Search found 3 matches
- Thu Mar 26, 2020 10:34 pm
- Forum: Gameplay Mods
- Topic: Highway Acceleroid Booster v1 - Life in the Fast Lane
- Replies: 119
- Views: 57779
Re: Highway Acceleroid Booster v1 - Life in the Fast Lane
Thank you so much for your efforts. Also, I'm sorry I'm so late to reply to your fix attempt. I'm totally thankful about you trying to tackle this even with whats going on already everywhere (main reason why I've been unable to reply right away). Unfortunatetly, your fix is no good as it is. Made ...
- Mon Mar 09, 2020 4:24 pm
- Forum: Gameplay Mods
- Topic: Highway Acceleroid Booster v1 - Life in the Fast Lane
- Replies: 119
- Views: 57779
Re: Highway Acceleroid Booster v1 - Life in the Fast Lane
Called from SaberAttack1.StateFunction.3 at HighwayAcceleroidBooster-v1.pk3:zactors/weapons/wep0-sword.zsc, line 478 Called from FastProjectile.Tick at gzdoom.pk3:zscript/actors/shared/fastprojectile.zs, line 187 Called from state SaberAttack1.3 in SaberAttack1 Called from Actor.SetState [Native ...
- Mon Feb 24, 2020 7:57 pm
- Forum: Gameplay Mods
- Topic: Highway Acceleroid Booster v1 - Life in the Fast Lane
- Replies: 119
- Views: 57779
Re: Highway Acceleroid Booster v1 - Life in the Fast Lane
Hey there I just created this account to post this issue that happened just now. I don't know if you are recieving bug submissions, but here it is. I was playing this mod using doom_complete.pk3 as IWAD (generated using WADSMOOSH, has everything it natively supports) ,Sgt_Mark_IV's Brutal Monsters ...