Search found 15 matches

by NecroPoster
Sat Apr 23, 2022 3:40 am
Forum: Gameplay Mods
Topic: Relighting Doom v3.31b [Updated 4/8/22]
Replies: 379
Views: 94936

Re: Relighting Doom v3.31b [Updated 4/8/22]

BROS_ETT_311 wrote:I think it's tied to the way Relighting Doom handles actor shadows. Try disabling the "Dark Shadows" option under Relighting Doom settings.
Interesting. That fixed it, Wonder why it doesn't happen in Doom 2 then.
by NecroPoster
Sat Apr 23, 2022 2:55 am
Forum: Gameplay Mods
Topic: Relighting Doom v3.31b [Updated 4/8/22]
Replies: 379
Views: 94936

Re: Relighting Doom v3.31b [Updated 4/8/22]

First off, amazing mod. Been playing around with it for the last month. Really breathes life into the old maps. Ok, so I came across this really weird bug that seems to only happen with Brutal Doom which I only just tested cause I don't really play with it that often. Looking through the past ...
by NecroPoster
Sat Apr 23, 2022 1:07 am
Forum: Gameplay Mods
Topic: Universal Map Enhancements
Replies: 36
Views: 17279

Re: Universal Map Enhancements

Oh nice, you released this. I assume Gold got rid of the half finished ceiling lights like you said a few weeks back? One other thing, the new addition of the Icon of Sin fight from BD while it's decently cool does make a pretty big gameplay change compared to most of the other enhancements which ...
by NecroPoster
Mon Apr 18, 2022 3:18 am
Forum: Levels
Topic: Burden Of Flesh - 7 map episode wad released!
Replies: 13
Views: 8353

Re: Burden Of Flesh - 7 map episode wad released!

The google drive download link seems to be broken btw. Says that the file was removed due to violations of TOS.
by NecroPoster
Sun Apr 17, 2022 8:20 pm
Forum: Gameplay Mods
Topic: Quaker's DOOM 2.3: A Quake Weapons mod for DOOM
Replies: 29
Views: 18285

Re: Quaker's DOOM 2.3: A Quake Weapons mod for DOOM

Apologies for the necrobump, but I've always liked this little conversion mod of another mod but I've always been bothered by the broken radsuit. So I went ahead and converted most of the LMP files to PNGs with the correct palette. Just thought I post this here for anyone else. https://www.mediafire ...
by NecroPoster
Wed Sep 08, 2021 3:07 am
Forum: Graphic/Audio Patches
Topic: Oddrealms: a Strange Aeons Re-Animation mod
Replies: 8
Views: 4693

Re: Oddrealms: a Strange Aeons Re-Animation mod

Honestly this is so freaking good. I just kinda wish this a standalone weapon pack cause of how good it is
by NecroPoster
Tue Aug 03, 2021 7:29 pm
Forum: Graphic/Audio Patches
Topic: [RELEASE] Eternity-like Fullscreen HUD for Doom I/II
Replies: 2
Views: 2829

Re: [RELEASE] Eternity-like Fullscreen HUD for Doom I/II

Thanks for making this. Tho I wish it was even more like the Eternity HUD beyond just the general positioning of the HUD elements.
by NecroPoster
Mon May 10, 2021 4:38 am
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 493
Views: 218876

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Just so you know, EVP no longer works in the current build of GZDoom. EVP-v2.4a.pk3:zs_evp/menustuff.zsc, line 43: Function isGrayed attempts to override parent function without 'override' qualifier. Another mod (Beautiful Doom) had this issue as well. Troubleshooting there pointed to GZDoom having ...
by NecroPoster
Sat Apr 24, 2021 7:22 am
Forum: Gameplay Mods
Topic: Hell Crusher 0.5 - Skilled based overpowered gameplay mod
Replies: 85
Views: 96863

Re: Hell Crusher - Skilled based overpowered gameplay mod

Pretty cool weapon set you got here. Every gun feels punchy. Tho i will say the lack of muzzle flash on helios cannon makes it feels pretty underwhelming (like I'm shooting air). Small personal gripe is how every gun seems to have a different artstyle when it comes to muzzle flashes.
by NecroPoster
Fri Apr 09, 2021 12:54 am
Forum: Levels
Topic: [WIP] Donas - Underwater facility (PSX like)
Replies: 6
Views: 1915

Re: [WIP] Donas - Underwater facility (PSX like)

Honestly this is quite good. Even without custom textures, the atmosphere of the map really shines. I really did like the red/orange room arena at the end, especially the part where it lights up after the final switch. My only nitpick is that it can be a bit a bit dark during that fight, but I guess ...
by NecroPoster
Mon Apr 05, 2021 4:05 pm
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 390
Views: 144986

Re: Zagemod (Hotfix Released, pg 22)

I say whichever's more convenient for you. Personally vanilla monster logic doesn't matter to me tho.
by NecroPoster
Fri Apr 10, 2020 12:41 am
Forum: Graphic/Audio Patches
Topic: Disruptor Texture Replacer (v1)
Replies: 4
Views: 6059

Re: Disruptor Texture Replacer (v1)

Nice! Always like having more Texture Replacers
by NecroPoster
Mon Apr 06, 2020 10:58 pm
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
Replies: 377
Views: 120956

Re: Xim's Star Wars Doom - Update (4/6/20)

The onedrive link for full mod might need an update.
by NecroPoster
Fri Apr 03, 2020 12:09 am
Forum: Gameplay Mods
Topic: [BDX] Brutal DOOM X — v0.8
Replies: 6
Views: 7410

Re: [BDX] Brutal DOOM X — v0.8

Looks cool. But how will this be different from something like say BDLite?

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