Search found 57 matches

by kabuto
Fri Sep 12, 2025 7:26 am
Forum: Gameplay Mods
Topic: DEAR- Doom Encounter Assault Recon v4
Replies: 10
Views: 848

Re: DEAR- Doom Encounter Assault Recon v4

I tried to play the only weapon version and it doesnt seem to work. Its just give me vanilla weapons. Hey friend. It works just fine and heres a video. Running it with EDAY Vanilla. Link to the mapset is in the video description. It worked now, no idea why it didnt before. I played the full and ...
by kabuto
Thu Sep 11, 2025 12:33 pm
Forum: Gameplay Mods
Topic: DEAR- Doom Encounter Assault Recon v4
Replies: 10
Views: 848

Re: DEAR- Doom Encounter Assault Recon v4

I tried to play the only weapon version and it doesnt seem to work. Its just give me vanilla weapons.
by kabuto
Wed Mar 12, 2025 12:58 pm
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 97783

Re: [RELEASE] DN3DooM - update v.1.08c

Duke is looking gooooood!
by kabuto
Sun Dec 29, 2024 10:01 am
Forum: Gameplay Mods
Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
Replies: 104
Views: 52349

Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

I wonder, guys, what do you think about adding "realistic" vehicles for HFE? For now all Cybies and Masterminds are mechs (except for one flying mastermind replacer). A few guys from my discord want me to add tanks, technicians, apcs, helicopters, et cetera. But I have a doubt about it, cause most ...
by kabuto
Sat Dec 21, 2024 9:27 am
Forum: Gameplay Mods
Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
Replies: 104
Views: 52349

Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

72Td59SSUZs The global update for the monster mod "Hell from Earth" is already here! More than sixty new enemies, many of which have learned new, often unnoticeable, but insidious tricks, including a completely finished faction. And now you can choose which faction or factions we want to fight, or ...
by kabuto
Tue Dec 03, 2024 5:43 am
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
Replies: 377
Views: 121278

Re: Xim's Star Wars Doom - Updated (MAY/4/2024)

Man, you just cant stop kicking ass with these mod can you ? By the way, any possibility of upgrading the weapon only and enemies only mods to 3.1.5 ?
by kabuto
Thu Oct 03, 2024 7:25 am
Forum: Gameplay Mods
Topic: Xim's Nuke-Um Weapons
Replies: 48
Views: 13337

Re: Xim's Nuke-Um Weapons

Hey thanks! Nice trip down memory lane. I wonder if I can update this. EDIT: Lol, yeah. Nothing major but I made it work again for the current gzdoom. I'd edit the first post but it contains ancient forum coding or something, idk. https://www.mediafire.com/file/b8uricfxg9ymzp0/Xim-NukeUmWeapons.pk3 ...
by kabuto
Mon Sep 30, 2024 3:11 pm
Forum: Gameplay Mods
Topic: Xim's Nuke-Um Weapons
Replies: 48
Views: 13337

Re: Xim's Nuke-Um Weapons

Does anyone still have this mod ?
Edit: Nervermind, found it https://www.mediafire.com/file/5vj175gg ... s.zip/file
by kabuto
Sun Sep 29, 2024 9:40 am
Forum: Gameplay Mods
Topic: Final Raider Gold - Croft Never Dies
Replies: 10
Views: 3040

Re: Final Raider Gold - Croft Never Dies

Nice mod, but it needs more ammo for pickup. I spend to much time having to use the infinte ammo pistols.
by kabuto
Sat Sep 21, 2024 12:53 pm
Forum: Gameplay Mods
Topic: Final Raider Gold - Croft Never Dies
Replies: 10
Views: 3040

Re: Final Raider - Croft Never Dies

Fuck yes. I´m been waiting this since i saw the announcement on your itch.io page.
by kabuto
Fri May 31, 2024 4:46 am
Forum: Gameplay Mods
Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
Replies: 592
Views: 130905

Re: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.

Carrotear wrote: Fri May 31, 2024 2:11 am Wait he passed away? When did this happen?
Unfortunely, yes.
https://www.youtube.com/post/Ugkx2HAaMD ... 1YGMmGzgy4
Rest in peace
by kabuto
Tue Apr 16, 2024 8:30 am
Forum: Levels
Topic: Kshetra Keep - 1-level WAD with some voxel decorative stuff
Replies: 7
Views: 2040

Re: Kshetra Keep - 1-level WAD with some voxel decorative stuff

Awesome map. The outerworld feeling is great. Hope we can enjoy more of your maps in the future.
by kabuto
Tue Apr 02, 2024 2:10 pm
Forum: Gameplay Mods
Topic: Pour Liberté!
Replies: 36
Views: 9316

Re: Pour Liberté!

Exactly! I'm not one to post dev diaries, but the mod is pretty pretty playable, i could release it now if i wanted to. But I'm gonna respect my schedule and I'll take some sabbatic days before i start my next mod, and playtest this Dino Crisis 2 mod for a whole month. Take your time man. After ...
by kabuto
Tue Apr 02, 2024 5:18 am
Forum: Gameplay Mods
Topic: Pour Liberté!
Replies: 36
Views: 9316

Re: Pour Liberté!

Looks like we have a weapons mod for your carnivore disaster mod
by kabuto
Wed Mar 13, 2024 6:16 am
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
Replies: 377
Views: 121278

Re: Xim's Star Wars Doom - Updated (MAY/4/2023)

Its nothing. I just love this mod and thought this would help to make it even more cooler. And thank you for reposting the prequel patch, i must be blind.
All thought, i wish it was already in the main mod. Just for clueless people like me.

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