Search found 109 matches

by Someonewhoplaysdoom
Wed Jul 10, 2024 1:20 pm
Forum: Gameplay Mods
Topic: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
Replies: 106
Views: 26184

Re: HyperExia's Scavver's Paradise Addons & Mods (On Hiatus)

I'm back...and I need some suggestions for a new name for this tweak because I think I may just merge ACS Tweaks, Extra Items, and Weapon Tweaks into one. Or at the very least, ACS Tweaks and Weapon Tweaks. I don't play your Add-on, but, I would call it "the scripted paradise upgrade" or "the ...
by Someonewhoplaysdoom
Wed Apr 10, 2024 5:53 pm
Forum: Gameplay Mods
Topic: Doom Exp
Replies: 145
Views: 60199

Re: Doom Exp

Yeah, was excited about this but moddb isn't serving it for some reason. You get a message saying to join to access more mirrors. I actually tried with the main mirror of Moddb just for try and it worked normally. Now, if something and if you have discord, you can just enter on the channel in the ...
by Someonewhoplaysdoom
Mon Apr 01, 2024 12:59 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 257123

Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Thanks for the info. this is one of my favorite gameplay mods and even if It hasn't been directly updated for some time, I know and Im glad that theres still going (I really love mods that includes authors made lore, is just beutiful).
by Someonewhoplaysdoom
Thu Mar 21, 2024 10:39 am
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 141979

Re: Scavver's Paradise V2.3.1 - A Survival Horror Mod

Well, after some time playing the mod and starting playing it again recently, I decided to do a run with BFG weapon instead of plasma/laser for the energy option. Holy Hell the BFG 12k its ridiculously amazing. It decimates everything and everyone with tons of Battery efficiency (as long you manage ...
by Someonewhoplaysdoom
Wed Feb 07, 2024 8:28 am
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 141979

Re: Scavver's Paradise V2.3.1 - A Survival Horror Mod

Well, after some time playing the mod and starting playing it again recently, I decided to do a run with BFG weapon instead of plasma/laser for the energy option. Holy Hell the BFG 12k its ridiculously amazing. It decimates everything and everyone with tons of Battery efficiency (as long you manage ...
by Someonewhoplaysdoom
Sat Feb 03, 2024 9:04 pm
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 141979

Re: Scavver's Paradise V2.3.1 - A Survival Horror Mod

Yup, DBP 38 is also beatable on apocalipse difficulty. It has the same problems with DBP 58 at the beggining, but most of the time the encounters are not particulary slaughterish and also you will have plentful of healing. Only exception is map 16 which his last fght is even worse than the last map ...
by Someonewhoplaysdoom
Fri Feb 02, 2024 7:43 am
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 141979

Re: Scavver's Paradise V2.3.1 - A Survival Horror Mod

Immortal Warfare is kinda slaughtery though. The base movement system is kind of unforgiving and you need to both hit hard and fast. The opportunity to do so is often not there by the time you end up needing it. There's a similar issue with DBP50 as well. Yeh, vast majority of Doomer Boards maps ...
by Someonewhoplaysdoom
Thu Feb 01, 2024 6:46 am
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 141979

Re: Scavver's Paradise V2.3.1 - A Survival Horror Mod

Well, I decided to come back with MAP RECOMENDATIONS for this Mod after a long time, and I found a really good one. DBP58: Immortal Warfare, from Doomer Boards. Its actually quite nice since while most maps has a moderate enemy count (around 100 to 160 per map), it features a huge ammount of ...
by Someonewhoplaysdoom
Wed Nov 22, 2023 2:50 pm
Forum: Gameplay Mods
Topic: Stylish Hell Restyled - A revamp of APsychicMonkey's Stylish Hell (Updated to version 018)
Replies: 18
Views: 10632

Re: Stylish Hell Restyled - A revamp of APsychicMonkey's Stylish Hell

Im really glad that PsychicMonkey' allowed someone else to continue the work of his mod. Outside of having both good aesthetic and sinergies with la Tailor Girl, was a quite good enemy mod with interesting mechanics that also was an cartoony alternative to clasical gore of some enemy packs.
by Someonewhoplaysdoom
Tue Sep 05, 2023 3:12 pm
Forum: Gameplay Mods
Topic: Colourful Hell 1.03 now with zandro friendly version included
Replies: 953
Views: 410608

Re: [WIP]Colourful Hell 1.00

Finally, the Hell is Colorful.

Im probably going to do some runs with LA Tailor Girl with this. Those mods combined are absolutely a Rainbow Chaos.
by Someonewhoplaysdoom
Tue Aug 22, 2023 8:07 am
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 141979

Re: Scavver's Paradise V2.3.1 - A Survival Horror Mod

Thanks, it actually sounds as a nice updates, also, it would be interesting to deal with more afflictions if that means you can be prepared with the corresponding treatment.
by Someonewhoplaysdoom
Thu Jun 22, 2023 7:34 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704920

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

But those barrels...the persistent effect on the acid and napalm barrels, when they're in the way and unavoidable, completely kills the gameplay momentum because of how long they last. It feels like a minute has to pass before I can move on and it's utterly tedious, which is a shame because ...
by Someonewhoplaysdoom
Tue May 23, 2023 7:02 am
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 141979

Re: Scavver's Paradise V2.3.1 - A Survival Horror Mod

Ok, those new changes sounds incredible. Not using hitscan anymore would be a bit conflictive to me, but definitely would balance a lot while dealing with Zombies in general, and sounds that definitely fits on the mod. For the changes Between small and large caliber damage vs armored targets I feel ...
by Someonewhoplaysdoom
Mon Apr 10, 2023 12:53 pm
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 141979

Re: Scavver's Paradise V2.3 - A Survival Horror Mod

It has a weird bug on map 14 and map 22 where the launcher Crashes completely What version of GZDoom are you using? Aaaand I assume you're talking about the 84mm heavy launcher, yeah? Im using GZDoom 4.10, the latest one. And nope, Im talking about the whole GZdoom Launcher. It just crash the whole ...
by Someonewhoplaysdoom
Tue Apr 04, 2023 7:32 pm
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 141979

Re: Scavver's Paradise V2.3 - A Survival Horror Mod

I just beated Doom 2 Unleashed map 32 on apocalypse difficulty. A fre*king 1500 mosters soft/mid slaughtermap... At the end I wasn't able to finish it, since it has two other slaughtermaps and the resources just dissapeared. Depending of your current loadout the mod actually can deal with large ...

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