Search found 45 matches
- Fri May 02, 2025 4:28 am
- Forum: Off-Topic
- Topic: John Romero or Gabe Newell?
- Replies: 7
- Views: 3019
Re: John Romero or Gabe Newell?
John Romero, 'nuff said !! The longer explanation is that John Romero actually made several levels for Doom (and one for Doom 2), notably in "Knee Deep in the Dead" while Gabe Newell, the guy with the money, only hired people to create content. I don't believe that Gabe even *can* make a level for ...
- Mon Aug 19, 2024 9:50 am
- Forum: Creation, Conversion, and Editing
- Topic: ZETH-win32: ZETH is still alive
- Replies: 33
- Views: 13174
- Mon Jul 04, 2022 4:48 am
- Forum: Off-Topic
- Topic: Forcing computer to prefer IPv4 - bad?
- Replies: 6
- Views: 928
Re: Forcing computer to prefer IPv4 - bad?
Recently, I moved houses and changes ISPs, and noticed that I now have an IPv6 address. I had a lot of trouble opening ports to allow people to be able to connect to my GZDoom games, and after some trial and error, I noticed that, despite having the ports open from my router interface, people won't ...
- Mon Jul 04, 2022 2:50 am
- Forum: Off-Topic
- Topic: R.I.P. Vangelis :(
- Replies: 8
- Views: 1539
Re: R.I.P. Vangelis :(
:cry: https://upload.wikimedia.org/wikipedia/en/7/76/666_Aphrodite%27s_Child.jpg It's funny to see that people here remember him primerly as a solo artist. My introduction to Vangelis was when he was part of Aphrodite's Child (together with Demis Roussos and some other blokes), played the above ...
- Fri Apr 29, 2022 2:25 pm
- Forum: Levels
- Topic: Variations 1-21 [Doom, multiplayer (now released)]
- Replies: 7
- Views: 1687
Re: Variations 1-21 [Doom, multiplayer]
DOWNLOAD After years of work, I am proud to announce that my Multiplayer Doom map has been released to the public. Click on the download link above to pull this map from Nexus Mods. As a reminder, a ZDoom compatible limit-removing port is required with a compatible version currently in development ...
- Mon Apr 18, 2022 4:23 pm
- Forum: Levels
- Topic: Variations 1-21 [Doom, multiplayer (now released)]
- Replies: 7
- Views: 1687
Re: [WIP] Untitled Doom multiplayer map
https://www.apprentice.be/Screenshots/Variations121/THUMBS/SHOT0000.JPG https://www.apprentice.be/Screenshots/Variations121/THUMBS/SHOT0001.JPG https://www.apprentice.be/Screenshots/Variations121/THUMBS/SHOT0002.JPG https://www.apprentice.be/Screenshots/Variations121/THUMBS/SHOT0003.JPG https://www ...
- Mon Dec 06, 2021 2:12 am
- Forum: General
- Topic: Why Zdoom + derivatives need to have multi-monitor support
- Replies: 5
- Views: 1836
Re: Why Zdoom + derivatives need to have multi-monitor suppo
So there is native support for it ??
- Sun Dec 05, 2021 7:13 am
- Forum: General
- Topic: Why Zdoom + derivatives need to have multi-monitor support
- Replies: 5
- Views: 1836
Why Zdoom + derivatives need to have multi-monitor support
Just for the heck of it :mrgreen: https://www.apprentice.be/Dump/3screens/Doom10a.jpg https://www.apprentice.be/Dump/3screens/Doom10b.jpg https://www.apprentice.be/Dump/3screens/Doom11a.jpg https://www.apprentice.be/Dump/3screens/Doom11b.jpg https://www.apprentice.be/Dump/3screens/Doom12a.jpg https ...
- Sat Nov 27, 2021 1:25 pm
- Forum: Off-Topic
- Topic: What if Metallica played "at Doom's gate"
- Replies: 2
- Views: 1467
Re: What if Metallica played "at Doom's gate"
Would be awesome, too bad it never happened. You could make the suggestion, maybe Metallica will do it. Happened with Weezer before . . .
- Sat Oct 09, 2021 6:32 am
- Forum: Levels
- Topic: Variations 1-21 [Doom, multiplayer (now released)]
- Replies: 7
- Views: 1687
Re: [WIP] Untitled Doom multiplayer map
I can't use the [IMG] tags at all, the board gives me an error message even though the thumbnails are 200x125 in size . . .Enjay wrote:If your picture is bigger than 800 pixels, you can't use the img tags.
Thanks!Screenshots look cool BTW.
- Sat Oct 09, 2021 4:26 am
- Forum: Levels
- Topic: Variations 1-21 [Doom, multiplayer (now released)]
- Replies: 7
- Views: 1687
Re: [WIP] Untitled Doom multiplayer map
Doesn't really explain why the [IMG] tags are turned off . . .openroadracer wrote:Make sure you read this thread thoroughly: viewtopic.php?t=56065

- Tue Oct 05, 2021 3:45 pm
- Forum: Levels
- Topic: Variations 1-21 [Doom, multiplayer (now released)]
- Replies: 7
- Views: 1687
Re: [WIP] Untitled Doom multiplayer map
It's been a while but here are some new screenshots made in both GZDoom and Zandronum. Though the map is being developed in a ZDoom enviroment, other ports should work since no special features are being used here . . . GZDoom: https://www.apprentice.be/Screenshots/Doom_project/WIP_1280/SHOT0008.JPG ...
- Mon Sep 13, 2021 9:41 am
- Forum: Closed Bugs [GZDoom]
- Topic: What ever happened to the 'togglehud' command ??
- Replies: 1
- Views: 253
What ever happened to the 'togglehud' command ??
As introduced in e55a93522 and version 4.3.1 ??
With version 4.6.1, I get an "unknown command" error . . .
With version 4.6.1, I get an "unknown command" error . . .

- Sat Sep 11, 2021 11:57 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Some general suggestions
- Replies: 3
- Views: 1128
Re: Some general suggestions
1 is a maybe. Anybody with a little time and knowledge of the API can do this - but the launcher window is getting congested as it is - and with a system that is likely to be replaced in the future with something more platform-agnostic, it's not desirable to invest much effort into it ...
- Sat Sep 11, 2021 6:59 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Some general suggestions
- Replies: 3
- Views: 1128
Some general suggestions
1) Will the ability be added to the launcher to select which monitor the game will output to (See this screenshot) ?? I run a three-screen setup and for some reason, Windows 10 likes to 're-arrange' the numbers assigned to my screens and this often results that the game runs on the wrong screen ...