Search found 7 matches
- Wed Dec 02, 2020 11:53 am
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 494
- Views: 222726
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Regarding the rocket launcher feeling sluggish... The reason for that might be because in Vanilla Doom there exists a fire sprite (the one where the launcher kind of kicks backwards and blasts a rocket) and such or similar sprite is missing in EVP. So when you press a button nothing happens for the ...
- Mon Aug 17, 2020 2:43 pm
- Forum: Gameplay Mods
- Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
- Replies: 214
- Views: 85381
Re: [WIP] Malice - Weapons Showcase Video
That's an impressive loadout, prolly gonna be my go-to weapon mod for anything really One thing that's bugging me is the recoil on some of the weps, personally I've never been a big fan of it and hate when some1 makes an amazing weapon pack but instantly ruins it by shoving modern recoil management ...
- Sun Feb 23, 2020 12:24 pm
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 171628
Re: Nobody Told Me About id v0.1.8 - Build Engine-styled mod
To all the people who are looking for a gameplay mod that adds interesting stuff, replayability and awesome experience whilst keeping the vanilla flavour: THIS IS THE SHIT No srsly, I've been digging through realm667, ZDoom forums, MODDB and Doomworld in search of a mod that would fulfill my wishes ...
- Fri Feb 14, 2020 11:56 am
- Forum: Graphic/Audio Patches
- Topic: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
- Replies: 70
- Views: 47960
Re: *-[ NekosHUD - Official Release ]-*
Awesome looking HUD, however is there a way to make it 4:3 compatible? Playing on higher aspect ratios hurts my eyes alot
- Fri Jan 10, 2020 7:27 am
- Forum: Abandoned/Dead Projects
- Topic: Guncaster Vindicated 3.4.6
- Replies: 360
- Views: 173367
Re: Guncaster Vindicated 3.2.3
Hey Dinosaur_Nerd! My fav mod of all time, hands down, beats BD in terms of progression, fluidity and gore somehow haha. I like this Dynamic Progression system you've implemented, did PB inspire you to do so? Also are there plans for updating this to current Guncaster 3.5 or you wanna keep it this ...
- Fri Dec 13, 2019 6:37 am
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 494
- Views: 222726
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
All I'm saying is you don't have to be a genious to feel the difference between vanilla and EVP weapon behaviour.
I lowered the number of ticks in EVP using SLADE and things are much smoother and more responsive, just like vanilla
I lowered the number of ticks in EVP using SLADE and things are much smoother and more responsive, just like vanilla
- Wed Dec 11, 2019 5:27 am
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 494
- Views: 222726
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Hey there! Love the the looks, the sounds and the feel of the mod but there's one thing from it being perfect and I can't make myself play it because of that thing. Every weapon has a slight delay from the moment you press Fire to when it actually fires. Dunno how or why but it's there. In case you ...