Search found 153 matches

by merlin86
Sun Aug 03, 2025 4:25 am
Forum: Technical Issues
Topic: CTD when playing Guncaster 4.0
Replies: 4
Views: 155

Re: CTD when playing Guncaster 4.0

Seems you have more than Guncaster loaded , like colorful hell.
Have you tried like loading only guncaster? It might be an incompatibility between mods and AFAIK Colorful Hell and Guncaster both modify the enemies , so there might be a problem there.
by merlin86
Sun May 18, 2025 12:30 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: DRAFT - First version of a GameInfo lightmode
Replies: 4
Views: 380

Re: DRAFT - First version of a GameInfo lightmode

Welp, I was so focused on learning how the engine works I didn't notice that was possible. My idea behind this was for a modder to setup a light mode only if there's none without overwriting the original MAPINFO and , of course, if there's already present one to not overwrite it. But if that's ...
by merlin86
Sat May 17, 2025 11:16 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: DRAFT - First version of a GameInfo lightmode
Replies: 4
Views: 380

Re: DRAFT - First version of a GameInfo lightmode

Hi Rachael, I mean the original was without my point, I just added a step. I think my point 2) is for modders / level designers too, so they can setup a standard light mode for 99% of their maps except maybe 1 or 2 with a specific lighting mode for their artistic vision. I think it could be even ...
by merlin86
Fri May 16, 2025 4:59 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: DRAFT - First version of a GameInfo lightmode
Replies: 4
Views: 380

DRAFT - First version of a GameInfo lightmode

Hello everyone! Before making a draft PR I would like to discuss what I made : a (hopefully) working MAPINFO Gameinfo section for lightmode, instead of the map definition. ( IIRC Xaser wrote something about this on Doomworld forums, but I don't know if something like that has been made) I modified ...
by merlin86
Mon May 12, 2025 12:29 am
Forum: Scripting
Topic: [SOLVED] [DEC] How the hell do I stop vanilla weapons from appearing?
Replies: 6
Views: 523

Re: [DECORATE] How the hell do I stop vanilla weapons from appearing?

Not a DECORATE expert but have you looked at Samsara? I know it has player classes and it's designed to be used in multiplayer.

And yes IDKFA / IDFA giving all the weapons should be that by design.

ACS "runway error" is because it's a loop , you should put a delay at the end.
by merlin86
Sat May 10, 2025 3:13 pm
Forum: Bugs [GZDoom]
Topic: walpurgis causes GZDoom g4.15pre-223-g58809a368 to stop responding
Replies: 2
Views: 247

Re: walpurgis causes GZDoom g4.15pre-223-g58809a368 to stop responding

Old not valid anymore information: Yup happens to me too and in event viewer I have this when it happens Faulting application name: gzdoom.exe, version: 4.14.9999.0, time stamp: 0x681f331c Faulting module name: openal32.dll, version: 1.23.1.0, time stamp: 0x6435bcaf Exception code: 0x40000015 Fault ...
by merlin86
Fri Apr 11, 2025 11:01 am
Forum: Bugs [GZDoom]
Topic: Sector_SetPortal is completely broken
Replies: 6
Views: 324

Re: Sector_SetPortal is completely broken

Have a look at the video I linked and at my map on UDB. The linedefs on the map is not a 64 unit long but two 32 with specific settings. Your map has a 64 unit long linedefs which I think it's the problem. Oh and check the heights of the sectors. The floor of one sector and the ceiling of other must ...
by merlin86
Thu Apr 10, 2025 5:24 pm
Forum: Bugs [GZDoom]
Topic: Sector_SetPortal is completely broken
Replies: 6
Views: 324

Re: Sector_SetPortal is completely broken

Maybe the setup changed from ZDoom to GZDoom? Here a map I've tried with 2 setups : Interactive portal and Link to portal with same tag and both works. (just change the types) The other types show a black square but I think they need to be configured in a different way By the way I followed this ...
by merlin86
Mon Mar 10, 2025 3:09 pm
Forum: Technical Issues
Topic: Momentary Stuttering
Replies: 3
Views: 1947

Re: Momentary Stuttering

I've noticed the latest Nvidia drivers have some problems, using the December 2024 ones, I am using this profile without stuttering on a RTX 4070 and GZD 4.14 https://i.postimg.cc/dt0fn5fh/immagine.png on previous drivers versions I've noticed the stuttering disappeared setting the DXGI Swapchain on ...
by merlin86
Wed Feb 26, 2025 6:37 pm
Forum: Bugs [GZDoom]
Topic: ModifyDamage called on Items but not on BasicArmor?
Replies: 1
Views: 1037

ModifyDamage called on Items but not on BasicArmor?

Hello there, with this simple item version "4.12" class MySuperArmor : BasicArmor { override void ModifyDamage(int damage, Name damageType, out int newdamage, bool passive, Actor inflictor, Actor source, int flags) { Console.printf("foo"); if (passive && damage > 0) { Console.printf("bar ...
by merlin86
Sun Dec 15, 2024 2:22 pm
Forum: Technical Issues
Topic: Help please i get a "very fate error" for no reason
Replies: 3
Views: 2160

Re: Help please i get a "very fate error" for no reason

Looks like you're running GZDoom under a OneDrive synced folder, and seems, from other reports, sometime give problems.
Try to run the game outside Onedrive, like a C:\Games\Doom folder.
by merlin86
Wed Oct 23, 2024 12:26 pm
Forum: Bugs [GZDoom]
Topic: A_LookEx FOV Still Broken?
Replies: 2
Views: 1680

Re: A_LookEx FOV Still Broken?

Just a head up, since I never made a weapon.
The wiki page about A_Look and A_LookEx talks about monsters and not missiles.
It might be the problem?
by merlin86
Thu Oct 17, 2024 12:07 am
Forum: ZDoom (and related) News
Topic: GZDoom 4.13.0 Released
Replies: 31
Views: 9938

Re: GZDoom 4.13.0 Released

Rowsol wrote: Wed Oct 16, 2024 1:21 pm ...snip...
I won't comment anymore on the matter.
I would say just bait...
by merlin86
Wed Oct 16, 2024 2:18 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.13.0 Released
Replies: 31
Views: 9938

Re: GZDoom 4.13.0 Released

I never added such compensation code, does anybody else know about it? I added code that slows down non-ticking frames to the same time as the last ticked frame - exactly to avoid the micro-stutters from the 2.x series. A high FPS on its own is useless if it isn't smooth IMHO. I can agree with that ...
by merlin86
Wed Oct 16, 2024 1:57 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.13.0 Released
Replies: 31
Views: 9938

Re: GZDoom 4.13.0 Released

I can confirm with -nomonsters I have a solid 144 FPS. The problem are the high monsters count. Splitting the map into smaller pieces with fewer monsters per piece should help.

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