Search found 3 matches
- Wed Apr 01, 2020 12:50 am
- Forum: Closed Bugs [GZDoom]
- Topic: Can't interrupt 202:Generic_Door action if Sector Tag set
- Replies: 2
- Views: 205
Re: Can't interrupt 202:Generic_Door action if Sector Tag se
Thanks for the quick response! I agree wholeheartedly, I tested it out in ZDoom just to see if this was longstanding functionality. Changing that could cause chaos in maps. Would it be possible to have this information added to the wiki regarding the reactivation behavior when Sector Tag is set to 0 ...
- Tue Mar 31, 2020 9:54 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Can't interrupt 202:Generic_Door action if Sector Tag set
- Replies: 2
- Views: 205
Can't interrupt 202:Generic_Door action if Sector Tag set
Tested versions: GZDoom v4.3.3 ZDoom v2.8.1 Issue: If a linedef for a door sector with the action 202:Generic_Door and Sector Tag 0 is activated, it will open the sector behind it. Activating the linedef while the door sector's ceiling is raising will reverse the door, with repeated activations ...
- Tue Mar 31, 2020 7:27 pm
- Forum: Off-Topic
- Topic: New Member Introductions
- Replies: 794
- Views: 201398
Re: New Member Introductions
Hi! I'm Dieting Hippo, I made a comedy WAD last year called BATHDOOM and am in progress on a new WAD called MEGAVOLT that'll focus heavily on the plasma gun. I've been futzin' around with Doom Builder for a few years now, but mostly I do game jam games . Glad to finally register on here after a long ...