Search found 406 matches

by Ferretmanjcdenton
Wed Apr 16, 2025 9:47 am
Forum: Gameplay Mods
Topic: [wip] Zero Winter: Anime Third-Person-Shooter
Replies: 7
Views: 5790

Re: [wip] Zero Winter: Anime Third-Person-Shooter

That looks INSANE. Shared it on my social media already. This has to blow op. This looks so fantastic..can't wait to try it with an awesome map and some quake 2 monsters or so.. or do you plan creating a total conversion at some point?
by Ferretmanjcdenton
Sun Dec 29, 2024 4:11 pm
Forum: Gameplay Mods
Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Replies: 50
Views: 14414

Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.

That is so insane. Hub world, wand creation, quests and more..

I am so blown away again. Doom is modding gets crazier and cazier.. now we only need VOXEL based destruction ;)

Here. I made a short video with a few add-ons

https://youtu.be/Voo4bBARKWU

Hope you like it.
by Ferretmanjcdenton
Wed Nov 13, 2024 8:49 am
Forum: Gameplay Mods
Topic: Overwritten Lead: Soul Survivor
Replies: 6
Views: 2248

Re: Overwritten Lead: Soul Survivor

SOOO... I've tested the mod. First of all- love the sprites. Hope there will be many more weapons in the next versions. We don not have enough low poly mods. Seriously. That art style is so amazing! The effects when shooting are really nice too. So. Now some constructive criticism 1. The mod starts ...
by Ferretmanjcdenton
Sat Aug 31, 2024 10:38 am
Forum: Levels
Topic: SPZ1 - Unspecified Evil (v2.1.1)
Replies: 15
Views: 7718

Re: SPZ1 :: Unspecified Evil

I'm am blown away. This looks absolutely insane. Can't wait to try frying my phones GPU with that
by Ferretmanjcdenton
Fri Aug 23, 2024 12:22 pm
Forum: TCs, Full Games, and Other Projects
Topic: Call of Duty Zombies Map Mod
Replies: 8
Views: 2099

Re: Call of Duty Zombies Map Mod

Hey there. Thanks so much for taking a look. I've downloaded the file. If it's a PK3 I put it in a folder called HAUS DES SCHRECKENs and load it with normal doom 2 wad and Gzdoom 4.11.3 or higher. On Delta you can select the wad you want to play with and then the mods on top. Since it wasn't an IPK3 ...
by Ferretmanjcdenton
Fri Aug 23, 2024 12:19 pm
Forum: TCs, Full Games, and Other Projects
Topic: Exoplanetary Pitstop [RELEASE]
Replies: 5
Views: 1441

Re: Exoplanetary Pitstop [RELEASE]

[/quote]

From my testing, it appears that the static lightmaps are the main cause of the performance degradation.

After the game jam is over, I can upload a version of the game for GZDoom that should have considerably better performance.
[/quote]


Thanks so much!!
by Ferretmanjcdenton
Thu Aug 22, 2024 10:28 am
Forum: TCs, Full Games, and Other Projects
Topic: Exoplanetary Pitstop [RELEASE]
Replies: 5
Views: 1441

Re: Exoplanetary Pitstop [RELEASE]

No chance running it with gzdoom I guess? Maybe with a patch?
by Ferretmanjcdenton
Thu Aug 22, 2024 10:26 am
Forum: Gameplay Mods
Topic: Feet On The Ground - A Hardcore Mod 0.0.8b - Oct 14, 2024
Replies: 70
Views: 37004

Re: Feet On The Ground - A Hardcore Mod 0.0.7 - Jan 21, 2024

Regarding the poll. I like both guns. The only issues I have are the shotguns alignment which seems kinda off as well as the BFG alternative which absolutely doesn't fit. Maybe I have an old variant?
All the other realistic weapons are absolutely fantastic imo
by Ferretmanjcdenton
Tue Aug 13, 2024 9:16 pm
Forum: TCs, Full Games, and Other Projects
Topic: Urban Mayhem Syndicate Siege
Replies: 5
Views: 2173

Re: Urban Mayhem Syndicate Siege

Here.. I made a short video and turned the game into a violent action shooter. DON'T show your teacher!! ;)

https://youtu.be/hZKgRfVABRQ
by Ferretmanjcdenton
Sun Aug 11, 2024 2:03 pm
Forum: TCs, Full Games, and Other Projects
Topic: Call of Duty Zombies Map Mod
Replies: 8
Views: 2099

Re: Call of Duty Zombies Map Mod

I love it when modders don't help with crashes ;) First, you showed us no crash log. Second, define "all ports" - were you trying to run this with DOOM2.EXE? Because... that ain't gonna work. I just tried this with the devbuild of GZDoom and it runs with no issue - not my cup of tea, but it works ...
by Ferretmanjcdenton
Fri Aug 09, 2024 4:56 am
Forum: TCs, Full Games, and Other Projects
Topic: Call of Duty Zombies Map Mod
Replies: 8
Views: 2099

Re: Call of Duty Zombies Map Mod

I love it when modders don't help with crashes ;)
by Ferretmanjcdenton
Sun Aug 04, 2024 2:41 pm
Forum: Gameplay Mods
Topic: Showtime!!! A magical adventure for Doom 2 (v.2.0 Major overhaul Updated 06/01/25))
Replies: 18
Views: 8857

Re: Showtime!!! A magical adventure for Doom 2 (v.1.03 Weapon upgrades + New tome 08/01/24)

Here's my video!

I have no idea how to generate a thumbnail here. Could you (cherub) please link it so that people can see the thumbnail?

https://youtu.be/6VSK8Uvj-R4
by Ferretmanjcdenton
Sun Aug 04, 2024 8:13 am
Forum: Gameplay Mods
Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
Replies: 44
Views: 17500

Re: Alice: Toys of Madness - beta release

This mod is INSANELY awesome!!
Had to create a video for this

https://youtu.be/617vkXRgkbA[/url]
by Ferretmanjcdenton
Tue Jul 30, 2024 6:05 am
Forum: TCs, Full Games, and Other Projects
Topic: DEAD TECH Episode One (1.1.4)!
Replies: 27
Views: 15565

Re: DEAD TECH Episode One (1.1.4)!

I made a new video!
.https://youtu.be/yvyQa8x99Bk

Any chance you could repost that with thumbnail? No idea how to create them..
by Ferretmanjcdenton
Mon Jul 29, 2024 11:46 am
Forum: Gameplay Mods
Topic: [WiP] Digital Weapon Mod v1.1
Replies: 19
Views: 11434

Re: [WiP] Digital Weapon Mod v1.1

kalensar wrote: Wed Jul 24, 2024 5:56 am Oh wow! I didnt know what to expect, but I wasnt expecting what I saw i the scrrenshots. THat is awesome.
You won't believe how awesome

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