Search found 18 matches
- Wed Jan 13, 2021 6:56 am
- Forum: Gameplay Mods
- Topic: Lt. Typhon v6: massive guns
- Replies: 227
- Views: 107982
Re: Lt. Typhon v5: massive guns
ahh yes, pettable cacodemons
- Mon Jan 11, 2021 12:03 pm
- Forum: Gameplay Mods
- Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
- Replies: 592
- Views: 132519
Re: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
Aahhh, love me a mod that runs on rule of cool and pure w40k style exaggeration, also, the devs are nice people and the discord is a good group
- Fri Sep 11, 2020 10:52 am
- Forum: Gameplay Mods
- Topic: lel mod for Doom II [Beta 2.0]
- Replies: 10
- Views: 3059
Re: lel mod for Doom II
Yes he didwildweasel wrote:I see something I made in here. Do you have a list of credits for the resources you're using?
- Sat Aug 15, 2020 7:09 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
- Replies: 484
- Views: 161669
Re: [p10] Reelism 2 - v0.5 "Early Excess" OUT NOW!
You know, this year is wild, between all those disasters and all those unexpected news, this is the latter, i expected a lot of things coming, but not this, for sure.
- Fri Jun 26, 2020 11:05 am
- Forum: Abandoned/Dead Projects
- Topic: [1.3 WIP] Codename: DEMOLITIONIST
- Replies: 497
- Views: 194144
Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo
Looking very forward to this mod, the robot is the cutest thing i've seen today
- Sun Jun 21, 2020 9:09 am
- Forum: Gameplay Mods
- Topic: [0.7] Punkwild! (Punk never dies!)
- Replies: 73
- Views: 18123
Re: [WIP 0.1] Punkwild!(Demon slaying punk girl)
Gave it a quick play, looks promising, i like the "Zone wiped" element that pops up once you beated a level, keep up the good work!
- Thu Jun 18, 2020 12:23 pm
- Forum: Gameplay Mods
- Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
- Replies: 248
- Views: 184184
Re: Hellrider v0.8 - Swift demon killing!
i was hesitant to download this mod, but the sole appearace of a mk23 convinced me to play this game
- Fri Jun 05, 2020 3:58 am
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 (Oct. 28, 2025)
- Replies: 728
- Views: 266570
Re: Lithium 1.6.3 (Mar. 15, 2020)
This thing is getting even better over time
- Thu Feb 06, 2020 8:55 am
- Forum: Abandoned/Dead Projects
- Topic: [Finished] The Russian Overkill - 3.0e
- Replies: 1782
- Views: 821970
Re: [Finished] The Russian Overkill - 3.0, Overture Finale
*Sees russian overkill
*Says 3.0 version
I´m dead, and i reached heaven
*Says 3.0 version
I´m dead, and i reached heaven
- Mon Jan 13, 2020 12:10 pm
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 630
- Views: 185238
Re: Aracnocide [11/01/20] 3 New Classes!
i got some ideas about weapon upgrades
i see that most of the upgradeable weapons consist of just putting guns akimbo in it
so what do i got?
- Mauser m712 gets a stock and a 20 or 40 round magazine, also gets a longer barrel
- The franchi SPAS-12 gets semiautomatic action and 1 extra shell
- The ...
i see that most of the upgradeable weapons consist of just putting guns akimbo in it
so what do i got?
- Mauser m712 gets a stock and a 20 or 40 round magazine, also gets a longer barrel
- The franchi SPAS-12 gets semiautomatic action and 1 extra shell
- The ...
- Fri Jan 03, 2020 6:40 am
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 63276
Re: Doom Exp
So... this is like a Doom Eternal Lite mode ... in Doom?
Interesting
Yeah pretty much, but probably better ^^
Btw, like new changes. This mod is getting better with each version. Especially like doomslayer difficulty + hi exp. Nice high risk gameplay without too much frustation and bullshit ...
Interesting
Yeah pretty much, but probably better ^^
Btw, like new changes. This mod is getting better with each version. Especially like doomslayer difficulty + hi exp. Nice high risk gameplay without too much frustation and bullshit ...
- Thu Dec 19, 2019 9:07 am
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 63276
Re: Doom Exp
So... this is like a Doom Eternal Lite mode ... in Doom?
Interesting
Interesting
- Mon Dec 02, 2019 5:43 am
- Forum: Abandoned/Dead Projects
- Topic: Guncaster Vindicated 3.4.6
- Replies: 360
- Views: 175241
Re: Guncaster Vindicated 3.2.3
*sees weapons guide*
ah, nothing new, same weapons
*sees sturmgewher*
well, well, you convinced me
ah, nothing new, same weapons
*sees sturmgewher*
well, well, you convinced me
- Sat Nov 30, 2019 8:20 am
- Forum: Levels
- Topic: [v4] Kinsie's Gameplay Mod Test Map (Updated 12 Feb 22)
- Replies: 49
- Views: 82018
Re: [v3.2] Kinsie's Gameplay Mod Test Map
I can say without questionig myself that this is one of the most functional test maps, but it needs some little polishing, like different types of interruptors, or a door.
i would also like a better disposition of the monster spawner, summoning a zombieman is time consuming and sometimes activating ...
i would also like a better disposition of the monster spawner, summoning a zombieman is time consuming and sometimes activating ...
- Fri Nov 29, 2019 1:38 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2010
- Views: 679216
Re: Smooth Doom [UPDATE 9/25/19]
no, but if you want loads of blood, i recommend using bolognese, gives good resultslamesore wrote:Is this compatible with Brutal Doom v21?
https://www.moddb.com/mods/brutal-doom/ ... re-mod-v20
(yes, yes, i know that is from moddb, don´t antagonize me)