Search found 57 matches
- Fri Sep 12, 2025 7:26 am
- Forum: Gameplay Mods
- Topic: DEAR- Doom Encounter Assault Recon v4
- Replies: 10
- Views: 848
Re: DEAR- Doom Encounter Assault Recon v4
I tried to play the only weapon version and it doesnt seem to work. Its just give me vanilla weapons. Hey friend. It works just fine and heres a video. Running it with EDAY Vanilla. Link to the mapset is in the video description. It worked now, no idea why it didnt before. I played the full and ...
- Thu Sep 11, 2025 12:33 pm
- Forum: Gameplay Mods
- Topic: DEAR- Doom Encounter Assault Recon v4
- Replies: 10
- Views: 848
Re: DEAR- Doom Encounter Assault Recon v4
I tried to play the only weapon version and it doesnt seem to work. Its just give me vanilla weapons.
- Wed Mar 12, 2025 12:58 pm
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97783
Re: [RELEASE] DN3DooM - update v.1.08c
Duke is looking gooooood!
- Sun Dec 29, 2024 10:01 am
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 104
- Views: 52349
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
I wonder, guys, what do you think about adding "realistic" vehicles for HFE? For now all Cybies and Masterminds are mechs (except for one flying mastermind replacer). A few guys from my discord want me to add tanks, technicians, apcs, helicopters, et cetera. But I have a doubt about it, cause most ...
- Sat Dec 21, 2024 9:27 am
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 104
- Views: 52349
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
72Td59SSUZs The global update for the monster mod "Hell from Earth" is already here! More than sixty new enemies, many of which have learned new, often unnoticeable, but insidious tricks, including a completely finished faction. And now you can choose which faction or factions we want to fight, or ...
- Tue Dec 03, 2024 5:43 am
- Forum: Gameplay Mods
- Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
- Replies: 377
- Views: 121278
Re: Xim's Star Wars Doom - Updated (MAY/4/2024)
Man, you just cant stop kicking ass with these mod can you ? By the way, any possibility of upgrading the weapon only and enemies only mods to 3.1.5 ?
- Thu Oct 03, 2024 7:25 am
- Forum: Gameplay Mods
- Topic: Xim's Nuke-Um Weapons
- Replies: 48
- Views: 13337
Re: Xim's Nuke-Um Weapons
Hey thanks! Nice trip down memory lane. I wonder if I can update this. EDIT: Lol, yeah. Nothing major but I made it work again for the current gzdoom. I'd edit the first post but it contains ancient forum coding or something, idk. https://www.mediafire.com/file/b8uricfxg9ymzp0/Xim-NukeUmWeapons.pk3 ...
- Mon Sep 30, 2024 3:11 pm
- Forum: Gameplay Mods
- Topic: Xim's Nuke-Um Weapons
- Replies: 48
- Views: 13337
Re: Xim's Nuke-Um Weapons
Does anyone still have this mod ?
Edit: Nervermind, found it https://www.mediafire.com/file/5vj175gg ... s.zip/file
Edit: Nervermind, found it https://www.mediafire.com/file/5vj175gg ... s.zip/file
- Sun Sep 29, 2024 9:40 am
- Forum: Gameplay Mods
- Topic: Final Raider Gold - Croft Never Dies
- Replies: 10
- Views: 3040
Re: Final Raider Gold - Croft Never Dies
Nice mod, but it needs more ammo for pickup. I spend to much time having to use the infinte ammo pistols.
- Sat Sep 21, 2024 12:53 pm
- Forum: Gameplay Mods
- Topic: Final Raider Gold - Croft Never Dies
- Replies: 10
- Views: 3040
Re: Final Raider - Croft Never Dies
Fuck yes. I´m been waiting this since i saw the announcement on your itch.io page.
- Fri May 31, 2024 4:46 am
- Forum: Gameplay Mods
- Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
- Replies: 592
- Views: 130905
Re: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
- Tue Apr 16, 2024 8:30 am
- Forum: Levels
- Topic: Kshetra Keep - 1-level WAD with some voxel decorative stuff
- Replies: 7
- Views: 2040
Re: Kshetra Keep - 1-level WAD with some voxel decorative stuff
Awesome map. The outerworld feeling is great. Hope we can enjoy more of your maps in the future.
- Tue Apr 02, 2024 2:10 pm
- Forum: Gameplay Mods
- Topic: Pour Liberté!
- Replies: 36
- Views: 9316
Re: Pour Liberté!
Exactly! I'm not one to post dev diaries, but the mod is pretty pretty playable, i could release it now if i wanted to. But I'm gonna respect my schedule and I'll take some sabbatic days before i start my next mod, and playtest this Dino Crisis 2 mod for a whole month. Take your time man. After ...
- Tue Apr 02, 2024 5:18 am
- Forum: Gameplay Mods
- Topic: Pour Liberté!
- Replies: 36
- Views: 9316
Re: Pour Liberté!
Looks like we have a weapons mod for your carnivore disaster mod
- Wed Mar 13, 2024 6:16 am
- Forum: Gameplay Mods
- Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
- Replies: 377
- Views: 121278
Re: Xim's Star Wars Doom - Updated (MAY/4/2023)
Its nothing. I just love this mod and thought this would help to make it even more cooler. And thank you for reposting the prequel patch, i must be blind.
All thought, i wish it was already in the main mod. Just for clueless people like me.
All thought, i wish it was already in the main mod. Just for clueless people like me.