Search found 4 matches

by DmDarkshade
Fri Feb 21, 2020 10:49 pm
Forum: Gameplay Mods
Topic: ZMovement 3.2.1
Replies: 245
Views: 105961

Re: ZMovement 3.2: Return of the son of HOP HOP

Any chance for some compatibility with DooSK?
literally just a weapon rip id love to use Zmovement over the bundled dusk movement that comes with DOOSK

https://www.moddb.com/mods/doosk-aka-du ... ic-version
by DmDarkshade
Thu Jan 30, 2020 11:55 pm
Forum: Gameplay Mods
Topic: ZMovement 3.2.1
Replies: 245
Views: 105961

Re: ZMovement 3.1 (Final optimization and bug fixing)

Provide link to the mod and I'll look into it in the next days. Be warned I am extremely busy these days so do not expect a patch before 2 days from now That's fine those no rush im college at the moment so im pretty slammed my self but here you go look forward to hearing back from you viewtopic ...
by DmDarkshade
Fri Jan 24, 2020 11:34 pm
Forum: Gameplay Mods
Topic: ZMovement 3.2.1
Replies: 245
Views: 105961

Re: ZMovement 3.1 (Final optimization and bug fixing)

needing help getting this working with Pandemonia it recognizes the menu but doesn't work passed that.
by DmDarkshade
Fri Jan 24, 2020 10:14 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom RPG SE [unofficial, bugfix-ish]
Replies: 160
Views: 94355

Re: Doom RPG SE [unofficial, bugfix-ish]

i finally got it to work after hours of messing around with it but i still have the issue of the hud not working any help would be appreciated.

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