Search found 42 matches
- Wed Feb 17, 2021 2:58 am
- Forum: General
- Topic: My mouse doesn't trigger any hover states in the interface
- Replies: 2
- Views: 261
Re: My mouse doesn't trigger any hover states in the interfa
Perfect, thank you
- Wed Feb 17, 2021 2:20 am
- Forum: General
- Topic: My mouse doesn't trigger any hover states in the interface
- Replies: 2
- Views: 261
My mouse doesn't trigger any hover states in the interface
Hi guys, not too sure where to post this, it doesn't seem like a bug because I'm 90% sure I'm just missing something, but when in-game, on any menu including strife dialogues and main menu, hovering over anything with the mouse does not trigger any sort of hover state from the button. I can still ...
- Fri Jan 29, 2021 4:36 am
- Forum: Scripting
- Topic: Is it possible to run ACS from zscript?
- Replies: 2
- Views: 466
Re: Is it possible to run ACS from zscript?
Thanks @Graf
- Sun Jan 24, 2021 8:40 am
- Forum: Scripting
- Topic: Is it possible to run ACS from zscript?
- Replies: 2
- Views: 466
Is it possible to run ACS from zscript?
Hi Everyone, I have a monster created through zscript. I'd like to run some ACS whenever it fires: zscript: Missile: POSS E 1 ACS_ExecuteAlways(44); ACS: script 44 (void){ Print(s:"It worked!"); } while it doesn't throw any errors, it doesn't work either. is there a way to make this happen?
- Sun Jan 24, 2021 3:39 am
- Forum: Scripting
- Topic: ACS can't reference a monster's hp after it dies
- Replies: 4
- Views: 266
Re: ACS can't reference a monster's hp after it dies
I've found the source of the problem. the raise code has a few specifications for a clean resurrection, my first being that the frame upon which the zombie respawns had to have a timer of -1. I started from the base zombie class and added what I needed on top of it. now it works like a charm, the ...
- Sun Jan 24, 2021 3:14 am
- Forum: Scripting
- Topic: ACS can't reference a monster's hp after it dies
- Replies: 4
- Views: 266
Re: ACS can't reference a monster's hp after it dies
I've stripped down the Zombie class to it's bare essentials, but the problem still persists. after the zombie is raised, it cannot be hit by anything at all class raisingZombie : ZombieMan{ States{ Death: POSS H 5; POSS I 5 A_Scream; POSS K 5; POSS L random(20, 25); POSS JIH 5 A_RaiseSelf(); Goto ...
- Sun Jan 24, 2021 3:05 am
- Forum: Scripting
- Topic: ACS can't reference a monster's hp after it dies
- Replies: 4
- Views: 266
Re: ACS can't reference a monster's hp after it dies
Hi @Blue Shadow, I've implemented the change.
I moved the player into the arena and it seems that once the monsters are killed and raised,
they no longer are able to be shot at, bullets will go right through them. I think this is the root of the problem
I moved the player into the arena and it seems that once the monsters are killed and raised,
they no longer are able to be shot at, bullets will go right through them. I think this is the root of the problem
- Sat Jan 23, 2021 4:41 am
- Forum: Scripting
- Topic: ACS can't reference a monster's hp after it dies
- Replies: 4
- Views: 266
ACS can't reference a monster's hp after it dies
Hi everyone, I have a few issues with my code, which you can find in this pk3: http://s000.tinyupload.com/index.php?file_id=28400350622968183397 The full code and map may be found there, while I will reference parts of it this for this thread. Within this pk3 I have a map with a custom zombie actor ...
- Thu Jan 21, 2021 9:46 am
- Forum: Scripting
- Topic: Is there a way to make Monsters explore?
- Replies: 3
- Views: 509
Re: Is there a way to make Monsters explore?
Thanks @Caligari87, I'm excited to try this out
- Thu Jan 21, 2021 9:44 am
- Forum: Scripting
- Topic: Skipping the intro and menu on load
- Replies: 0
- Views: 198
Skipping the intro and menu on load
Hi everyone, I'd like to know if it's possible to skip the intro and menu for doom through code.
it would go straight into the first level with no interruption.
it would go straight into the first level with no interruption.
- Thu Jan 14, 2021 1:50 pm
- Forum: Scripting
- Topic: Is there a way to make Monsters explore?
- Replies: 3
- Views: 509
Is there a way to make Monsters explore?
Specifically, is there a way to make monsters rotate around all the sectors they can access?
I'm creating a mod where monsters duke it out deathmatch style and I need them to rotate
around the map when they're not fighting, looking for new targets.
I'm creating a mod where monsters duke it out deathmatch style and I need them to rotate
around the map when they're not fighting, looking for new targets.
- Tue Feb 04, 2020 5:20 am
- Forum: Scripting
- Topic: Is it possible to write to an external file?
- Replies: 2
- Views: 169
Re: Is it possible to write to an external file?
damn, ok thanks anyways
- Tue Feb 04, 2020 5:03 am
- Forum: Scripting
- Topic: Is it possible to write to an external file?
- Replies: 2
- Views: 169
Is it possible to write to an external file?
For example, could I use a function to add words to a txt file?
- Tue Feb 04, 2020 5:02 am
- Forum: Scripting
- Topic: Is it possible to send signals to a remote server?
- Replies: 3
- Views: 160
Re: Is it possible to send signals to a remote server?
Do you mean that what I use would have to send requests to zdoom instead of the other way around?
- Tue Feb 04, 2020 4:53 am
- Forum: Scripting
- Topic: Is it possible to send signals to a remote server?
- Replies: 3
- Views: 160
Is it possible to send signals to a remote server?
Hi everyone. Here is a tricky question for you: I have a wad that works in rounds. There are two phases, a pre-game phase, and an end-game phase. The game is being streamed 24/7 to a website that tracks information in the game. At the beginning of the round. the game needs to know that the round has ...