Search found 37 matches

by kadkad14
Thu Jun 25, 2020 2:46 pm
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 98143

Re: [RELEASE] DN3DooM - update v.1.04

Thank you for waiting.
I have some urgent things to do IRL.
But I have some resources from DNA. Maybe they could be useful for you.
Spoiler:
by kadkad14
Wed Apr 22, 2020 2:14 pm
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 98143

Re: [RELEASE] DN3DooM - update v.1.03

I wanted to tackle this before but then I figured that in doom there's not many underwater map sections, so I don't know if it's worth it. I'll see if something easy can be done. Yes, but we have promising announcement from OdAddon dev. https://i.ibb.co/d2PCQnc/111.png I know duke has underwater ...
by kadkad14
Sun Apr 19, 2020 2:59 pm
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 98143

Re: [RELEASE] DN3DooM

Sorry for being late. Here is my attempt to edit Alien Queen and Netherworld Queen. Overlord is next. http://www.mediafire.com/file/vik46px4d64susn/Duke3Dcontent4.7z/file If you mean so it's usable outside this mod, I don't really know how, since everything is intertwined as it is, there would have ...
by kadkad14
Wed Apr 15, 2020 12:17 am
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 98143

Re: [RELEASE] DN3DooM

Thanks man, I really appreciate your work. Thank you for the kind words. 1. Not really a bug, sometimes the doors just smash the corpses, depending on the position. At first I had to always generate that gore, but when the body was further away it seemed silly, like it was floating in the air. 2. I ...
by kadkad14
Mon Apr 13, 2020 11:56 pm
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 98143

Re: [RELEASE] DN3DooM

Thank you for a new test version. It becomes better and better. Right now I am trying to edit Alien Queen and then Nether Queen. Here is my next "to do" list: - redo some other sprites like headshot frames of pigcop, protector drone and cycloid. - add missing incinerated enemy sprites. I think I ...
by kadkad14
Fri Apr 10, 2020 7:08 pm
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 98143

Re: [RELEASE] DN3DooM

Sorry for a late reply. I didn't think that it would require so much time. Here is my attempt to edit Cycloid and Incinerator. http://www.mediafire.com/file/34wwbtgn63eradf/Duke3Dcontent3.7z/file And I am not sure about quality of this work as well. Maybe it needs further polishing. Also, there is ...
by kadkad14
Mon Apr 06, 2020 5:12 am
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 98143

Re: [RELEASE] DN3DooM

Thanks for a detailed response. I made a mix: they can all damage each other, but only infight other species, to make it fun like doom, and keep it closer to duke's behaviour It's a good choice. What do you think of the new sprites? Better than other alternatives. I couldn't test these yet. I will ...
by kadkad14
Sat Apr 04, 2020 5:24 pm
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 98143

Re: [RELEASE] DN3DooM

Here is my attempt to edit Gorilla. A few suggestions: 1. I noticed that "alien" type of enemies (octabrains, drones, queen etc) can't damage each other in Duke3D, at least by projectiles. 2. Enemies in Duke3D have faster animations. Look at speed of its fangs: Duke3D: https://s6.gifyu.com/images ...
by kadkad14
Thu Apr 02, 2020 4:00 pm
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 98143

Re: [RELEASE] DN3DooM

Thank you for paying attention to this. Found few bugs: 1. Duke gets full health when he restores his original size that occurs after drone orb attack. 2. Flying enemies still have weird animation sometimes: https://s5.gifyu.com/images/111e946f5be54f99c6f.gif Here is my attempt to edit Cobra. I am ...
by kadkad14
Wed Apr 01, 2020 9:09 pm
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 98143

Re: [RELEASE] DN3DooM

Also, here are some fixes from .grp file (landing sound, rpg smoke) along with Zero X. Diamond's rip of Lame Duke resources: https://www.mediafire.com/file/3o71v541ug8us7e/LAMEDUKE_RES.zip/file Maybe it would be useful. I've got few suggestions: 1. Can you make delay between Duke quotes? So he won't ...
by kadkad14
Wed Apr 01, 2020 8:32 pm
Forum: Gameplay Mods
Topic: Slayer's Rampage — v1.9c
Replies: 170
Views: 89077

Re: Slayer's Rampage — v1.9b

This mod is so cool. I lost the sense of time while playing. It's very addictive. Thank you for this mod. I have a suggestion: Can you make ammo scarce like in doom eternal? So players will be forced to use various weapons. I completed KDITD with shotgun rarely using any other weapon. Also, it will ...
by kadkad14
Tue Mar 31, 2020 9:51 pm
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 98143

Re: [RELEASE] DN3DooM

I see. Here are some possible alternatives for health bonus and armor shard Captain J was talking about. There is one sprite from Alien Armageddon. So all credits go to mod devs. But I am not sure about these variants. I edited some .txt files in order to make sounds match Duke3D. So AMRSHRD.ogg ...
by kadkad14
Tue Mar 31, 2020 5:22 pm
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 98143

Re: [RELEASE] DN3DooM

I get your point. There is nothing wrong with headshot system itself. I think that the main problem lay in these headshot sprites. Their quality is questionable. Enforcer sprites are more or less decent. The rest of them are mediocre. Thus It lowers overall quality of the mod. I tried to edit some ...
by kadkad14
Tue Mar 31, 2020 4:12 pm
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 98143

Re: [RELEASE] DN3DooM

I see.

It just looks unnecessary gross to me.
I was thinking about option without gore. It's when you shoot enemy in the head and it just collapses without noise, making squish sound at the end.
by kadkad14
Tue Mar 31, 2020 3:57 pm
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 98143

Re: [RELEASE] DN3DooM

I understand.

Suggestion:
Make headshot gore appear only when headshot system is enabled.
This should bring pure classic Duke3D experience.

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