Search found 23 matches
- Wed Mar 09, 2022 1:25 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 646154
Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update
Just finished both episode yesterday. It was a very fun ride. So many memorable moments that stays with me long after. Overall there's not much else to suggest as the game is solid as it is. But if there's going to be Episode 3 there are something I wanted to see : -More enemy variations ...
- Fri Feb 25, 2022 4:50 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704595
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Bug report: putting a power modpack in Death's Gaze lv3 causing it to override the damage boost from the third artifact. Checked with DamNums Mod.
- Fri Jul 30, 2021 7:56 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704595
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
The 1-shot weapon autoreload features in DRLA options doesn't work on the WSTE5/Marathon Shotgun.
- Thu Jul 01, 2021 9:54 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704595
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
The Soulstorm rifle PDA description seems to be outdated. What does the 3rd artifact upgrade actually do? now that it no longer fires 6 projectiles. Just straight damage increase?
And Firestorm mod description still says 'has a chance to fire laser for 6 seconds' despite the changelog.
And Firestorm mod description still says 'has a chance to fire laser for 6 seconds' despite the changelog.
- Sat Mar 13, 2021 12:01 pm
- Forum: Levels
- Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
- Replies: 128
- Views: 55667
Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
I recently played the map with DRLA + monsters too. You will actually have the advantage of skipping the Lost souls pens at they don't count as enemies for the count. For the exit, Im not sure if you have to go to some point, but I think Vivarium ends automatically when the count reach to 0 So I go ...
- Fri Mar 12, 2021 2:33 am
- Forum: Levels
- Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
- Replies: 128
- Views: 55667
Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
I'm now stuck in map 23 Vivarium after killing all the arch-viles that got teleport back to the previous monster pens. The enemy count is also at 0 and because I was lowering the sound at the time, I couldn't hear the instruction commander where to go or what to do next. I also playing with Doom ...
- Wed Mar 03, 2021 2:47 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704595
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
Thanks very much for clarifying, I thought I was missing something to make it spawn. BTW Can anyone here confirm if the explosions from the Clusterbomb Launcher can damage bosses who are immuned to splash damage? I'm convinced that they do because from observing the behavior of the bomb, the ...
- Tue Mar 02, 2021 3:09 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704595
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
Hi, has anyone ever found the black backpack naturally yet? There were 5 backpacks in the game, the green one where it gives 150% capacity to all ammo, the silver one with 200% capacity to selected ammo type, the brown w white straps that gives you selected ammo in addition whenever you pick up a ...
- Fri Feb 19, 2021 10:10 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704595
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
Today I found out that Malek's Armor is really awesome. A complete immunity to fire may not seems like much but it does make you completely invincible against Cyberdemon's rocket and MKII's magneto bomb because explosion are all fire-based. Arch-vile and Red Arch-vile's one-hit-kill can't touch you ...
- Wed Feb 03, 2021 10:20 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704595
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
I think what Abominant requires was higher pain chance, especially during it's undodgable attack like the gaze or that homing lighthole thing. But DRLA also gave you so many choices and let you play outside of the box, why don't you try using personal teleporter out instead of having to duel with ...
- Mon Jan 25, 2021 2:26 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704595
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
Well my main character is the Renegade because I'm a brainless shotgun lover but I agreed about Demoman. Demoman a tier of his own and allowed to play Doom the way it wasn't meant to be played. Like creating a permanent killzone by shooting a Mother-in-Law at his own face and spam Zeus Cannon ...
- Fri Jan 22, 2021 9:12 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704595
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
Is there any plan to add more monster to the pack? seeing that there's still alot of blank entries in the PDA. BTW can't believe I was sleeping on the Technician this whole time. His passive is so powerful, especially tier-3 weapon with the 50% damage gain. The Super Machinegun becomes a realistic ...
- Wed Dec 30, 2020 2:04 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704595
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
Then the problem is only in the description whichs says Bulk increases magazine size and the mod is working as intended, correct?.
BTW where are these fluff text in the pda located? It's not in the weapon/armor text file and finding them would make editing the wiki much easier, thank you.
BTW where are these fluff text in the pda located? It's not in the weapon/armor text file and finding them would make editing the wiki much easier, thank you.
- Tue Dec 29, 2020 7:30 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704595
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
Not sure if it was a bug or not but looking through the Revenant's Launcher text file and saw that MissileP (Power mod?) has no damage value change. Instead the damage value got assigned to MissileB (Bulk) which was supposed to increase magazine size, not damage. Bear in mind I can't read or code at ...
- Thu Dec 17, 2020 2:24 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704595
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
Charch's Null pointer with firestorm upgrade destroys my average 2010 PC. Somehow the weapon created a chain reaction on a group of enemies and ended up spawning a dozen or more null fields on them. Had to close the game due to serious lag. BTW could you please revert all demolition ammo weapons to ...