Search found 45 matches

by Apprentice
Fri May 02, 2025 4:28 am
Forum: Off-Topic
Topic: John Romero or Gabe Newell?
Replies: 7
Views: 3019

Re: John Romero or Gabe Newell?

John Romero, 'nuff said !! The longer explanation is that John Romero actually made several levels for Doom (and one for Doom 2), notably in "Knee Deep in the Dead" while Gabe Newell, the guy with the money, only hired people to create content. I don't believe that Gabe even *can* make a level for ...
by Apprentice
Mon Aug 19, 2024 9:50 am
Forum: Creation, Conversion, and Editing
Topic: ZETH-win32: ZETH is still alive
Replies: 33
Views: 13174

Re: ZETH-win32: ZETH is still alive

Borg wrote: Sun Aug 18, 2024 3:03 pm In the future, try to reach me over email because im not really often look here. Im actually supprised that
someone is still using ZETH :) (except me and drfrag).
>:(

:mrgreen:
by Apprentice
Mon Jul 04, 2022 4:48 am
Forum: Off-Topic
Topic: Forcing computer to prefer IPv4 - bad?
Replies: 6
Views: 928

Re: Forcing computer to prefer IPv4 - bad?

Recently, I moved houses and changes ISPs, and noticed that I now have an IPv6 address. I had a lot of trouble opening ports to allow people to be able to connect to my GZDoom games, and after some trial and error, I noticed that, despite having the ports open from my router interface, people won't ...
by Apprentice
Mon Jul 04, 2022 2:50 am
Forum: Off-Topic
Topic: R.I.P. Vangelis :(
Replies: 8
Views: 1539

Re: R.I.P. Vangelis :(

:cry: https://upload.wikimedia.org/wikipedia/en/7/76/666_Aphrodite%27s_Child.jpg It's funny to see that people here remember him primerly as a solo artist. My introduction to Vangelis was when he was part of Aphrodite's Child (together with Demis Roussos and some other blokes), played the above ...
by Apprentice
Fri Apr 29, 2022 2:25 pm
Forum: Levels
Topic: Variations 1-21 [Doom, multiplayer (now released)]
Replies: 7
Views: 1687

Re: Variations 1-21 [Doom, multiplayer]

DOWNLOAD After years of work, I am proud to announce that my Multiplayer Doom map has been released to the public. Click on the download link above to pull this map from Nexus Mods. As a reminder, a ZDoom compatible limit-removing port is required with a compatible version currently in development ...
by Apprentice
Mon Apr 18, 2022 4:23 pm
Forum: Levels
Topic: Variations 1-21 [Doom, multiplayer (now released)]
Replies: 7
Views: 1687

Re: [WIP] Untitled Doom multiplayer map

https://www.apprentice.be/Screenshots/Variations121/THUMBS/SHOT0000.JPG https://www.apprentice.be/Screenshots/Variations121/THUMBS/SHOT0001.JPG https://www.apprentice.be/Screenshots/Variations121/THUMBS/SHOT0002.JPG https://www.apprentice.be/Screenshots/Variations121/THUMBS/SHOT0003.JPG https://www ...
by Apprentice
Mon Dec 06, 2021 2:12 am
Forum: General
Topic: Why Zdoom + derivatives need to have multi-monitor support
Replies: 5
Views: 1836

Re: Why Zdoom + derivatives need to have multi-monitor suppo

Rachael wrote:I'm sorry... you were saying?

-- Lame that only mods can use the IMG tags --
So there is native support for it ??
by Apprentice
Sun Dec 05, 2021 7:13 am
Forum: General
Topic: Why Zdoom + derivatives need to have multi-monitor support
Replies: 5
Views: 1836

Why Zdoom + derivatives need to have multi-monitor support

Just for the heck of it :mrgreen: https://www.apprentice.be/Dump/3screens/Doom10a.jpg https://www.apprentice.be/Dump/3screens/Doom10b.jpg https://www.apprentice.be/Dump/3screens/Doom11a.jpg https://www.apprentice.be/Dump/3screens/Doom11b.jpg https://www.apprentice.be/Dump/3screens/Doom12a.jpg https ...
by Apprentice
Sat Nov 27, 2021 1:25 pm
Forum: Off-Topic
Topic: What if Metallica played "at Doom's gate"
Replies: 2
Views: 1467

Re: What if Metallica played "at Doom's gate"

Would be awesome, too bad it never happened. You could make the suggestion, maybe Metallica will do it. Happened with Weezer before . . .
by Apprentice
Sat Oct 09, 2021 6:32 am
Forum: Levels
Topic: Variations 1-21 [Doom, multiplayer (now released)]
Replies: 7
Views: 1687

Re: [WIP] Untitled Doom multiplayer map

Enjay wrote:If your picture is bigger than 800 pixels, you can't use the img tags.
I can't use the [IMG] tags at all, the board gives me an error message even though the thumbnails are 200x125 in size . . .
Screenshots look cool BTW.
Thanks!
by Apprentice
Sat Oct 09, 2021 4:26 am
Forum: Levels
Topic: Variations 1-21 [Doom, multiplayer (now released)]
Replies: 7
Views: 1687

Re: [WIP] Untitled Doom multiplayer map

openroadracer wrote:Make sure you read this thread thoroughly: viewtopic.php?t=56065
Doesn't really explain why the [IMG] tags are turned off . . . :|
by Apprentice
Tue Oct 05, 2021 3:45 pm
Forum: Levels
Topic: Variations 1-21 [Doom, multiplayer (now released)]
Replies: 7
Views: 1687

Re: [WIP] Untitled Doom multiplayer map

It's been a while but here are some new screenshots made in both GZDoom and Zandronum. Though the map is being developed in a ZDoom enviroment, other ports should work since no special features are being used here . . . GZDoom: https://www.apprentice.be/Screenshots/Doom_project/WIP_1280/SHOT0008.JPG ...
by Apprentice
Mon Sep 13, 2021 9:41 am
Forum: Closed Bugs [GZDoom]
Topic: What ever happened to the 'togglehud' command ??
Replies: 1
Views: 253

What ever happened to the 'togglehud' command ??

As introduced in e55a93522 and version 4.3.1 ??

With version 4.6.1, I get an "unknown command" error . . . :|
by Apprentice
Sat Sep 11, 2021 11:57 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Some general suggestions
Replies: 3
Views: 1128

Re: Some general suggestions

1 is a maybe. Anybody with a little time and knowledge of the API can do this - but the launcher window is getting congested as it is - and with a system that is likely to be replaced in the future with something more platform-agnostic, it's not desirable to invest much effort into it ...
by Apprentice
Sat Sep 11, 2021 6:59 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Some general suggestions
Replies: 3
Views: 1128

Some general suggestions

1) Will the ability be added to the launcher to select which monitor the game will output to (See this screenshot) ?? I run a three-screen setup and for some reason, Windows 10 likes to 're-arrange' the numbers assigned to my screens and this often results that the game runs on the wrong screen ...

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