Search found 43 matches
- Tue Nov 01, 2022 11:16 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: sv_noweaponspawn support for SinglePlayer
- Replies: 0
- Views: 430
sv_noweaponspawn support for SinglePlayer
Hi By forcing DMFLAGS in autoexec.cfg we are able to cause Multiplayer things to appear in Singleplayer. This allows offline folks to enjoy extra monsters and challenges without netplay. There's also another handy option known as sv_noweaponspawn to cancel out those extra DM weapon spawns while ...
- Fri Sep 30, 2022 11:35 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38050
- Views: 4674729
Re: [SPRITES] Spriting Carnival!!
https://i.imgur.com/g5GOIoQ.png The "Necro Serpent", an undead version of the Chaos Serpents from Hexen brought back to life by dark magic, credits to Raven Software. My main inspiration was how the Chaos Wyvern is pretty much an "alive" version of the Death Wyvern so I decided to invert the roles ...
- Mon Dec 13, 2021 3:53 pm
- Forum: Requests
- Topic: Death Wyvern Alternative Graphics?
- Replies: 3
- Views: 1524
Re: Death Wyvern Alternative Graphics?
This thread might interest you
viewtopic.php?f=37&t=65146
there's a big wyvern with the icon of sin's head
viewtopic.php?f=37&t=65146
there's a big wyvern with the icon of sin's head
- Sun Nov 28, 2021 5:13 pm
- Forum: Scripting
- Topic: Odd weapon sound behavior
- Replies: 6
- Views: 396
Re: Odd weapon sound behavior
Add a new $limit instruction to your [wiki]SNDINFO[/wiki] lump. $limit soundname <amount> [limitdistance] Specifies that at most <amount> instances can be played at once. A value of 0 means no limit at all. Defaults to 2. limitdistance specifies how far the limit takes effect. It defaults to 256 ...
- Sun Nov 28, 2021 3:14 pm
- Forum: Scripting
- Topic: Odd weapon sound behavior
- Replies: 6
- Views: 396
Re: Odd weapon sound behavior
What should I do?Virathas wrote:It sounds (pun intended) like there is a $limit in SNDINFO for this audio files. I am not sure, but Hexen defaults might be simply different. (And in your video, there can only be 2 instances heard, which aligns with the default of 2 instances)
- Sat Nov 27, 2021 6:34 pm
- Forum: Scripting
- Topic: Odd weapon sound behavior
- Replies: 6
- Views: 396
Odd weapon sound behavior
Hello I ported the HellStaff from heretic to hexen and most of it seems fine, however the shooting and impact sounds seem to behave strangely and go out of sync. It's odd because it's a straight port and there's no such issue in heretic. video : https://streamable.com/j4j9oa I am using Gzdoom 4.7.1 ...
- Thu Nov 25, 2021 3:17 pm
- Forum: Requests
- Topic: Clean Hammer of Retribution
- Replies: 1
- Views: 1172
Re: Clean Hammer of Retribution
It occurs to me I may have poorly worded this
I meant this part https://media.discordapp.net/attachment ... nknown.png
i also understand this may be more difficult to pull off than I thought so no worries
I meant this part https://media.discordapp.net/attachment ... nknown.png
i also understand this may be more difficult to pull off than I thought so no worries
- Wed Nov 17, 2021 9:37 am
- Forum: Requests
- Topic: Clean Hammer of Retribution
- Replies: 1
- Views: 1172
Clean Hammer of Retribution
Hello Would anyone be open to do a quick edit on the Hexen hammer of retribution? All I'd need is to get rid of the "aztec" carving in the middle and have it be a smooth surface in its place. Tried a few ways but I can't do shading to save my life. i've packed the frames in this zip for convenience ...
- Mon Nov 15, 2021 4:00 pm
- Forum: Scripting
- Topic: Fast Factor
- Replies: 3
- Views: 301
Re: Fast Factor
the only thing I could find is https://zdoom.org/wiki/Actor_properties#FastSpeed Which I don't think is what you want. I don't think there's a way to do that with a simple keyword/flag. You can manually adjust the tics though, just not with a keyword. This would need me to edit and "replaces" every ...
- Mon Nov 15, 2021 3:03 pm
- Forum: Scripting
- Topic: Fast Factor
- Replies: 3
- Views: 301
Fast Factor
Hello
The Wiki states
Sorry if this was asked before I found nothing with searches
The Wiki states
is there a fairly simple way to tweak this speed? Like if I want fast monsters in my .wad to be even faster?Actors with fast states halve the tic duration of these states
Sorry if this was asked before I found nothing with searches
- Mon Nov 15, 2021 10:18 am
- Forum: Scripting
- Topic: Custom Dark Servant
- Replies: 3
- Views: 297
Re: Custom Dark Servant
thanks guys! replacing the minotaurfriend seems like my best bet right now
- Sat Nov 13, 2021 10:49 pm
- Forum: Scripting
- Topic: Custom Dark Servant
- Replies: 3
- Views: 297
Custom Dark Servant
Hello
I'd like to script my own summoning doll (heretic/hexen artifact) but so far it seems A_Summon is hardcoded to the minotaurfriend. Is there no way to change the summoned monster?
https://zdoom.org/wiki/Classes:ArtiDarkServant <- these
I'd like to script my own summoning doll (heretic/hexen artifact) but so far it seems A_Summon is hardcoded to the minotaurfriend. Is there no way to change the summoned monster?
https://zdoom.org/wiki/Classes:ArtiDarkServant <- these
- Tue Oct 05, 2021 6:19 am
- Forum: Scripting
- Topic: Teleport Gun
- Replies: 2
- Views: 266
Re: Teleport Gun
Thanks man (or mam) I'll check this out, experiment and report back
i'm only starting out with decorate and like many users I don't feel good enough for zscript yet
i'm only starting out with decorate and like many users I don't feel good enough for zscript yet
- Mon Oct 04, 2021 4:46 pm
- Forum: Scripting
- Topic: Teleport Gun
- Replies: 2
- Views: 266
Teleport Gun
Hello
I was wondering if such a thing was possible, a player gun sequence that just teleports you where you shoot/aim at.
Do I have to create a new action? Is this possible with decorate? I don't know where to start at this is probably too advanced for my level
I was wondering if such a thing was possible, a player gun sequence that just teleports you where you shoot/aim at.
Do I have to create a new action? Is this possible with decorate? I don't know where to start at this is probably too advanced for my level
- Fri Oct 01, 2021 6:24 pm
- Forum: Requests
- Topic: [REQUEST] Pain Elemental-themed Caco
- Replies: 3
- Views: 532
Re: [REQUEST] Pain Elemental-themed Caco
Looks a little too greenish and slimeish. But if it doesn't get any better than that then I'll go with it. ThanksGez wrote:Enjay did a couple of mashups. The links in the OP are dead (including the image links) but those reuploads by Wolfman still work: viewtopic.php?p=846679#p846679