Search found 1146 matches
- Wed May 27, 2026 2:41 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Enigmatic Worlds (Commercial) - [Released! Demo available!]
- Replies: 66
- Views: 21228
Re: Enigmatic Worlds (Commercial) - [Released! Demo available!]
Congratulations on the release!
- Wed Apr 22, 2026 11:21 am
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 827
- Views: 187212
Re: The "Fresh Free Game Deals" Thread
Thanks for the heads up. Nabbed it. Im a sucker for scifi adventures.Kaution wrote: ↑Tue Apr 21, 2026 11:40 pm Currently free on Steam:
Sentience: The Android's Tale till 23. Apr.
https://store.steampowered.com/app/6358 ... oids_Tale/
- Tue Apr 21, 2026 2:17 pm
- Forum: General
- Topic: [ SOLVED ] Doom Editing on Linux
- Replies: 16
- Views: 442
- Tue Apr 21, 2026 10:45 am
- Forum: General
- Topic: [ SOLVED ] Doom Editing on Linux
- Replies: 16
- Views: 442
Re: Doom Editing on Linux
not working Yeah you know what may be helpful - Explain what you did. Just saying it doesn't work after previously saying SLADE isn't under Linux anymore (Which is blatantly false) doesn't help people who want to help. So please, what did you do? Heres what i mean by "not working" https://imgur.com ...
Re: WADS
1) This wad is impossible to fully beat and I'm too lazy to fix it so get it here https://drive.google.com/drive/folders/1dQc2YVRZrfjJgUQ8LH-FpxLEW8tqmxof?usp=drive_link 2)This wad I got too lazy to finish it and I kind of lost any idea of what I was doing. https://drive.google.com/drive/folders ...
- Mon Apr 20, 2026 2:34 pm
- Forum: General
- Topic: [ SOLVED ] Doom Editing on Linux
- Replies: 16
- Views: 442
- Sun Apr 12, 2026 4:48 am
- Forum: Technical Issues
- Topic: Game freezes instantly upon loading map after changing text strings only
- Replies: 11
- Views: 335
Re: Game freezes instantly upon loading map after changing text strings only
It helps posting the wad with the error in check, and does it also occur on UZDoom?
- Sat Apr 04, 2026 8:14 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Washington Prime (Full Commercial Game)
- Replies: 7
- Views: 1852
Re: Washington Prime (Full Commercial Game)
Heh, wonderful. Another fine example of GZ or UZ being put to good use 
- Wed Mar 18, 2026 10:13 am
- Forum: General
- Topic: how to stop the sprites from changing priorities (or smth idk what its called)
- Replies: 2
- Views: 119
Re: how to stop the sprites from changing priorities (or smth idk what its called)
watch the clips in this link https://www.reddit.com/r/Doom/comments/1rnca1q/comment/o9usrkw/?context=3 normally the calamity blade did not do that but this just started happening all of a sudden it is so annoying and i cant find a solution to it ANYWHERE and i mean ANYWHERE please help me! Were the ...
- Thu Jan 01, 2026 4:45 pm
- Forum: General
- Topic: Doomworld sign-in issue
- Replies: 13
- Views: 371
Re: Doomworld sign-in issue
That's great newsDaedalus wrote: ↑Wed Dec 31, 2025 11:08 amHe reset my password and I'm able to get back on the account, thanks again.
- Tue Dec 30, 2025 2:05 pm
- Forum: General
- Topic: Doomworld sign-in issue
- Replies: 13
- Views: 371
Re: Doomworld sign-in issue
Google, and Microsoft even more so, are terrible providers of protection in the sense that they make it a real PITA for the user to login under the idea that this is safe behavior. We have to deal with similar issues at work and its stupid. I've sent a PM to Mordeth on your behalf. Starting to ...
- Tue Dec 30, 2025 10:49 am
- Forum: General
- Topic: Doomworld sign-in issue
- Replies: 13
- Views: 371
Re: Doomworld sign-in issue
This issue has been rather consistent and it pains me to see it is still raised from time to time which leads me to believe the underlying issue has not yet been resolved. Have a look at similar DW threads and try the solutions given there: https://www.doomworld.com/forum/topic/156468-a-problem-i ...
- Tue Dec 30, 2025 6:31 am
- Forum: General
- Topic: Doomworld sign-in issue
- Replies: 13
- Views: 371
Re: Doomworld sign-in issue
This issue has been rather consistent and it pains me to see it is still raised from time to time which leads me to believe the underlying issue has not yet been resolved. Have a look at similar DW threads and try the solutions given there: https://www.doomworld.com/forum/topic/156468-a-problem-i ...
- Fri Dec 19, 2025 6:39 am
- Forum: ZDoom (and related) News
- Topic: What’s Happening With UZDoom?
- Replies: 141
- Views: 49540
Re: What’s Happening With UZDoom?
Just some random from myself about UZDoom: Some time ago, my buddy attempted to try UZDoom in action and he found it being very buggy and glitchy, and generally messy. I don't know details by myself since I mostly watch the GZDoom itself that I directly contribute sometimes. Emphasis mine as this ...
- Sat Nov 29, 2025 3:37 pm
- Forum: Mapping
- Topic: Problem with removing unused ZDoom textures with Slade
- Replies: 20
- Views: 451
Re: Problem with removing unused ZDoom textures with Slade
Sorry, typo, F_START and F_END. FF_START isn't actually a real marker and is just to get around a vanilla limitation of one flat range, but you are therefore meant to put the flats at the very top of your wad as it adds everything before it. Okay, so I should change it to F_START and F_END? Yes.