Search found 406 matches
- Wed Apr 16, 2025 9:47 am
- Forum: Gameplay Mods
- Topic: [wip] Zero Winter: Anime Third-Person-Shooter
- Replies: 7
- Views: 5790
Re: [wip] Zero Winter: Anime Third-Person-Shooter
That looks INSANE. Shared it on my social media already. This has to blow op. This looks so fantastic..can't wait to try it with an awesome map and some quake 2 monsters or so.. or do you plan creating a total conversion at some point?
- Sun Dec 29, 2024 4:11 pm
- Forum: Gameplay Mods
- Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
- Replies: 50
- Views: 14414
Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
That is so insane. Hub world, wand creation, quests and more..
I am so blown away again. Doom is modding gets crazier and cazier.. now we only need VOXEL based destruction
Here. I made a short video with a few add-ons
https://youtu.be/Voo4bBARKWU
Hope you like it.
I am so blown away again. Doom is modding gets crazier and cazier.. now we only need VOXEL based destruction

Here. I made a short video with a few add-ons
https://youtu.be/Voo4bBARKWU
Hope you like it.
- Wed Nov 13, 2024 8:49 am
- Forum: Gameplay Mods
- Topic: Overwritten Lead: Soul Survivor
- Replies: 6
- Views: 2248
Re: Overwritten Lead: Soul Survivor
SOOO... I've tested the mod. First of all- love the sprites. Hope there will be many more weapons in the next versions. We don not have enough low poly mods. Seriously. That art style is so amazing! The effects when shooting are really nice too. So. Now some constructive criticism 1. The mod starts ...
- Sat Aug 31, 2024 10:38 am
- Forum: Levels
- Topic: SPZ1 - Unspecified Evil (v2.1.1)
- Replies: 15
- Views: 7718
Re: SPZ1 :: Unspecified Evil
I'm am blown away. This looks absolutely insane. Can't wait to try frying my phones GPU with that
- Fri Aug 23, 2024 12:22 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Call of Duty Zombies Map Mod
- Replies: 8
- Views: 2099
Re: Call of Duty Zombies Map Mod
Hey there. Thanks so much for taking a look. I've downloaded the file. If it's a PK3 I put it in a folder called HAUS DES SCHRECKENs and load it with normal doom 2 wad and Gzdoom 4.11.3 or higher. On Delta you can select the wad you want to play with and then the mods on top. Since it wasn't an IPK3 ...
- Fri Aug 23, 2024 12:19 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Exoplanetary Pitstop [RELEASE]
- Replies: 5
- Views: 1441
Re: Exoplanetary Pitstop [RELEASE]
[/quote]
From my testing, it appears that the static lightmaps are the main cause of the performance degradation.
After the game jam is over, I can upload a version of the game for GZDoom that should have considerably better performance.
[/quote]
Thanks so much!!
From my testing, it appears that the static lightmaps are the main cause of the performance degradation.
After the game jam is over, I can upload a version of the game for GZDoom that should have considerably better performance.
[/quote]
Thanks so much!!
- Thu Aug 22, 2024 10:28 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Exoplanetary Pitstop [RELEASE]
- Replies: 5
- Views: 1441
Re: Exoplanetary Pitstop [RELEASE]
No chance running it with gzdoom I guess? Maybe with a patch?
- Thu Aug 22, 2024 10:26 am
- Forum: Gameplay Mods
- Topic: Feet On The Ground - A Hardcore Mod 0.0.8b - Oct 14, 2024
- Replies: 70
- Views: 37004
Re: Feet On The Ground - A Hardcore Mod 0.0.7 - Jan 21, 2024
Regarding the poll. I like both guns. The only issues I have are the shotguns alignment which seems kinda off as well as the BFG alternative which absolutely doesn't fit. Maybe I have an old variant?
All the other realistic weapons are absolutely fantastic imo
All the other realistic weapons are absolutely fantastic imo
- Tue Aug 13, 2024 9:16 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Urban Mayhem Syndicate Siege
- Replies: 5
- Views: 2173
Re: Urban Mayhem Syndicate Siege
Here.. I made a short video and turned the game into a violent action shooter. DON'T show your teacher!!
https://youtu.be/hZKgRfVABRQ

https://youtu.be/hZKgRfVABRQ
- Sun Aug 11, 2024 2:03 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Call of Duty Zombies Map Mod
- Replies: 8
- Views: 2099
Re: Call of Duty Zombies Map Mod
I love it when modders don't help with crashes ;) First, you showed us no crash log. Second, define "all ports" - were you trying to run this with DOOM2.EXE? Because... that ain't gonna work. I just tried this with the devbuild of GZDoom and it runs with no issue - not my cup of tea, but it works ...
- Fri Aug 09, 2024 4:56 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Call of Duty Zombies Map Mod
- Replies: 8
- Views: 2099
Re: Call of Duty Zombies Map Mod
I love it when modders don't help with crashes 

- Sun Aug 04, 2024 2:41 pm
- Forum: Gameplay Mods
- Topic: Showtime!!! A magical adventure for Doom 2 (v.2.0 Major overhaul Updated 06/01/25))
- Replies: 18
- Views: 8857
Re: Showtime!!! A magical adventure for Doom 2 (v.1.03 Weapon upgrades + New tome 08/01/24)
Here's my video!
I have no idea how to generate a thumbnail here. Could you (cherub) please link it so that people can see the thumbnail?
https://youtu.be/6VSK8Uvj-R4
I have no idea how to generate a thumbnail here. Could you (cherub) please link it so that people can see the thumbnail?
https://youtu.be/6VSK8Uvj-R4
- Sun Aug 04, 2024 8:13 am
- Forum: Gameplay Mods
- Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
- Replies: 44
- Views: 17500
- Tue Jul 30, 2024 6:05 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DEAD TECH Episode One (1.1.4)!
- Replies: 27
- Views: 15565
Re: DEAD TECH Episode One (1.1.4)!
I made a new video!
.https://youtu.be/yvyQa8x99Bk
Any chance you could repost that with thumbnail? No idea how to create them..
.https://youtu.be/yvyQa8x99Bk
Any chance you could repost that with thumbnail? No idea how to create them..
- Mon Jul 29, 2024 11:46 am
- Forum: Gameplay Mods
- Topic: [WiP] Digital Weapon Mod v1.1
- Replies: 19
- Views: 11434