Search found 11 matches
- Tue Dec 29, 2020 11:57 pm
- Forum: Technical Issues
- Topic: Can't create a thread in the developer blog forum
- Replies: 1
- Views: 510
Can't create a thread in the developer blog forum
As The title reads, I'm trying to create a thread for a problem I have with a WAD I have been working on and the button is not present.
- Mon Dec 28, 2020 7:26 pm
- Forum: Technical Issues
- Topic: How to change screen resolutions post-GZD 3.5.0 [split]
- Replies: 8
- Views: 5249
Re: How to change screen resolutions post-GZD 3.5.0 [split]
shoddy video demonstration of changing resolutions / scaling 0g0yqw 8-) There is no such "full options menu" in version 3.5. The only video options are the classic "display options" and "set video mode" none of which have this scale slider with resolutions. The "set video mode" where the resolution ...
- Mon Dec 28, 2020 3:57 am
- Forum: Technical Issues
- Topic: How to change screen resolutions post-GZD 3.5.0 [split]
- Replies: 8
- Views: 5249
Re: How to change screen resolutions post-GZD 3.5.0 [split]
GZDoom now always runs at your native desktop/screen resolution, and provides scaling options to achieve the look of higher or lower resolutions without mode switching. Go to the "Scaling Options" menu to access some simple scaling presets (such as 320x200), or open the "full options menu" to see ...
- Sat Dec 26, 2020 3:12 pm
- Forum: Technical Issues
- Topic: How to change screen resolutions post-GZD 3.5.0 [split]
- Replies: 8
- Views: 5249
How to change screen resolutions post-GZD 3.5.0 [split]
How do you change the resolution in this build? It appears that the resolution settings are removed from the options menu under the normal "set video mode" options????? Also, is it normal for the console to read out a different resolution then what the game is actually set at? 2400x1350 when the ...
- Sat Dec 26, 2020 2:11 pm
- Forum: ZDoom (and related) News
- Topic: LZDoom 3.87c released
- Replies: 20
- Views: 40887
Re: LZDoom 3.87b released
The widescreen graphics are already supported in 3.87b but you need to copy game_widescreen_gfx.pk3 from GZDoom, as i said above. Perhaps i should include them in 3.87c. Will autoloading this PK3 with an older version of GZ/LZDoom work? Or only versions 3.87+? Also, does it have to be loaded in a ...
- Sat Dec 26, 2020 12:38 pm
- Forum: ZDoom (and related) News
- Topic: LZDoom 3.87c released
- Replies: 20
- Views: 40887
Re: LZDoom 3.87b released
Has this fix been implimented in a recent public version of LZ?
viewtopic.php?f=18&t=65301
viewtopic.php?f=18&t=65301
- Thu Mar 26, 2020 2:57 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Option to change aspect ratio of menu background images
- Replies: 43
- Views: 6498
Re: Option to change aspect ratio of menu background images
You need a GAMEINFO flag: Due to backwards compatibility needs and for flexibility this needs to be controlled by a gameinfo setting (fullscreenautoaspect): 0: Treat all images as having an aspect ratio of 4:3, this is the default for compatibility reasons 1: Scale all images to fit the screen, i.e ...
- Wed Mar 25, 2020 11:39 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Option to change aspect ratio of menu background images
- Replies: 43
- Views: 6498
Re: Option to change aspect ratio of menu background images
Glad this has been resolved. Is there a specific setting to enable it though? I downloaded the most recent GZDoom release and the behavior appears to be the same as previously. When I have the "video mode" settings set to 16:9 forced aspect ratio and 1920x1080 pixel scaling the initial start menu ...
- Wed Dec 04, 2019 3:32 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Option to change aspect ratio of menu background images
- Replies: 43
- Views: 6498
Re: Option to change aspect ratio of menu background images
All issue tracking is handled here, on the forum. If you don't see anything relating to aspect ratio in the commit log, then nobody has worked on it. All i can advise is waiting, unless you might be able to help implement it yourself. I see. I guess I'll be shelving my megawad until this is ...
- Tue Dec 03, 2019 4:27 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Option to change aspect ratio of menu background images
- Replies: 43
- Views: 6498
Re: Option to change aspect ratio of menu background images
Is there a way to follow the progress of this fix? Thank you. Keep an eye on the commit log on the Gzdoom github page. Though it's highly likely the dev team are working on other things as a priority, when they have time to work on gzdoom at all. I'm looking at the GZDoom github as I type this and ...
- Mon Dec 02, 2019 5:06 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Option to change aspect ratio of menu background images
- Replies: 43
- Views: 6498
Re: Option to change aspect ratio of menu background images
Is there a way to follow the progress of this fix?
Thank you.
Thank you.