Search found 10 matches

by Ness!
Thu Oct 12, 2006 10:13 pm
Forum: Editing (Archive)
Topic: Yes, another Decorate Question
Replies: 11
Views: 523

Holy crap thank you SO much! I was trying to figure this out for hours! this is so awesome thanks! :D
by Ness!
Thu Oct 12, 2006 9:53 pm
Forum: Editing (Archive)
Topic: Yes, another Decorate Question
Replies: 11
Views: 523

Thanks for the quick reply guys! Heres the test wad I was working on.
by Ness!
Wed Oct 11, 2006 9:36 pm
Forum: Editing (Archive)
Topic: Yes, another Decorate Question
Replies: 11
Views: 523

Still not working, Ill post the code and see if that helps.

actor BlueShot02
{
height 8
radius 6
damage 5
speed 10
renderstyle Add
alpha 1
seesound "misc/shot"
deathsound "misc/shotx"
PROJECTILE
+RANDOMIZE
states
{
Spawn:
DKB1 A 4 bright
loop
Death:
DKB1 a 6 bright
stop ...
by Ness!
Wed Oct 11, 2006 7:27 pm
Forum: Editing (Archive)
Topic: Yes, another Decorate Question
Replies: 11
Views: 523

Yes, another Decorate Question

Hello!

I've read the Wiki quite a bit and was trying to use the examples in the tutorial to make the regular zombie man shoot a blue shot. I also imported a sprite for the shot but..

Two questions.

1 - It talks about a four letter code for the attack sprite, how would I find that out?

2 - Does ...
by Ness!
Thu Dec 04, 2003 10:43 pm
Forum: Closed Bugs [GZDoom]
Topic: [Not a bug] Problem with "Choppyness" On an online Game.
Replies: 2
Views: 351

Cool, Im going to give it a try tomorrow, Ill tell ya how it was!

Ness
by Ness!
Thu Dec 04, 2003 6:32 pm
Forum: Closed Bugs [GZDoom]
Topic: [Not a bug] Problem with "Choppyness" On an online Game.
Replies: 2
Views: 351

Problem with "Choppyness" On an online Game.

My brother and I were trying to play an online game together; He has the latest Zdoom (57.cab).

Anywho, when we play, he either has it really smooth but has a problem with his freelook. As soon as we fixed that ("Allow freelook" box was unchecked) we found that his fps was incredably low or ...
by Ness!
Sun Nov 16, 2003 5:28 pm
Forum: Closed Bugs [GZDoom]
Topic: [Map errors] Help with Crashing!
Replies: 9
Views: 1195

Wow thats crazy list of errors.. some of the errors are intentional. (Keys and such).

I might just have to look at these errors! :)
by Ness!
Sun Nov 16, 2003 12:00 pm
Forum: Closed Bugs [GZDoom]
Topic: [Map errors] Help with Crashing!
Replies: 9
Views: 1195

Ok that makes little.. to NO sense. Those lines were pillars!

But it worked! Thanks! :D
by Ness!
Sun Nov 16, 2003 11:41 am
Forum: Closed Bugs [GZDoom]
Topic: [Map errors] Help with Crashing!
Replies: 9
Views: 1195

Well, I tried the new cab but I had no luck, so here is the level! :D
by Ness!
Sun Nov 16, 2003 2:50 am
Forum: Closed Bugs [GZDoom]
Topic: [Map errors] Help with Crashing!
Replies: 9
Views: 1195

Help with Crashing!

Ok so I'm making a map that has no real purpose. The reason I make this map is to test out my zdoom skills in scripting and try out some funky effects (deep water and such). So, I'm just about done my map when I make a large room thats all water with waterfalls, it's got planks you can walk on to ...

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