Search found 3 matches

by Nacross
Thu Mar 26, 2020 10:34 pm
Forum: Gameplay Mods
Topic: Highway Acceleroid Booster v1 - Life in the Fast Lane
Replies: 119
Views: 57779

Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Thank you so much for your efforts. Also, I'm sorry I'm so late to reply to your fix attempt. I'm totally thankful about you trying to tackle this even with whats going on already everywhere (main reason why I've been unable to reply right away). Unfortunatetly, your fix is no good as it is. Made ...
by Nacross
Mon Mar 09, 2020 4:24 pm
Forum: Gameplay Mods
Topic: Highway Acceleroid Booster v1 - Life in the Fast Lane
Replies: 119
Views: 57779

Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Called from SaberAttack1.StateFunction.3 at HighwayAcceleroidBooster-v1.pk3:zactors/weapons/wep0-sword.zsc, line 478 Called from FastProjectile.Tick at gzdoom.pk3:zscript/actors/shared/fastprojectile.zs, line 187 Called from state SaberAttack1.3 in SaberAttack1 Called from Actor.SetState [Native ...
by Nacross
Mon Feb 24, 2020 7:57 pm
Forum: Gameplay Mods
Topic: Highway Acceleroid Booster v1 - Life in the Fast Lane
Replies: 119
Views: 57779

Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Hey there I just created this account to post this issue that happened just now. I don't know if you are recieving bug submissions, but here it is. I was playing this mod using doom_complete.pk3 as IWAD (generated using WADSMOOSH, has everything it natively supports) ,Sgt_Mark_IV's Brutal Monsters ...

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