Search found 15 matches

by TheArchvile
Tue Aug 24, 2021 8:44 am
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 869
Views: 291978

Re: WadSmoosh - merge all official id releases into one PK3

First of all, thank you for making this.

Second, is it possible to have it create 100% unique lumps for all music tracks? I did this manually myself as I wanted to use some music replacement packs, but some things like the master levels and E4 of Doom 1 share music codes with other maps.
I ...
by TheArchvile
Sat Sep 12, 2020 6:29 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 869
Views: 291978

Re: WadSmoosh - merge all official id releases into one PK3

JPL, after the latest patch update, tag 667 doesn't seem to be working correctly. I just played through MAP07: Dead Simple and the exit area just doesn't seem to rise anymore after killing the Arachnotrons. It rises just a tiny single pixel, then stops.

Yes, just discovered this issue ...
by TheArchvile
Sat Sep 12, 2020 5:18 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 869
Views: 291978

Re: WadSmoosh - merge all official id releases into one PK3

JPL, after the latest patch update, tag 667 doesn't seem to be working correctly. I just played through MAP07: Dead Simple and the exit area just doesn't seem to rise anymore after killing the Arachnotrons. It rises just a tiny single pixel, then stops.
by TheArchvile
Thu Aug 06, 2020 9:22 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 869
Views: 291978

Re: WadSmoosh - merge all official id releases into one PK3

JPL, this is not really a bug per se, but more of an oversight that you probably didn't bother adding because it is very minimal and almost silly. For E1M10 (the infamous secret map Sewers for UD), it has been written on both Doom wiki and Doom fandom that the blood splat actually appears outside of ...
by TheArchvile
Wed Aug 05, 2020 6:47 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 869
Views: 291978

Re: WadSmoosh - merge all official id releases into one PK3

Yeah, I tried it out and noticed it replaces every original episode with new ones. Regardless, an excellent project of yours indeed. Keep up the great job, JPL!
by TheArchvile
Wed Aug 05, 2020 6:11 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 869
Views: 291978

Re: WadSmoosh - merge all official id releases into one PK3

That is quite a silly bug that the engine does not distinguish lowercase from uppercase, but oh well. Glad we could help you pinpoint the bug!

I also noticed you bundled an excellent "Master Levels" project at DoomWorld that pretty much adds the remaining pieces of the incomplete episodes ...
by TheArchvile
Wed Aug 05, 2020 4:48 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 869
Views: 291978

Re: WadSmoosh - merge all official id releases into one PK3

For some reason I can't get the 'freshconfig.ini' to generate, idk why and I don't understand why. Loading the map normally via console doesn't break it, but progressing from MAP01 (Plutonia) to MAP02 instantly breaks the walls at the start of Well of Souls, giving them the 'fireblu' texture ...
by TheArchvile
Wed Aug 05, 2020 3:27 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 869
Views: 291978

Re: WadSmoosh - merge all official id releases into one PK3

I can attest to what Plynthus actually said. I had similar texture errors happen to me ONLY during TNT and Plutonia (switches becoming a texture of two broken switches yet working as a single one, that texture error in MAP06 of Plutonia, the skull switches in TNT (like the ones in MAP08 Metal ...
by TheArchvile
Mon Aug 03, 2020 11:50 am
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 869
Views: 291978

Re: WadSmoosh - merge all official id releases into one PK3

I dunno if it is a bug on my end, but after finishing TNT and Plutonia, the cast roll doesn't play its corresponding music. Instead, it plays the 'text' one, not even cutting off as it keeps playing it once you skip the victory text.
by TheArchvile
Sat Aug 01, 2020 9:33 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2010
Views: 679229

Re: Smooth Doom [UPDATE 9/25/19]

Gifty, I have a recommendation of sorts, something very easy. You should consider making it toggleable to have Doomguy's face sprite 'smooth' or not, that way custom skins that use custom face sprites do not break.
by TheArchvile
Sat Jun 13, 2020 11:24 am
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 869
Views: 291978

Re: WadSmoosh - merge all official id releases into one PK3

Is there a way to include plutmidi.wad in this project? If not, how to I manually open doom_complete.pk3 to insert plutmidi.wad's music? I am kind of noobish (as you can probably see) regarding the technical side of Doom.
by TheArchvile
Mon Apr 06, 2020 2:13 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 869
Views: 291978

Re: WadSmoosh - merge all official id releases into one PK3

By the way, I removed the "ResetHealth/ResetInventory" functions that could be found inside the doom_complete.pk3 (mapinfo/masterlevels.txt), but that still doesn't prevent the pistol starts from being enforced. What am I missing?

Also, thanks for your PM, ender.
by TheArchvile
Sat Apr 04, 2020 5:53 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 869
Views: 291978

Re: WadSmoosh - merge all official id releases into one PK3

I will look into it. Thanks for your help. I really appreciate it. I am still pondering over the Master Levels Pistol Start removal/SIGIL text having the Nightmare effect. I figured out why the text was not showing in red, and that is because the menus automatically shrink when there is over 10 ...
by TheArchvile
Wed Apr 01, 2020 8:30 am
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 869
Views: 291978

Re: WadSmoosh - merge all official id releases into one PK3

Hello! Loving this mod so far, especially after following the instructions to tune it up and make it prettier, excellent! I have 3 doubts that hopefully someone will help me with.

1) How do I remove Master Levels' pistol start option? I want the maps to run like a campaign without this pistol start ...
by TheArchvile
Mon Mar 09, 2020 9:45 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2010
Views: 679229

Re: Smooth Doom [UPDATE 9/25/19]

This mod is pretty much 20/10. Excellent job with every single addition. The only thing I would add is making this mod compatible with Zandronum. That's the only thing that holds it back a bit for me.

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