Search found 49 matches

by AstartesCitizen
Sun Feb 07, 2021 5:59 am
Forum: Gameplay Mods
Topic: Thrifty Ammo: now with Thrifty Health [V 1.1]
Replies: 10
Views: 5508

Re: Thrifty Ammo: make every bullet count

This reminds of a addon for Brutal Doom years ago, was quite popular, was named smart scavenger, the concept behind it is just like this one, really helpful but this is more universal for what I gathered, going to test with weapons mods to see how it works
by AstartesCitizen
Sun Feb 07, 2021 5:50 am
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1535
Views: 484633

Re: [Release] The Trailblazer - 1.5d

Execution could not continue.

Script error, "Trailblazer.pk3:menudef.txt" line 11:
Unknown keyword 'Size'

This error pops for Guncaster too, yet the previous Trailblazer version where the weapon bobbing jittering was very rampant it lauched without issue, except for the latter.
by AstartesCitizen
Tue Feb 02, 2021 6:18 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3023
Views: 884716

Re: The Guncaster - 3.777a

Rowsol wrote:Your lzdoom is too old for the mod...
I have the latest LZDoom, 3.8.7C perhaps it doesnt work for the current LZDoom
by AstartesCitizen
Tue Feb 02, 2021 5:20 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Replies: 1393
Views: 333480

Re: Hexen: Walpurgis 0.92 (For Doom/Heretic/Hexen) NEW RELEA

Already upgraded to the latest version yet the error persists...welp still hoping to try out it very soon.
by AstartesCitizen
Tue Feb 02, 2021 5:13 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3023
Views: 884716

Re: The Guncaster - 3.777a

Just re-downladed the mod after a long time, but...
by AstartesCitizen
Mon Feb 01, 2021 4:48 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1185
Views: 459334

Re: [1.2] Corruption Cards - Choose cards that alter your ga

This mod is really fantastic! Truly gives vanilla DOOM a fresh dynamic and revs up the difficulty we are used to. Been playing this since the 1.0 version, mostly with weapon mods and custom enemies and it does get harder and harder if luck isnt in your side, the reflected projectiles card is nasty ...
by AstartesCitizen
Mon Feb 01, 2021 4:38 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Replies: 1393
Views: 333480

Re: Hexen: Walpurgis 0.92 (For Doom/Heretic/Hexen) NEW RELEA

I have downloaded the new version and just stumbled with this problem, in the previous version this didnt happen
by AstartesCitizen
Sat Oct 17, 2020 5:51 pm
Forum: Abandoned/Dead Projects
Topic: [1.3 WIP] Codename: DEMOLITIONIST
Replies: 497
Views: 188371

Re: [0.9.10b] SWWM GZ: Cute robutt whomst love to explode de

FINALLY thanks to the most recent LZDOOM I can play this gem. Its great, the weapons alone got me in an instant but the menu interface with the loads and loads of lore, got me hooked as well the notes and the end of the weapons and items entries made me chuckle, the guns are in my opinion in the ...
by AstartesCitizen
Thu Oct 01, 2020 12:16 pm
Forum: Gameplay Mods
Topic: Spawn: Path to Damnation v1.3 (14/03/21)
Replies: 114
Views: 35822

Re: Spawn: Path to Damnation (v1.1) FREEZE FIXED!!!

There is an error when starting up the mod with Hexen, first time testing the mod with it in Doom everything is fine but with the Hexen IWAD
Well..honestly up to this point I havent had any issues with the mod, any idea what may be the cause? I want to blast Korax ass with bullets and chains.
by AstartesCitizen
Wed Sep 30, 2020 3:20 pm
Forum: Gameplay Mods
Topic: Spawn: Path to Damnation v1.3 (14/03/21)
Replies: 114
Views: 35822

Re: Spawn: Path to Damnation (v1.1) FREEZE FIXED!!!

Neat! A new update! Speaking of buffing spells, maybe for a next update have a new spell that further increases the guns damage, like a spell that infuses the guns with necroenergy for a few seconds allowing the guns to fire demonic plasma that shreds baddies, the spell could last like ten seconds ...
by AstartesCitizen
Thu Sep 24, 2020 10:02 am
Forum: Gameplay Mods
Topic: Spawn: Path to Damnation v1.3 (14/03/21)
Replies: 114
Views: 35822

Re: Spawn: Path to Damnation (v1.0c) POLL ADDED

Found a glitch, a rather funny one, if you exit a level while dashing, in the next level any normal movement will be a dash constantly can be fixed if you press the dash key and try a dash again, can pass a short level fast but movement is more erractic.
by AstartesCitizen
Mon Sep 21, 2020 7:37 am
Forum: Gameplay Mods
Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
Replies: 214
Views: 84082

Re: [WIP] Malice - Smooth As Hell [PLAYTESTING HAS BEGUN]

I want to join in too been waiting for this one.
by AstartesCitizen
Fri Sep 18, 2020 11:39 am
Forum: TCs, Full Games, and Other Projects
Topic: SPACE HULK
Replies: 26
Views: 8329

Re: SPACE HULK

This has promise, I know its a very early WIP but ever since the original was cancelled thought this concept for a WH40K mod in Doom was lost, already played again it is a WIP but really liked the atmosphere that you are trying to build, the sprites were taken out from Space Hulk: Vengeance of the ...
by AstartesCitizen
Fri Sep 18, 2020 11:20 am
Forum: Gameplay Mods
Topic: [WIP] Kar En Tuk - "Doom E2rnal"
Replies: 41
Views: 36070

Re: [WIP] Kar En Tuk - "Doom E2rnal"

I'm kinda worried if Kar En Tuk will only run on the latest GZDoom and NOT include mobile source ports like D-Touch and Delta Touch . It's especially bad, considering most Delta Touch users uses low-end phone. DBT is developing Kar En Tuk with Zandronum as his target, just like all his other mods ...
by AstartesCitizen
Fri Sep 18, 2020 11:13 am
Forum: Gameplay Mods
Topic: Spawn: Path to Damnation v1.3 (14/03/21)
Replies: 114
Views: 35822

Re: Spawn: Path to Damnation (v1.0c hotfix) PISTOL FIXED

Just finished playing with several levels of vanilla Doom 2 and the 3 hours of Agony 2 megawad and... A Quick Review Its excellent, it has the foundation for a full blown TC! As always the spritework for weapons and items is great, the guns are satisfying more so when dual wield, the spells felt to ...

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