Search found 3323 matches

by Marisa the Magician
Fri Mar 10, 2023 1:54 am
Forum: Abandoned/Dead Projects
Topic: MariFX Shader Suite
Replies: 31
Views: 25818

Re: MariFX Shader Suite

That can already be done with the other existing filters. Adjusting the gamma curve of saturation in grading, combined with isolating the saturation of certain hues in the hue-saturation filter.
by Marisa the Magician
Wed Mar 01, 2023 2:42 pm
Forum: Abandoned/Dead Projects
Topic: MariFX Shader Suite
Replies: 31
Views: 25818

Re: MariFX Shader Suite

The palette+dithering shader has been replaced with one that uses a "less naive" algorithm. Results may vary depending on parameters used. It's still far from perfect, however, and I might keep tweaking things in the future.
by Marisa the Magician
Tue Feb 28, 2023 1:39 am
Forum: Abandoned/Dead Projects
Topic: [1.3 WIP] Codename: DEMOLITIONIST
Replies: 497
Views: 162612

Re: [1.3 WIP] Codename: DEMOLITIONIST

The full migration to IQM is almost complete. I felt the need to get this one out of the way first since it'll simplify my work a lot. The development branch currently takes a lot less space than 1.2.31 while still having more content, which is pretty impressive. Since the format is vastly more adva...
by Marisa the Magician
Wed Feb 15, 2023 3:21 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: +MNOTVISIBLE actor flag
Replies: 7
Views: 1967

Re: +MNOTVISIBLE actor flag

It has been renamed to +MVISBLOCKED.
by Marisa the Magician
Mon Feb 13, 2023 12:43 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: +MNOTVISIBLE actor flag
Replies: 7
Views: 1967

Re: +MNOTVISIBLE actor flag

I see this is still affected by the "random chance to be seen anyway" part of CheckSight? Is that intended?
by Marisa the Magician
Sat Feb 11, 2023 8:01 pm
Forum: Feature Suggestions [GZDoom]
Topic: Please give actors a default Death state
Replies: 5
Views: 1095

Re: Please give actors a default Death state

Honestly, the real issue is that any pointers to a shootable actor like this get instantly NULL'd within the call to DamageMobj so it's practically impossible to do anything with them after the fact.
by Marisa the Magician
Fri Feb 10, 2023 10:20 am
Forum: Gameplay Mods
Topic: [WIP] Doom 64: Unseen Evil - Run it back, Doom 64 style!
Replies: 20
Views: 9854

Re: [WIP] Doom 64: Unseen Evil - Run it back, Doom 64 style!

Bless... A thousand times bless...

I am very excited to see this come to fruition.
by Marisa the Magician
Tue Feb 07, 2023 9:00 am
Forum: Off-Topic
Topic: What is the attraction of PS1-style visuals?
Replies: 51
Views: 9287

Re: What is the attraction of PS1-style visuals?

Damn it, Kinsie, we have to let it go, he won't change his mind about it.
by Marisa the Magician
Sat Feb 04, 2023 5:30 am
Forum: Abandoned/Dead Projects
Topic: Doomreal [1.2]
Replies: 140
Views: 67808

Re: Doomreal [1.2]

Thanks for noticing, I'll add a small note clarifying they're old screenshots.
by Marisa the Magician
Tue Jan 31, 2023 11:00 am
Forum: Off-Topic
Topic: Thinking back
Replies: 8
Views: 954

Re: Thinking back

How old are we talking?
by Marisa the Magician
Wed Jan 25, 2023 11:49 am
Forum: Abandoned/Dead Projects
Topic: Doomreal [1.2]
Replies: 140
Views: 67808

Re: Doomreal [1.2]

Yeah, I'll do that for the 4.11/5.0 feature update. Hopefully, if the new bone features make it in, that one will have proper third person weapons, as well.
by Marisa the Magician
Wed Jan 25, 2023 6:17 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 967421

Re: Hideous Destructor 4.10.0a

I mildly suspect this to be related to an assortment of explosion-related crashes I've gotten over the years with multiple unrelated mods that seem to all narrow down to an assert in std::clamp when the "low" argument is larger than the "high" argument.
by Marisa the Magician
Wed Jan 25, 2023 6:00 am
Forum: Abandoned/Dead Projects
Topic: Doomreal [1.2]
Replies: 140
Views: 67808

Re: Doomreal [1.2]

As it currently stands I can't be bothered to implement a handedness switch, since the only potential way to do that would be to triplicate all the MODELDEFs for every single weapon (plus alternate skins). Prisoner 849 is canonically left-handed (the additional player models are outliers), so that b...
by Marisa the Magician
Mon Jan 23, 2023 3:36 pm
Forum: Closed Bugs [GZDoom]
Topic: GZDoom Crash on Starting Dragon Sector
Replies: 42
Views: 4031

Re: GZDoom Crash on Starting Dragon Sector

Well, I can see there are several hundreds of individual models in this.

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