Search found 78 matches

by Demon!
Fri Dec 21, 2012 2:25 am
Forum: General
Topic: Does the Red Cross issue apply to us?
Replies: 47
Views: 7504

Re: Does the Red Cross issue apply to us?

...because RL getting shot = you're down and out within 1d120 minutes and it's going to take a couple months to heal completely in the best of situations. Unlike most modern shooters, where you heal by "taking cover". "OMG, dude, you took 10 bullets to the chest!" "Relax, I just took cover... there ...
by Demon!
Fri Dec 21, 2012 1:52 am
Forum: General
Topic: Vanilla Doom Behavior (Pixel Art)
Replies: 27
Views: 2297

Re: Monsters Get Stuck Over Dropoffs and Sector Sounds

I like the compatibility options - they were one of the main reasons why I decided to use zDoom. I am very strict about oldschool feel and gameplay, and I can say that the compat options satisfy me. I turn nearly all of them on and I am happy :D I don't really see the point of Chocolate Doom - if I ...
by Demon!
Tue Dec 18, 2012 1:30 am
Forum: General
Topic: Does the Red Cross issue apply to us?
Replies: 47
Views: 7504

Re: Does the Red Cross issue apply to us?

I took the simple precaution of changing the cross to blue... In many countries, the blue cross is the symbol of veterinary medicine, by the way :D TBH, I do not approve of replacing the red cross in games - it is a well-known and widely used symbol. It is universally recognizable, just as the ...
by Demon!
Mon Dec 17, 2012 1:40 pm
Forum: General
Topic: Hexen: Wanna love it, but can't
Replies: 77
Views: 6421

Re: Hexen: Wanna love it, but can't

Guys, let me tell you a secret about loving Hexen: It takes some time! This is not one of those games that you start liking in the first 5 minutes. You need to spend a few evenings on it, get to know it well, learn its dirty little secrets and shady corners. Then, you will probably love it. Why ...
by Demon!
Fri Dec 14, 2012 6:39 am
Forum: General
Topic: The Hexen Thread 2012
Replies: 21
Views: 4146

Re: The Hexen Thread 2012

I heard early on in the game development that the heresiarch was the true serpent rider and korax was his er, serpent. It makes no sense that Korax isnt riding anything, i think it wouldve gone down better if they had made heresiarch the LAST boss with Korax the sub boss. Makes even more sense when ...
by Demon!
Thu Dec 13, 2012 2:50 am
Forum: General
Topic: The Hexen Thread 2012
Replies: 21
Views: 4146

Re: The Hexen Thread 2012

I love the Heretic/Hexen series and it saddens me that it never received the popularity it deserves. Recently I introduced a friend of mine to it - he liked it so much that he ordered the entire package just a few hours after having played the shareware episode of Heretic :D I tend to disagree about ...
by Demon!
Sun Aug 21, 2011 5:08 am
Forum: Closed Bugs [GZDoom]
Topic: [??? - r3283] Screenshots during intermissions?
Replies: 2
Views: 330

[??? - r3283] Screenshots during intermissions?

I'm not sure if this is a bug or the intended behavior. In older revisions (e.g. r2374), it was posible to take screenshots of the game's title screen and the text intermissions between episodes/hubs. In the latest revisions, this is no longer possible. Pressing the PrintScrn key doesn't do anything ...
by Demon!
Thu Jul 21, 2011 6:37 am
Forum: Closed Bugs [GZDoom]
Topic: [2.5.0] Autosave settings
Replies: 0
Views: 214

[2.5.0] Autosave settings

This isn't really a bug, but a minor oversight. The "disableautosave" CVAR has three possible values - "0" (off), "1" (only if levels requests it), and "2" (never). However, the autosave setting in the misc options menu offers only two options - "on" and "off." Of course, the CVAR can be set to "2 ...
by Demon!
Mon Jan 03, 2011 7:14 am
Forum: Closed Bugs [GZDoom]
Topic: [r3078] Bug in Deathkings ending sequence
Replies: 2
Views: 279

[r3078] Bug in Deathkings ending sequence

I noticed something strange when finishing Deathkings of the Dark Citadel - what appears first is the text intermission for Hub 3 (Heresiarch's Seminary). And then, when I press any key, the normal ending sequence plays correctly.

That's pretty much it...
by Demon!
Sat Jul 10, 2010 5:40 am
Forum: General
Topic: zDoom - now with Italian cuisine support :)
Replies: 12
Views: 714

zDoom - now with Italian cuisine support :)

Yes, it's a stupid joke... but the temptation was too great to resist :wink: Primo gusto! I guess I should have a plate and a fork ready whenever I type "give everything." http://img.photobucket.com/albums/v639/loi040/pasta.png Yes, the screenshot is pretty real - http://zdoom.org/Changelog/2420 ...
by Demon!
Sat May 29, 2010 2:28 pm
Forum: Closed Bugs [GZDoom]
Topic: [r2343] Hexen - bug in the finale sequence
Replies: 2
Views: 304

[r2343] Hexen - bug in the finale sequence

As you know, the last screen of the Hexen finale sequence shows a chessboard with a figurine representing the character class you played (Fighter, Cleric, or Mage).

Currently, no matter what class you play, it is always the Fighter figurine that appears.
by Demon!
Tue May 25, 2010 2:06 pm
Forum: Closed Bugs [GZDoom]
Topic: [r2280] Intermission backgrounds animate?!?
Replies: 21
Views: 1185

Re: [r2280] Intermission backgrounds animate?!?

Let it be an option, then. Just like the seeker missile issue (revisions 2276 and 2278) :wink:
by Demon!
Tue May 25, 2010 4:45 am
Forum: Closed Bugs [GZDoom]
Topic: [r2280] Intermission backgrounds animate?!?
Replies: 21
Views: 1185

Re: [r2280] Intermission backgrounds animate?!?

Gez wrote:The proper fix should probably to make it optional in MAPINFO.
I was thinking about proposing exactly the same thing when I came online... apparently you beat me to it :mrgreen:

I never really thought of bringing up the menu during the intermission... now I'm curious to see what happens.
by Demon!
Wed May 19, 2010 2:51 am
Forum: Closed Bugs [GZDoom]
Topic: [r2280] Intermission backgrounds animate?!?
Replies: 21
Views: 1185

Re: [r2280] Intermission backgrounds animate?!?

So... any hope to see this bug fixed soon?

Please :D
by Demon!
Sun Apr 18, 2010 4:06 am
Forum: Closed Bugs [GZDoom]
Topic: [r2280] Intermission backgrounds animate?!?
Replies: 21
Views: 1185

Re: [r2280] Intermission backgrounds animate?!?

Ok, maybe I had a bad day and my bad mood was reflected in my posting... it can happen to anybody. Sorry if anyone felt patronized. By "it's supposed to be", I meant "it's the correct game behavior", that's all. It's a fairly obvious bug... and it hurts the eyes as Gez himself said.

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