

REQUEST(Signage and Misc)

I need bathroom signs, signs that say Level 1, Level 2, Level 3 and was wondering if anyone has doom style'd mock posters like duke 3d had of fake movies and stuff. Thanks!
by MikeyScoots
Mon Jun 22, 2020 11:18 am
Forum: Resources
Topic: Craneo's Resource Hangar [Doom 64 Flesh Wizard]
Replies: 42
Views: 42816

Re: Craneo's Resource Hangar [Argent Elemental]

Yeah, we just gotta code these in right?
by MikeyScoots
Mon Jun 22, 2020 11:16 am
Forum: General
Topic: Realm667 Repository Submissions on hiatus | looking for help
Replies: 12
Views: 1306

Re: Realm667 Repository Submissions on hiatus | looking for

Hey Torm, just seeing this sorry for late reply. So as of right now, I've learned everything off dissecting other people's additions, especially since last time we spoke. Until about 2/3 months ago this stuff was like trigonometry to me, now it's pretty easy. Still working some small kinks here and ...
by MikeyScoots
Sun Jun 21, 2020 10:40 pm
Forum: Resources
Topic: Craneo's Resource Hangar [Doom 64 Flesh Wizard]
Replies: 42
Views: 42816

Re: Craneo's Resource Hangar [Argent Elemental]

Hey man, I'm really liking theIronfiend and Cacobot. Cool to use this for Hell Unleashed if I give credit?
by MikeyScoots
Tue Jun 02, 2020 9:21 am
Forum: Levels
Topic: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
Replies: 102
Views: 94139

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

https://youtu.be/jZWV9fJtmKo Hell Unleashed does what Re-Buildon't Did you seriously just barge into this thread just to promote your own project, which already has its own thread? Just wanted Beefo to see he was mentioned. We're fans of what he's doing, it wasn't meant to be disrespectful we ...
by MikeyScoots
Tue Jun 02, 2020 7:37 am
Forum: Levels
Topic: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
Replies: 102
Views: 94139

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

https://youtu.be/jZWV9fJtmKo
Hell Unleashed does what Re-Buildon't
by MikeyScoots
Sat May 30, 2020 10:33 pm
Forum: General
Topic: Realm667 Repository Submissions on hiatus | looking for help
Replies: 12
Views: 1306

Re: Realm667 Repository Submissions on hiatus | looking for

Opps! Sorry about that. It was me.
by MikeyScoots
Thu May 14, 2020 10:08 am
Forum: Levels
Topic: Doom II - Hell Unleashed (Gzdoom Remaster) WIP
Replies: 6
Views: 5011

Re: Doom II - Hell Unleashed (Gzdoom Remaster) WIP

New updates to the project in 1st post guys.
by MikeyScoots
Wed Apr 08, 2020 8:10 pm
Forum: Levels
Topic: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
Replies: 102
Views: 94139

Re: [WIP] Doom 2 - Re-Build-t [updated 3-10-2020]

Bumping because I'm trying to reach you about possibly combining our projects together or figuring something out. Please see my hell unleashed thread and contact me via FB page or on here if possible. TY. You'd have better luck contacting the guy via PM. No need to shill your project here. I cant ...
by MikeyScoots
Wed Apr 08, 2020 8:33 am
Forum: Levels
Topic: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
Replies: 102
Views: 94139

Re: [WIP] Doom 2 - Re-Build-t [updated 3-10-2020]

Bumping because I'm trying to reach you about possibly combining our projects together or figuring something out. Please see my hell unleashed thread and contact me via FB page or on here if possible. TY.
by MikeyScoots
Sun Apr 05, 2020 1:28 pm
Forum: Levels
Topic: Doom II - Hell Unleashed (Gzdoom Remaster) WIP
Replies: 6
Views: 5011

Re: Doom II - Hell Unleashed (Gzdoom Remaster)

I don't think it's necessary to have a gameplay mod companion, you can simply tell people to play the mod with whatever mod they like (in the case of Doom 2 Re-Build-T it's the much more readable Nobody Told Me About Id), but showcase the maps using the vanilla game state so that way people can ...
by MikeyScoots
Sat Apr 04, 2020 9:21 am
Forum: Levels
Topic: Doom II - Hell Unleashed (Gzdoom Remaster) WIP
Replies: 6
Views: 5011

Re: Doom II - Hell Unleashed (Gzdoom Remaster)

The level visuals look somewhat interesting, but I hope this gameplay mod, which I assume to be brutal doom or some variant thereof, isn't mandatory to play? I find it particularly ugly and distracting and it gives me a hard time evaluating what the maps play or feel like. If possible it would be ...

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