Search found 23 matches
- Sat Apr 27, 2024 5:34 pm
- Forum: Resources
- Topic: ZSAnimator - a Blender to ZScript workflow for weapon animations
- Replies: 10
- Views: 2692
Re: ZSAnimator - a Blender to ZScript workflow for weapon animations
Imagine a goldeneye-style "real aim" to go with it
- Sun Sep 24, 2023 5:52 pm
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 274
- Views: 101124
Re: ReLite
so basically this only works on vanilla, right? would it be at all possible to enable the cool quake-style intermission screen as a standalone?
- Tue Aug 29, 2023 12:13 am
- Forum: Graphic/Audio Patches
- Topic: Keygen Church / Master Boot Record Jukebox
- Replies: 3
- Views: 2328
Re: Keygen Church / Master Boot Record Jukebox
that's so weird. just yesterday, it was taken down for copyright infringement! Maybe Master Boot Record just... didn't care and rescinded it?
edit: not like I thought it was i'm just saying mediafire was being weird is all
- Sun Aug 27, 2023 9:10 pm
- Forum: Graphic/Audio Patches
- Topic: Keygen Church / Master Boot Record Jukebox
- Replies: 3
- Views: 2328
Re: Keygen Church / Master Boot Record Jukebox
link is dead
- Sun May 28, 2023 1:46 pm
- Forum: Gameplay Mods
- Topic: Dino rampage V3 -headshots and xdeaths added etc UPDATE Updated 05/21/2024
- Replies: 18
- Views: 12218
Re: Dino rampage Doom mod a dinosaur monster mod
HELL YEAH DINOSAURS!!
- Wed May 24, 2023 2:27 am
- Forum: Shaders
- Topic: Bodycam (fisheye) shader
- Replies: 10
- Views: 21445
Re: Bodycam (fisheye) shader
https://www.youtube.com/watch?v=RLNYQ0PshWU&t=9s
I was having great fun with this! What fov is everybody using? I'm using 137.5 (because that's the golden angle no other reason) I thought it would look better since bodycams have a huge fov.
I was having great fun with this! What fov is everybody using? I'm using 137.5 (because that's the golden angle no other reason) I thought it would look better since bodycams have a huge fov.
- Fri Dec 23, 2022 9:22 pm
- Forum: Gameplay Mods
- Topic: Inferno Suture - Burn
- Replies: 23
- Views: 12795
Re: Inferno Suture - Burn
what's the mapset you're playing on in the trailer?
- Sat Nov 26, 2022 10:31 pm
- Forum: Gameplay Mods
- Topic: Dehacked Attack v4.0 & Dehacked Defense v3.0
- Replies: 56
- Views: 51669
Re: Dehacked Attack v3.1 & Dehacked Defense v2.1
Would it be at all possible to port the weapons and enemies from the Doom 2 X-Treme/Doom 2 X-Treme Gold series? They were the wads that got me into doom way back in the day and I'd love the nostalgia trip it would provide upon inclusion.
- Fri May 27, 2022 9:19 pm
- Forum: Gameplay Mods
- Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
- Replies: 145
- Views: 159359
Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK
hey, I found a bug. the ads mode doesn't do anything anymore- I'd really love it if I could still have hold or toggle but not both.
- Tue Apr 26, 2022 12:33 am
- Forum: Gameplay Mods
- Topic: Led's Generic Weapon Mod (UPDATED! April 2 2023)
- Replies: 360
- Views: 145549
Re: Led's Generic Weapon Mod (UPDATED! April 12 2022)
A secondary burst for the pistol would be great! Something like BD:Platinum's rendition of the burst toggle is great (as seen in the video), and I'd love to see something similar to that in your mod/an addon, especially how the player would utilize two hands instead of one. Granted, this would ...
- Tue Apr 19, 2022 9:47 pm
- Forum: Gameplay Mods
- Topic: Led's Generic Weapon Mod (UPDATED! April 2 2023)
- Replies: 360
- Views: 145549
Re: Led's Generic Weapon Mod (UPDATED! April 12 2022)
The only thing that ruins this mod for me is the fact that the chaingunners no longer drop their weapon. This ruins the intended progression in certain wads that only give you chainguns when an enemy drops them. I'd love to see an option to have them dropped, even if the weapon is seriously ...
- Thu Apr 14, 2022 11:46 pm
- Forum: Gameplay Mods
- Topic: DOOM weapons mod
- Replies: 20
- Views: 4661
Re: DOOM weapons mod
the pk3 doesn't work. it has a script error.
also, DOOM
also, DOOM
- Sat Feb 19, 2022 11:43 pm
- Forum: Shaders
- Topic: 8bit - Dither/Shaded Palette
- Replies: 14
- Views: 9884
Re: 8bit - Dither/Shaded Palette
I don't see a mod menu, but I see that there's an option pal_mode... what does 1 2 3 and 4 translate to? edit: nvm I found it lol
- Fri Dec 31, 2021 12:10 am
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1206
- Views: 453720
Re: [3.4!] FINAL DOOMER +
I'd love to see more! Perhaps a Sunlust one!
- Fri Nov 12, 2021 12:05 am
- Forum: Graphic/Audio Patches
- Topic: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
- Replies: 79
- Views: 80088
Re: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
this is great! The only thing it needs now is livereverb!