Any chance for some compatibility with DooSK?
literally just a weapon rip id love to use Zmovement over the bundled dusk movement that comes with DOOSK
https://www.moddb.com/mods/doosk-aka-du ... ic-version
Search found 4 matches
- Fri Feb 21, 2020 10:49 pm
- Forum: Gameplay Mods
- Topic: ZMovement 3.2.1
- Replies: 245
- Views: 105961
- Thu Jan 30, 2020 11:55 pm
- Forum: Gameplay Mods
- Topic: ZMovement 3.2.1
- Replies: 245
- Views: 105961
Re: ZMovement 3.1 (Final optimization and bug fixing)
Provide link to the mod and I'll look into it in the next days. Be warned I am extremely busy these days so do not expect a patch before 2 days from now That's fine those no rush im college at the moment so im pretty slammed my self but here you go look forward to hearing back from you viewtopic ...
- Fri Jan 24, 2020 11:34 pm
- Forum: Gameplay Mods
- Topic: ZMovement 3.2.1
- Replies: 245
- Views: 105961
Re: ZMovement 3.1 (Final optimization and bug fixing)
needing help getting this working with Pandemonia it recognizes the menu but doesn't work passed that.
- Fri Jan 24, 2020 10:14 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 94355
Re: Doom RPG SE [unofficial, bugfix-ish]
i finally got it to work after hours of messing around with it but i still have the issue of the hud not working any help would be appreciated.