
Search found 21 matches
- Mon Jun 07, 2021 10:28 am
- Forum: Closed Bugs [GZDoom]
- Topic: [4.6.0] Black screen after loading WAD - Mac OS
- Replies: 6
- Views: 8647
Re: [4.6.0] Black screen after loading WAD - Mac OS
thank, now it's working 

- Sat Jun 05, 2021 12:13 am
- Forum: Closed Bugs [GZDoom]
- Topic: [4.6.0] Black screen after loading WAD - Mac OS
- Replies: 6
- Views: 8647
Re: [4.6.0] Black screen after loading WAD - Mac OS
Crash Report: Process: gzdoom [22699] Path: /Users/USER/Downloads/*/GZDoom.app/Contents/MacOS/gzdoom Identifier: org.drdteam.gzdoom Version: g4.6.0 (0) Code Type: X86-64 (Native) Parent Process: bash [22688] Responsible: gzdoom [22699] User ID: 501 Date/Time: 2021-06-05 08:12:29.250 +0200 OS Version ...
- Fri Jun 04, 2021 1:37 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [4.6.0] Black screen after loading WAD - Mac OS
- Replies: 6
- Views: 8647
Re: [4.6.0] Black screen after loading WAD - Mac OS
it's crashes after pressing CMD+Q, if I won't it will be black screen forever. I'm trying to run it from terminal, as you wrote, but it changes nothing. # This file was generated by GZDoom g4.5.0 on 2021-05-27 22:07:43 # These are the directories to automatically search for IWADs. # Each directory ...
- Fri Jun 04, 2021 1:49 am
- Forum: Closed Bugs [GZDoom]
- Topic: [4.6.0] Black screen after loading WAD - Mac OS
- Replies: 6
- Views: 8647
[4.6.0] Black screen after loading WAD - Mac OS
Hi,
I have problem with the latest update of GZDoom on my MacBook Pro 13 late 2015, with Mac OS Sierra 10.12.6. After choosing WAD, it's loading, screens turns black, and nothing happening.
Here is a link to video showing problem:
https://www.dropbox.com/s/3sgr54l0ql2pr ... m.mov?dl=0
Greets!
I have problem with the latest update of GZDoom on my MacBook Pro 13 late 2015, with Mac OS Sierra 10.12.6. After choosing WAD, it's loading, screens turns black, and nothing happening.
Here is a link to video showing problem:
https://www.dropbox.com/s/3sgr54l0ql2pr ... m.mov?dl=0
Greets!
- Sat Mar 27, 2021 1:57 am
- Forum: Bugs [GZDoom]
- Topic: XBOX One controller can't map triggers Mac OS
- Replies: 0
- Views: 755
XBOX One controller can't map triggers Mac OS
Hi,
Gzdoom recognize XBOX pad, as controller, all buttons works perfect, instead of triggers. I can't map them. I think it's because XBOX controller's triggers are one Axis as default not buttons, and it can't be changed. Please help, what can I do to map them in games?
Thank you in advance
Gzdoom recognize XBOX pad, as controller, all buttons works perfect, instead of triggers. I can't map them. I think it's because XBOX controller's triggers are one Axis as default not buttons, and it can't be changed. Please help, what can I do to map them in games?
Thank you in advance
- Sun Sep 27, 2020 1:26 pm
- Forum: General
- Topic: Autobuilds of Raze on devbuilds.drdteam.org?
- Replies: 44
- Views: 4528
Re: Autobuilds of Raze on devbuilds.drdteam.org?
Please make build for Mac 

- Fri Apr 17, 2020 3:47 am
- Forum: Closed Bugs [Raze]
- Topic: Controller support
- Replies: 39
- Views: 5770
Re: Controller support
mjr4077au & Graf Zahl, thank you for your response. Then I will wait patiently 

- Tue Apr 14, 2020 4:07 am
- Forum: Closed Bugs [Raze]
- Topic: Controller support
- Replies: 39
- Views: 5770
Re: Controller support
Any chances for fixing this issue soon? Please 

- Wed Apr 08, 2020 2:18 pm
- Forum: Closed Bugs [Raze]
- Topic: Controller support
- Replies: 39
- Views: 5770
Re: Controller support
So when enabling controller support, it now enables without a restart which is great, but there's two active code paths at play as per the screenshot. When I move in the menu, input is recognised twice and therefore goes skips options etc. Unfortunately the net result is this still doesn't work in ...
- Wed Apr 08, 2020 4:46 am
- Forum: Closed Bugs [Raze]
- Topic: Controller support
- Replies: 39
- Views: 5770
Re: Controller support
Tested, but still not working for me 

- Sun Apr 05, 2020 8:44 am
- Forum: Closed Bugs [Raze]
- Topic: Controller support
- Replies: 39
- Views: 5770
Re: Controller support
bisk89, from the console while in-game, can you please type 'in_joystick 1'? When joysticks are enabled from the menu at the moment, it sets use_joystick to true/1, however the game is checking whether to get joystick axes only if in_joystick is true/1. Tried while ago, but just as you thought, it ...
- Sun Apr 05, 2020 5:36 am
- Forum: Closed Bugs [Raze]
- Topic: Controller support
- Replies: 39
- Views: 5770
Re: Controller support
Thanks for the script, It worked (finally! :)). Unfortunately my analog sticks don't work, just like before :cry: Will concentrate more effort around what CONTROL_GetInput() in inputstate.cpp is doing and work backwards from there. This is the function each game calls when it requests input from the ...
- Sat Apr 04, 2020 5:09 pm
- Forum: Closed Bugs [Raze]
- Topic: Controller support
- Replies: 39
- Views: 5770
- Sat Apr 04, 2020 6:58 am
- Forum: Closed Bugs [Raze]
- Topic: Controller support
- Replies: 39
- Views: 5770
Re: Controller support
I really want to do it, but I don't know how. I downloaded 0.5.1 Raze source code, CMake and Xcode, but I'm stuck with CMake, look: https://imgur.com/FW5NSDv The C compiler identification is AppleClang 9.0.0.9000039 The CXX compiler identification is AppleClang 9.0.0.9000039 Check for working C ...
- Sat Mar 28, 2020 4:59 pm
- Forum: Closed Bugs [Raze]
- Topic: Controller support
- Replies: 39
- Views: 5770
Re: Controller support
It will be hard, cause I don't know how to compile 
