Search found 280 matches

by Marcelus
Sat Dec 28, 2024 9:40 am
Forum: TCs, Full Games, and Other Projects
Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Replies: 285
Views: 98832

Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING

Hi, I like this game. Everything is perfect except weapons pack. Vould be possible change weapons sprites or use other weapons packs ? Sorry but weapons looks bad . Maybe I am only one... sorry :)
by Marcelus
Mon Dec 18, 2023 11:51 am
Forum: Graphic/Audio Patches
Topic: Doom HD sprites (Not upscaled) Update 26.9.2023
Replies: 194
Views: 74817

Re: Doom HD sprites (Not upscaled) Update 26.9.2023

Marcelus[\b] Please make a light version of your sprites, where the texture resolution will be reduced by 2 times. This can help those who have weak graphics cards. Hi, my sprites are optimized for best performance. Highest sprite is only 620 kb big and smallest only 26 kb. This is minimum what is ...
by Marcelus
Wed Nov 08, 2023 6:27 am
Forum: TCs, Full Games, and Other Projects
Topic: The City of the Damned : Apocalypse | Remaster | v2.0 | Oct, 31st 2023
Replies: 127
Views: 29297

Re: The City of the Damned : Apocalypse | Remaster | v2.0 | Oct, 31st 2023

but final fight is very unfair. Could you detail your experience? (Put it under a spoiler, please.) Of course. This is harder boss than bosses in Elementalism :) His shots are very fast. Faster than the player and is very hard to avoid his attack. Also is too much strong. 200% armor and 100% heal ...
by Marcelus
Tue Nov 07, 2023 3:12 pm
Forum: TCs, Full Games, and Other Projects
Topic: The City of the Damned : Apocalypse | Remaster | v2.0 | Oct, 31st 2023
Replies: 127
Views: 29297

Re: The City of the Damned : Apocalypse | Remaster | v2.0 | Oct, 31st 2023

Finished
Good adventure. Excellent atmosphere but final fight is very unfair.
by Marcelus
Fri Oct 27, 2023 2:45 pm
Forum: Gameplay Mods
Topic: [REL] Bratwurst RECOOKED - mod revival!
Replies: 110
Views: 73126

Re: [REL] Bratwurst RECOOKED - mod revival!

Yes I know this is old mod but new for me :) Very , very nice but very easy :( Would be fine add settings what monsters are replaced because in doom are everywhere only guard, officer, dog, zombies and ghosts. In other wads (back to saturn x) is it little better but guard and officer attacks are ...
by Marcelus
Tue Oct 17, 2023 11:00 am
Forum: Projects
Topic: [BLOOD] New sprites (Update 11.2.22)
Replies: 22
Views: 14736

Re: [BLOOD] New sprites (Update 11.2.22)

That's very cool. I wish I had the time and energy to work on the upscale packs again. I still haven't finished my doom hd sprites pack . I working on that long time and I am tired from that and sometimes is fine try something different . Now is out new Blood game Marrow and I play it with your ...
by Marcelus
Sun Oct 15, 2023 9:57 am
Forum: Projects
Topic: [BLOOD] New sprites (Update 11.2.22)
Replies: 22
Views: 14736

Re: [BLOOD] New sprites (Update 11.2.22)

Redone toxic barrel for Phredreeke upscale pack. I played yesterday blood after long time and on this barrel is many shapes distorted after upscale. Barrel is complete new. Is resize and dithered. Simple copy paste inside Phredreeke upscale pack on correct place. Inside are two version. Differences ...
by Marcelus
Tue Sep 26, 2023 1:07 pm
Forum: Graphic/Audio Patches
Topic: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!
Replies: 19
Views: 11424

Re: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!

please how is possible change some sprites for custom sprites ? I want change big torches but I do not see any sprites in pk3
by Marcelus
Tue Sep 26, 2023 12:19 pm
Forum: Graphic/Audio Patches
Topic: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!
Replies: 19
Views: 11424

Re: [Release] The Code-Based Visual FX Suite (aka, CodeFX), now v2.0!

Skrell wrote: Tue Sep 26, 2023 8:03 am I also love this but wish there was a way to shut off individual effects. For example, I'm not a huge fan of the fluid animations and would like to disable them if possible.
yes this would be fine.
by Marcelus
Tue Sep 26, 2023 11:39 am
Forum: Graphic/Audio Patches
Topic: Doom HD sprites (Not upscaled) Update 26.9.2023
Replies: 194
Views: 74817

Re: Doom HD sprites (Not upscaled) Update 5.9. 2022

Long time any update here I did many new textures in vanilla style how replacement for old dhtp pack... https://imgur.com/iTjuW41 https://imgur.com/kYC5zB9 imgur gallery https://imgur.com/a/yufhZvt download https://www.moddb.com/games/doom/addons/doom-hd-doors-wip ...
by Marcelus
Tue Sep 26, 2023 11:23 am
Forum: Graphic/Audio Patches
Topic: Classic weapons sprites 2x upscaled (FINAL VERSION)
Replies: 15
Views: 5660

Re: Classic weapons sprites 2x upscaled (FINAL VERSION)

Hi all, I am working on new version. Less blur, better shapes. Remove transparent edges. Many, many, many hours of work :) Now is finished pistol. I did also new muzzle flash . I do not know if you like it... 300% zoom https://imgur.com/jdqjHUB also I did alter skins for vanilla weapons https ...
by Marcelus
Fri Sep 09, 2022 12:17 am
Forum: Graphic/Audio Patches
Topic: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Replies: 94
Views: 32296

Re: DooM 1K PBR materials pack for episode one

I have gtx 1070 and i7 4770 with 1440p monitor. 6 years old card and 9 years old cpu and do not have problem with this textures. Everything is very smooth. I have also other hd textures, hd sprites and chello voxels in game and not problem with performance. I was many stutters in gz doom in past and ...
by Marcelus
Tue Sep 06, 2022 6:22 am
Forum: Graphic/Audio Patches
Topic: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Replies: 94
Views: 32296

Re: DooM PBR materials pack demo

Amazing details. It's too realistic for me, but people will love this. Reminds me Quake revitalization project. Thanks Marcelus. Maybe its weird, but back in the mid-90s when I first played Doom, I thought this game had photorealistic textures. Seriously. When I saw them in one of the first editors ...
by Marcelus
Mon Sep 05, 2022 2:38 pm
Forum: Graphic/Audio Patches
Topic: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Replies: 94
Views: 32296

Re: DooM PBR materials pack demo

Amazing details. It's too realistic for me, but people will love this. Reminds me Quake revitalization project.
by Marcelus
Mon Sep 05, 2022 4:46 am
Forum: Graphic/Audio Patches
Topic: Doom HD sprites (Not upscaled) Update 26.9.2023
Replies: 194
Views: 74817

Re: Doom HD sprites (Not upscaled) Update 10.8. 2022

New download

New brightmaps, 2x skull sprites, mega sphere, some edits on older sprites
Spoiler:
https://www.moddb.com/games/doom/addons ... es-ver-1-0

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