Search found 9 matches

by DoomedFox
Sat May 30, 2020 8:09 am
Forum: Abandoned/Dead Projects
Topic: (WIP) Super Doom! - A SNES Doom gameplay mod/conversion
Replies: 8
Views: 12258

Re: (WIP) Super Doom! - A SNES Doom gameplay mod/conversion

HYPED FOR THIS.

Snes doom is personally one of my fav doom ports, it was the closest to looking and sounding like the pc version at the time.

Neat to see D2 support!
by DoomedFox
Wed Mar 04, 2020 2:31 pm
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 171522

Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

I have a suggestion, duke 3d has a system for health where the lower dukes health becomes the more agonizing noises duke would make getting close to death. Could that be a feature here too? Eg: 100-80:normal pain sound 80-50:a slightly strained pain sound 50-30:yells of pain. 30-10: groaning and the ...
by DoomedFox
Tue Feb 18, 2020 12:47 pm
Forum: Gameplay Mods
Topic: [RELEASE] EVIL WEPS v3 - The Soul Update
Replies: 15
Views: 5892

Re: [RELEASE] EVIL WEPS BETA 2 - Amid Eviler

Will there be heretic support in the future? This seems really promising!
by DoomedFox
Thu Feb 13, 2020 2:38 pm
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 171522

Re: Nobody Told Me About id v0.1.2 - A Build Engine-styled m

CantSleep wrote:Strange. I'm sure it's just an compatibility issue with LZDoom since that port isn't 1:1 with GZDoom on ZScript support. I'll look into it tomorrow.
Forgot to mention this error occurred via gibbing upon rocket suicide. Normal death seems to not trigger the crash.
by DoomedFox
Tue Feb 11, 2020 10:06 pm
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 171522

Re: Nobody Told Me About id v0.1.2 - A Build Engine-styled m

Found another bug of sorts, I killed myself with a rocket launcher and got this error and the game crashes to console:

Code: Select all

VM EXECUTION ABORTED: TRIED TO READ FROM ADDRESS ZERO
Im running this on lzdoom v3.84
by DoomedFox
Sun Feb 09, 2020 8:11 am
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 171522

Re: Nobody Told Me About id v0.1.1 - A Build Engine-styled m

I think another cool idea to add is adding splats of blood to the chainsaw/fists after cutting/gibbing enemies with them? Like lo wangs fists or sword when you kill enemies with said weapons.
by DoomedFox
Sat Feb 08, 2020 9:19 pm
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 171522

Re: Nobody Told Me About id v0.1.1 - A Build Engine-styled m

I was asking if a mod that was bascially "what if id used the build engine instead of the idtech1 engine" existed and one week later here it is! Amazing mod, possibly my fav gameplay mod so far. There's a one notch I have though: -enemies seem to get stuck in the map a lot, esp in e1m1 where the ...
by DoomedFox
Sun Nov 10, 2019 10:43 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 91712

Re: Angled Doom v0.4 is out! Updated 11/09/2019

I like the new shotty animations! SSG's reloading animation looks kickass. I have a suggestion for the shotgun, maybe have it alternate between the new pump animation and the vanilla pump animation randomly after each shot? I remember seeing a similar mod do that and thought it added some neat ...
by DoomedFox
Sat Nov 09, 2019 7:36 pm
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 91712

Re: Angled Doom v0.3 available!

Really loving this mod! Especially how the plasma rifle looks. Only complaints is that the plasma rifle doesn't seem to have any visual indicator of kicking back to cool off and the fist animation kinda looks janky. But other than those this is a very promising vanilla enhancement mod!

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