Search found 18 matches

by Tc_667
Wed Jan 13, 2021 6:56 am
Forum: Gameplay Mods
Topic: Lt. Typhon v6: massive guns
Replies: 227
Views: 107982

Re: Lt. Typhon v5: massive guns

ahh yes, pettable cacodemons
by Tc_667
Mon Jan 11, 2021 12:03 pm
Forum: Gameplay Mods
Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
Replies: 592
Views: 132519

Re: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.

Aahhh, love me a mod that runs on rule of cool and pure w40k style exaggeration, also, the devs are nice people and the discord is a good group
by Tc_667
Fri Sep 11, 2020 10:52 am
Forum: Gameplay Mods
Topic: lel mod for Doom II [Beta 2.0]
Replies: 10
Views: 3059

Re: lel mod for Doom II

wildweasel wrote:I see something I made in here. Do you have a list of credits for the resources you're using?
Yes he did
by Tc_667
Sat Aug 15, 2020 7:09 am
Forum: TCs, Full Games, and Other Projects
Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
Replies: 484
Views: 161669

Re: [p10] Reelism 2 - v0.5 "Early Excess" OUT NOW!

You know, this year is wild, between all those disasters and all those unexpected news, this is the latter, i expected a lot of things coming, but not this, for sure.
by Tc_667
Fri Jun 26, 2020 11:05 am
Forum: Abandoned/Dead Projects
Topic: [1.3 WIP] Codename: DEMOLITIONIST
Replies: 497
Views: 194144

Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Looking very forward to this mod, the robot is the cutest thing i've seen today
by Tc_667
Sun Jun 21, 2020 9:09 am
Forum: Gameplay Mods
Topic: [0.7] Punkwild! (Punk never dies!)
Replies: 73
Views: 18123

Re: [WIP 0.1] Punkwild!(Demon slaying punk girl)

Gave it a quick play, looks promising, i like the "Zone wiped" element that pops up once you beated a level, keep up the good work!
by Tc_667
Thu Jun 18, 2020 12:23 pm
Forum: Gameplay Mods
Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
Replies: 248
Views: 184184

Re: Hellrider v0.8 - Swift demon killing!

i was hesitant to download this mod, but the sole appearace of a mk23 convinced me to play this game
by Tc_667
Fri Jun 05, 2020 3:58 am
Forum: Gameplay Mods
Topic: Lithium 1.7.0 (Oct. 28, 2025)
Replies: 728
Views: 266570

Re: Lithium 1.6.3 (Mar. 15, 2020)

This thing is getting even better over time
by Tc_667
Thu Feb 06, 2020 8:55 am
Forum: Abandoned/Dead Projects
Topic: [Finished] The Russian Overkill - 3.0e
Replies: 1782
Views: 821970

Re: [Finished] The Russian Overkill - 3.0, Overture Finale

*Sees russian overkill
*Says 3.0 version

I´m dead, and i reached heaven
by Tc_667
Mon Jan 13, 2020 12:10 pm
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 630
Views: 185238

Re: Aracnocide [11/01/20] 3 New Classes!

i got some ideas about weapon upgrades
i see that most of the upgradeable weapons consist of just putting guns akimbo in it
so what do i got?

- Mauser m712 gets a stock and a 20 or 40 round magazine, also gets a longer barrel
- The franchi SPAS-12 gets semiautomatic action and 1 extra shell
- The ...
by Tc_667
Fri Jan 03, 2020 6:40 am
Forum: Gameplay Mods
Topic: Doom Exp
Replies: 145
Views: 63276

Re: Doom Exp

So... this is like a Doom Eternal Lite mode ... in Doom?
Interesting

Yeah pretty much, but probably better ^^

Btw, like new changes. This mod is getting better with each version. Especially like doomslayer difficulty + hi exp. Nice high risk gameplay without too much frustation and bullshit ...
by Tc_667
Thu Dec 19, 2019 9:07 am
Forum: Gameplay Mods
Topic: Doom Exp
Replies: 145
Views: 63276

Re: Doom Exp

So... this is like a Doom Eternal Lite mode ... in Doom?
Interesting
by Tc_667
Mon Dec 02, 2019 5:43 am
Forum: Abandoned/Dead Projects
Topic: Guncaster Vindicated 3.4.6
Replies: 360
Views: 175241

Re: Guncaster Vindicated 3.2.3

*sees weapons guide*
ah, nothing new, same weapons
*sees sturmgewher*
well, well, you convinced me
by Tc_667
Sat Nov 30, 2019 8:20 am
Forum: Levels
Topic: [v4] Kinsie's Gameplay Mod Test Map (Updated 12 Feb 22)
Replies: 49
Views: 82018

Re: [v3.2] Kinsie's Gameplay Mod Test Map

I can say without questionig myself that this is one of the most functional test maps, but it needs some little polishing, like different types of interruptors, or a door.

i would also like a better disposition of the monster spawner, summoning a zombieman is time consuming and sometimes activating ...
by Tc_667
Fri Nov 29, 2019 1:38 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2010
Views: 679216

Re: Smooth Doom [UPDATE 9/25/19]

lamesore wrote:Is this compatible with Brutal Doom v21?
no, but if you want loads of blood, i recommend using bolognese, gives good results

https://www.moddb.com/mods/brutal-doom/ ... re-mod-v20

(yes, yes, i know that is from moddb, don´t antagonize me)

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