Search found 21 matches

by bisk89
Mon Jun 07, 2021 10:28 am
Forum: Closed Bugs [GZDoom]
Topic: [4.6.0] Black screen after loading WAD - Mac OS
Replies: 6
Views: 8647

Re: [4.6.0] Black screen after loading WAD - Mac OS

thank, now it's working :)
by bisk89
Sat Jun 05, 2021 12:13 am
Forum: Closed Bugs [GZDoom]
Topic: [4.6.0] Black screen after loading WAD - Mac OS
Replies: 6
Views: 8647

Re: [4.6.0] Black screen after loading WAD - Mac OS

Crash Report: Process: gzdoom [22699] Path: /Users/USER/Downloads/*/GZDoom.app/Contents/MacOS/gzdoom Identifier: org.drdteam.gzdoom Version: g4.6.0 (0) Code Type: X86-64 (Native) Parent Process: bash [22688] Responsible: gzdoom [22699] User ID: 501 Date/Time: 2021-06-05 08:12:29.250 +0200 OS Version ...
by bisk89
Fri Jun 04, 2021 1:37 pm
Forum: Closed Bugs [GZDoom]
Topic: [4.6.0] Black screen after loading WAD - Mac OS
Replies: 6
Views: 8647

Re: [4.6.0] Black screen after loading WAD - Mac OS

it's crashes after pressing CMD+Q, if I won't it will be black screen forever. I'm trying to run it from terminal, as you wrote, but it changes nothing. # This file was generated by GZDoom g4.5.0 on 2021-05-27 22:07:43 # These are the directories to automatically search for IWADs. # Each directory ...
by bisk89
Fri Jun 04, 2021 1:49 am
Forum: Closed Bugs [GZDoom]
Topic: [4.6.0] Black screen after loading WAD - Mac OS
Replies: 6
Views: 8647

[4.6.0] Black screen after loading WAD - Mac OS

Hi,

I have problem with the latest update of GZDoom on my MacBook Pro 13 late 2015, with Mac OS Sierra 10.12.6. After choosing WAD, it's loading, screens turns black, and nothing happening.

Here is a link to video showing problem:
https://www.dropbox.com/s/3sgr54l0ql2pr ... m.mov?dl=0

Greets!
by bisk89
Sat Mar 27, 2021 1:57 am
Forum: Bugs [GZDoom]
Topic: XBOX One controller can't map triggers Mac OS
Replies: 0
Views: 755

XBOX One controller can't map triggers Mac OS

Hi,
Gzdoom recognize XBOX pad, as controller, all buttons works perfect, instead of triggers. I can't map them. I think it's because XBOX controller's triggers are one Axis as default not buttons, and it can't be changed. Please help, what can I do to map them in games?

Thank you in advance
by bisk89
Sun Sep 27, 2020 1:26 pm
Forum: General
Topic: Autobuilds of Raze on devbuilds.drdteam.org?
Replies: 44
Views: 4528

Re: Autobuilds of Raze on devbuilds.drdteam.org?

Please make build for Mac :)
by bisk89
Fri Apr 17, 2020 3:47 am
Forum: Closed Bugs [Raze]
Topic: Controller support
Replies: 39
Views: 5770

Re: Controller support

mjr4077au & Graf Zahl, thank you for your response. Then I will wait patiently :)
by bisk89
Tue Apr 14, 2020 4:07 am
Forum: Closed Bugs [Raze]
Topic: Controller support
Replies: 39
Views: 5770

Re: Controller support

Any chances for fixing this issue soon? Please :)
by bisk89
Wed Apr 08, 2020 2:18 pm
Forum: Closed Bugs [Raze]
Topic: Controller support
Replies: 39
Views: 5770

Re: Controller support

So when enabling controller support, it now enables without a restart which is great, but there's two active code paths at play as per the screenshot. When I move in the menu, input is recognised twice and therefore goes skips options etc. Unfortunately the net result is this still doesn't work in ...
by bisk89
Wed Apr 08, 2020 4:46 am
Forum: Closed Bugs [Raze]
Topic: Controller support
Replies: 39
Views: 5770

Re: Controller support

Tested, but still not working for me :(
by bisk89
Sun Apr 05, 2020 8:44 am
Forum: Closed Bugs [Raze]
Topic: Controller support
Replies: 39
Views: 5770

Re: Controller support

bisk89, from the console while in-game, can you please type 'in_joystick 1'? When joysticks are enabled from the menu at the moment, it sets use_joystick to true/1, however the game is checking whether to get joystick axes only if in_joystick is true/1. Tried while ago, but just as you thought, it ...
by bisk89
Sun Apr 05, 2020 5:36 am
Forum: Closed Bugs [Raze]
Topic: Controller support
Replies: 39
Views: 5770

Re: Controller support

Thanks for the script, It worked (finally! :)). Unfortunately my analog sticks don't work, just like before :cry: Will concentrate more effort around what CONTROL_GetInput() in inputstate.cpp is doing and work backwards from there. This is the function each game calls when it requests input from the ...
by bisk89
Sat Apr 04, 2020 5:09 pm
Forum: Closed Bugs [Raze]
Topic: Controller support
Replies: 39
Views: 5770

Re: Controller support

Thank's for the tip, I downloaded ZMusic, and end up with this:

CMake:


Xcode:


I totally understand, wish you nice weekend and have a good time with son! :)
by bisk89
Sat Apr 04, 2020 6:58 am
Forum: Closed Bugs [Raze]
Topic: Controller support
Replies: 39
Views: 5770

Re: Controller support

I really want to do it, but I don't know how. I downloaded 0.5.1 Raze source code, CMake and Xcode, but I'm stuck with CMake, look: https://imgur.com/FW5NSDv The C compiler identification is AppleClang 9.0.0.9000039 The CXX compiler identification is AppleClang 9.0.0.9000039 Check for working C ...
by bisk89
Sat Mar 28, 2020 4:59 pm
Forum: Closed Bugs [Raze]
Topic: Controller support
Replies: 39
Views: 5770

Re: Controller support

It will be hard, cause I don't know how to compile :(

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