Search found 29 matches

by Mech
Mon Mar 29, 2021 6:59 am
Forum: Levels
Topic: [v1.0] Gomorrah - A UDMF mapset powered by OTEX
Replies: 35
Views: 141107

Re: [v1.0] Gomorrah - A UDMF mapset powered by OTEX

gameplay or other such mods I do: Naku-naru. Must be just this pair is incompatible, because I tried to load it with High Noon Drifter and went from start to finish without problems. Also: hints for puzzles are too hard to notice, mostly because levels are pitch-black dark, but also because I ...
by Mech
Mon Mar 29, 2021 12:14 am
Forum: Levels
Topic: [v1.0] Gomorrah - A UDMF mapset powered by OTEX
Replies: 35
Views: 141107

Re: [v1.0] Gomorrah - A UDMF mapset powered by OTEX

Every time I try to return to a hubmap game crashes to a console with something like:
"TITLEMAP - Testmap
no start for player one found"
GZdoom 4.4.2.
by Mech
Sun Mar 21, 2021 11:10 am
Forum: TCs, Full Games, and Other Projects
Topic: BIOSHOCK - (NEW! Snippets Extravaganza - November 2024)
Replies: 51
Views: 41337

Re: BIOSHOCK - (NEW! Enemies Showcase)

I noticed an alarm sound during the fight with bots. Are you going to implement this too?
by Mech
Wed Nov 18, 2020 6:44 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 654172

Re: Re: (WIP) Ashes Afterglow- Progress update pg13

Question about weapon upgrades system: will I be able to "catch 'em all" (install all upgrades available for a gun) or it's "either one or another" choice? Also, considering how many people get lost, I think we'll need some sort of walkthrough.
by Mech
Sat Nov 14, 2020 5:26 am
Forum: TCs, Full Games, and Other Projects
Topic: TEMPLE OF THE LIZARD MEN 5 - GOLD EDITION RELEASED!
Replies: 49
Views: 23151

Re: TEMPLE OF THE LIZARD MEN 5 - RELEASED!!!

Since this forum doesn't allow more than 3 attachments per post, I'll continue here. 4)Secret levels. Did I get the first one right? Screenshot_Doom_20201113_022356.jpg Screenshot_Doom_20201113_170730.jpg The problem is that the path leading to the secret portal is hidden behind the texture, which I ...
by Mech
Sat Nov 14, 2020 2:19 am
Forum: TCs, Full Games, and Other Projects
Topic: TEMPLE OF THE LIZARD MEN 5 - GOLD EDITION RELEASED!
Replies: 49
Views: 23151

Re: TEMPLE OF THE LIZARD MEN 5 - RELEASED!!!

Finished walkthrough yesterday and here's my feedback. 1)There are some places where you can get in, but can't get out. Like these (sorry, I don't remember the map, I only remember it's in the first hub): Screenshot_Doom_20201112_032647.jpg Screenshot_Doom_20201112_032814.jpg 2)Knife is one-time use ...
by Mech
Thu Sep 10, 2020 2:13 am
Forum: TCs, Full Games, and Other Projects
Topic: BIOSHOCK - (NEW! Snippets Extravaganza - November 2024)
Replies: 51
Views: 41337

Re: BIOSHOCK

DO WANT!
by Mech
Thu Sep 10, 2020 1:38 am
Forum: TCs, Full Games, and Other Projects
Topic: TEMPLE OF THE LIZARD MEN 5 - GOLD EDITION RELEASED!
Replies: 49
Views: 23151

Re: TEMPLE OF THE LIZARD MEN 5 - The Final Chapter

1)Looking forward to this. 3rd part was the best concerning a number of levels, although 4th part had the kickass soundtrack.
2)I hope there won't be copy-paste levels from Doom 2, like "Volcano ash-kicking", "Beast's underbelly" etc.
by Mech
Wed Sep 09, 2020 10:19 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 654172

Re: (WIP) Ashes Afterglow- discord channel, nerds

1)Concerning adding DMW to the 1st episode remaster: it was simply not up to par with the main mod. The main part was fun, but finale was not the great, to say the least: throw a pile of enemies on player's head just for the hell of it with following insane run-n-gun? Please no. 2)I hope at least ...
by Mech
Sun Jul 05, 2020 2:50 pm
Forum: Gameplay Mods
Topic: BorderDoom: Doom + Borderlands gameplay (update 1.2)
Replies: 158
Views: 72278

Re: BorderDoom: Doom + Borderlands gameplay (update 1.1)

Loot system still needs to be worked on, because higher level loot != better loot. Because of the that I even had to punch Matermind, for all my weapons' damage output was ridiculously low. Was easy though because of berserk bonus. I also noticed that souls drained from bosses are larger in size and ...
by Mech
Sun Jul 05, 2020 1:52 am
Forum: Gameplay Mods
Topic: Hearts of Demons - BARON [1.1.0] 7/29/22
Replies: 512
Views: 165913

Re: Hearts of Demons - BARON [0.9.5] 1/22/20 Throw Poll

OP must be edited then to avoid misleading people.
by Mech
Sat Jul 04, 2020 2:32 pm
Forum: Gameplay Mods
Topic: Hearts of Demons - BARON [1.1.0] 7/29/22
Replies: 512
Views: 165913

Re: Hearts of Demons - BARON [0.9.5] 1/22/20 Throw Poll

Whe I try to run this, I get an error: Script error, "HeartsOfDemonsBARON-master.zip:zscript/hod_tips.zsc" line 89: Unknown identifier 'NewSmallFont' Script error, "HeartsOfDemonsBARON-master.zip:zscript/hod_tips.zsc" line 90: Unknown identifier 'Lines' Script error, "HeartsOfDemonsBARON-master.zip ...
by Mech
Sat Apr 18, 2020 10:01 am
Forum: Abandoned/Dead Projects
Topic: BRUTAL HEXEN RPG (ZDL Edition) v4.7
Replies: 392
Views: 120392

Re: BRUTAL HEXEN RPG (ZDL Edition) v4.7

Something also to ask, I am having an issue with the .ini file saving the incorrect keybindings. Like, I will bind "G" to UseFlechette but after I leave the game, it will be removed from the bindings in the ini and in the game. There are other keybindings that do this, but some of the keybindings ...
by Mech
Sat Feb 22, 2020 12:24 pm
Forum: TCs, Full Games, and Other Projects
Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
Replies: 1374
Views: 397735

Re: (wip) Ashes 2063 TC - Defcon4.

@Vostyok, please don't make those new weapons secret, please don't!
by Mech
Sat Feb 22, 2020 8:16 am
Forum: Levels
Topic: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
Replies: 102
Views: 95976

Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-18-2020]

I always appreciate a new take on the classic levels, especially when it makes them more detailed or realistic. Gonna wait for the full release!

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