Search found 113 matches
- Fri Sep 10, 2021 5:55 am
- Forum: Levels
- Topic: Lost civilization, Part 1 [Release]
- Replies: 11
- Views: 4372
Re: Lost civilization, Part 1 [Release]
Key highlights for me in this megawad were the tiny, secluded safe spots for almost every map. It's so nice that you could get away from the massive sprawling landscapes filled with monsters, into a room that is cozy and provided nourishment (I played this with Treasure Tech btw). Thanks for the ...
- Thu Nov 19, 2020 10:23 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Release] Lost Civilization 2 part 1, the introduction!
- Replies: 15
- Views: 6735
Re: [Release] Lost Civilization 2 part 1, the introduction!
Small update. See 1st post.
- Wed Nov 11, 2020 9:15 am
- Forum: Script Library
- Topic: [ZScript] Ledge climbing
- Replies: 21
- Views: 15026
Re: [ZScript] Ledge climbing
Or is there easy way to climb on things. Like I add custom flag on an actor you can then climb on. Or use like skill8 to determine that object can be climbed on.
- Wed Nov 11, 2020 5:48 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Release] Lost Civilization 2 part 1, the introduction!
- Replies: 15
- Views: 6735
Re: [Release] Lost Civilization 2 part 1, the introduction!
Just finished playing the preview. It looks absolutely amazing, with some of the best architecture and prop usage out there. I would say the amount of custom enemies feels a little strange in that some of them (thinking for example about the mech-demon) don't really seem to offer much in the way of ...
- Wed Nov 11, 2020 5:44 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Release] Lost Civilization 2 part 1, the introduction!
- Replies: 15
- Views: 6735
Re: [Release] Lost Civilization 2 part 1, the introduction!
Wow, that was amazing and so much fun! Lots of great weapons and mechanics, and that amazing map is the star of the show. The level of detail is insane! Just some friendly, constructive feedback if you are interested: 1) The climbing mechanic is really cool, but it's a bit inconsistent. Sometimes I ...
- Mon Nov 09, 2020 4:57 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Release] Lost Civilization 2 part 1, the introduction!
- Replies: 15
- Views: 6735
Re: [Release] Lost Civilization 2 part 1, the introduction!
Thanks all! No need to wait gennoveus. This is quite short intro. I updated download links as there was some balancing issues.
- Sat Nov 07, 2020 1:25 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Release] Lost Civilization 2 part 1, the introduction!
- Replies: 15
- Views: 6735
Re: [Release] Lost Civilization 2 part 1, the introduction!
Fixed it, uploaded new version.Serathis wrote:The camera sways left and right as if I was drunk, no idea whats causing it.
- Sat Nov 07, 2020 11:07 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Release] Lost Civilization 2 part 1, the introduction!
- Replies: 15
- Views: 6735
[Release] Lost Civilization 2 part 1, the introduction!
Post feedback & bug reports here! This is introduction to the projects new gameplay features. This mod should have "something for everyone". Main "selling" point of the mod is being able to watch and play beach soccer with demons! Play some beach soccer! https://imgur.com/QSWUMfJ There is also ...
- Mon Nov 02, 2020 1:33 pm
- Forum: Script Library
- Topic: PDA Starter Kit v1.2
- Replies: 48
- Views: 24845
Re: PDA Starter Kit v1.0
Great work! Going to use this on "Lost civilization 2".
- Fri Oct 30, 2020 3:45 am
- Forum: Script Library
- Topic: [ZScript] Ledge climbing
- Replies: 21
- Views: 15026
Re: [ZScript] Ledge climbing
Is there easy way to prevent player for climbing steep slopes?
- Mon Oct 26, 2020 7:10 am
- Forum: Scripting
- Topic: HUD /statusbar, show max health
- Replies: 0
- Views: 160
HUD /statusbar, show max health
I'm making a mod which is GZDoom only using zscript. Possibly I do multiplayer version later but it's not a concern now. Mod lowers max health at start to 50. Player can increase maximum health then. How I can display health in a form like 50/50 so the max health is always displayed (or maybe it's ...
- Fri Oct 23, 2020 12:45 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 406109
Re: Ultimate Doom Builder
I was away from mapping since 8.10, so I changed nothing.. Updated the editor and when opening a map get these error messages: ***********SYSTEM INFO*********** OS: Microsoft Windows 10 Pro GPU: NVIDIA GeForce GTX 1060 3GB GZDB: R3626 Platform: x64 ********EXCEPTION DETAILS******** Saman avaimen sis ...
- Sun Sep 27, 2020 4:14 pm
- Forum: Levels
- Topic: Lost civilization, Part 1 [Release]
- Replies: 11
- Views: 4372
Re: Lost civilization, Part 1 [Release]
I really had fun playing this wad, the maps are just superb and sometimes I couldn't help but stare at the beautiful landscape and buildings :D Thanks! I enjoyed building them :) p.s this might be unrelated but my fav map is The Mansion :) It's not unrelated, It's always nice to know which maps are ...
- Fri Sep 25, 2020 3:22 am
- Forum: Levels
- Topic: Lost civilization, Part 1 [Release]
- Replies: 11
- Views: 4372
Re: Lost civilization, Part 1 [Release]
One level down: Loved it. This should be fun to the finish! Thanks! What did you like of the rest of the maps? What an incredible mapset, seriously good stuff. .... Thanks for the feedback! It's always rewarding to read and important to know what is liked, what not. Nice you liked forest-map! It ...
- Mon Sep 14, 2020 2:36 am
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 406109
Re: Ultimate Doom Builder
Hmm, kinda back on editing more nowadays so again stumbling to this problem where UDB locks resources. So even if I load my resources with "read only" ticked they still will be locked. There was one version of UDB which didn't? I missed to download it. And it was like months ago so isn't that ...