Search found 12 matches
- Sat May 15, 2021 3:16 pm
- Forum: Graphic/Audio Patches
- Topic: *-[ TouHou Music v4 = 400 Songs! (604.88MB) ]-*
- Replies: 14
- Views: 7002
Re: *-[ TouHou Music v4 = 400 Songs! (604.88MB) ]-*
Just try to extract them by SLADE.
- Fri Mar 05, 2021 12:43 pm
- Forum: Gameplay Mods
- Topic: Universal Entropy v3.666b - The Universal Randomizer
- Replies: 111
- Views: 39463
Re: Universal Entropy v3.666b - The Universal Randomizer
Is it just me or i can't do vibrant color anymore in the last version. It's either normal, dark, or washed out.
- Fri Apr 24, 2020 6:22 pm
- Forum: General
- Topic: GZDoom Vulkan API keeps crashing with Project Brutality 3.0
- Replies: 3
- Views: 1203
Re: GZDoom Vulkan API keeps crashing with Project Brutality
Crashing with GzDoom is a common issue for Project Brutality 3.0
Use LzDoom instead.
Use LzDoom instead.
- Fri Mar 27, 2020 4:20 pm
- Forum: Gameplay Mods
- Topic: Universal Entropy v3.666b - The Universal Randomizer
- Replies: 111
- Views: 39463
Re: Universal Entropy v3.2 - The Universal Randomizer
Didn't expect this to work with Brutal Doom (although once an enemy stopped moving as in dead they will change into default color), but i only enable color swapping because randomizing size mess up the hitbox.
- Fri Mar 20, 2020 1:39 am
- Forum: Gameplay Mods
- Topic: Rampancy - [2.0]
- Replies: 101
- Views: 66898
Re: Rampancy - [1.1]
Finally, Rampancy is out, and it's might be one step closer to a System Shock Total Conversion whenever possible.
Also,
"There are no hitscan attacks, all bullets from robots are projectiles."
That's another extra which i greatly appreciate.
Also,
"There are no hitscan attacks, all bullets from robots are projectiles."
That's another extra which i greatly appreciate.
- Fri Mar 20, 2020 1:34 am
- Forum: Gameplay Mods
- Topic: Judgment Doom - A Terminator Mod (for now)
- Replies: 46
- Views: 31899
Re: Judgment Doom - A Terminator Mod (for now)
Really can't wait. Also, an optional green or amber vision mode would be nice for those who can't stand red, or at least option to reduce the hue so it can still make dark visible but not eyestraining And because the vision is integrated, night amplification visor in game can be replaced by ammo bac...
- Mon Dec 23, 2019 3:42 am
- Forum: Gameplay Mods
- Topic: [BETA 0.14] RandomCriticals
- Replies: 13
- Views: 2520
Re: [BETA 0.14] RandomCriticals
This is perfect with Space Hunter as the weaponry choice for player is small and buffed up enemies later might be tedious without some surprise like this.
- Sat Dec 21, 2019 1:26 pm
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 224960
Re: GMOTA: Fantasy arcade action, UPDATE 12/4/2019 [V1.4]
Also i see: -Intermissions and endings are not replaced (yet), maybe waiting Samson? -The shadow version of the heroes should've randomizing the replacements of Cyberdemon and Spider Mastermind, in event that the player encounter those, it will be an epic fight. Because as i unlock Sentinel Arms, th...
- Sat Dec 21, 2019 1:24 pm
- Forum: Gameplay Mods
- Topic: Space Hunter: vintage Metroid action UPDATE [4/8/20]
- Replies: 59
- Views: 30179
Re: Space Hunter: vintage Metroid inspired action
Pretty good! As usual, my feedback: -Replace monsters to those inspired by Metroid but still act like Doom monsters, up to Kraid replace Cyberdemon and Ridley replace Spider Mastermind. -A universal change of MAP30 to Mother Brain's lair. It will be the same as Icon of Sin but Mother Brain is more e...
- Fri Dec 20, 2019 11:42 pm
- Forum: Gameplay Mods
- Topic: Colorful Maps v1.3 - More options !
- Replies: 41
- Views: 12578
Re: Colorful Maps v1.1 - Now with CVAR !
Oh man, this reminds me, and brings me back to a The Elder Scrolls IV: Oblivion mod "Diverse Dungeons" that adds tints and fog effects to make almost every dungeon feels different.
- Fri Dec 20, 2019 12:38 pm
- Forum: Gameplay Mods
- Topic: Universal AI amplifier (technically unnamed AI mod)
- Replies: 22
- Views: 9720
Re: Universal AI amplifier (technically unnamed AI mod)
Is this basically the enhanced AI from Brutal Doom but independently remake?
Amazing if it can be implemented to other mods.
Next, will there is a universal Hitscan replacer, like those hitscan guns for both players and enemies are replaced by very quick projectiles and it can work with any Doom mods?
Amazing if it can be implemented to other mods.
Next, will there is a universal Hitscan replacer, like those hitscan guns for both players and enemies are replaced by very quick projectiles and it can work with any Doom mods?
- Fri Dec 20, 2019 10:59 am
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 224960
Re: GMOTA: Fantasy arcade action, UPDATE 12/4/2019 [V1.4]
While this is indeed a very fun and unique spin to the DOOM formula, not to mention complete removal of hitscan enemies, i would love to have some reviews and feedbacks: -Not halfway to the map players are too easily overpowered (normal difficulty though) -Add more enemy variety like putting differe...