Search found 43 matches

by Hell-met
Tue Nov 01, 2022 11:16 pm
Forum: Feature Suggestions [GZDoom]
Topic: sv_noweaponspawn support for SinglePlayer
Replies: 0
Views: 430

sv_noweaponspawn support for SinglePlayer

Hi By forcing DMFLAGS in autoexec.cfg we are able to cause Multiplayer things to appear in Singleplayer. This allows offline folks to enjoy extra monsters and challenges without netplay. There's also another handy option known as sv_noweaponspawn to cancel out those extra DM weapon spawns while ...
by Hell-met
Fri Sep 30, 2022 11:35 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38050
Views: 4674729

Re: [SPRITES] Spriting Carnival!!

https://i.imgur.com/g5GOIoQ.png The "Necro Serpent", an undead version of the Chaos Serpents from Hexen brought back to life by dark magic, credits to Raven Software. My main inspiration was how the Chaos Wyvern is pretty much an "alive" version of the Death Wyvern so I decided to invert the roles ...
by Hell-met
Mon Dec 13, 2021 3:53 pm
Forum: Requests
Topic: Death Wyvern Alternative Graphics?
Replies: 3
Views: 1524

Re: Death Wyvern Alternative Graphics?

This thread might interest you

viewtopic.php?f=37&t=65146

there's a big wyvern with the icon of sin's head
by Hell-met
Sun Nov 28, 2021 5:13 pm
Forum: Scripting
Topic: Odd weapon sound behavior
Replies: 6
Views: 396

Re: Odd weapon sound behavior

Add a new $limit instruction to your [wiki]SNDINFO[/wiki] lump. $limit soundname <amount> [limitdistance] Specifies that at most <amount> instances can be played at once. A value of 0 means no limit at all. Defaults to 2. limitdistance specifies how far the limit takes effect. It defaults to 256 ...
by Hell-met
Sun Nov 28, 2021 3:14 pm
Forum: Scripting
Topic: Odd weapon sound behavior
Replies: 6
Views: 396

Re: Odd weapon sound behavior

Virathas wrote:It sounds (pun intended) like there is a $limit in SNDINFO for this audio files. I am not sure, but Hexen defaults might be simply different. (And in your video, there can only be 2 instances heard, which aligns with the default of 2 instances)
What should I do?
by Hell-met
Sat Nov 27, 2021 6:34 pm
Forum: Scripting
Topic: Odd weapon sound behavior
Replies: 6
Views: 396

Odd weapon sound behavior

Hello I ported the HellStaff from heretic to hexen and most of it seems fine, however the shooting and impact sounds seem to behave strangely and go out of sync. It's odd because it's a straight port and there's no such issue in heretic. video : https://streamable.com/j4j9oa I am using Gzdoom 4.7.1 ...
by Hell-met
Thu Nov 25, 2021 3:17 pm
Forum: Requests
Topic: Clean Hammer of Retribution
Replies: 1
Views: 1172

Re: Clean Hammer of Retribution

It occurs to me I may have poorly worded this

I meant this part https://media.discordapp.net/attachment ... nknown.png

i also understand this may be more difficult to pull off than I thought so no worries
by Hell-met
Wed Nov 17, 2021 9:37 am
Forum: Requests
Topic: Clean Hammer of Retribution
Replies: 1
Views: 1172

Clean Hammer of Retribution

Hello Would anyone be open to do a quick edit on the Hexen hammer of retribution? All I'd need is to get rid of the "aztec" carving in the middle and have it be a smooth surface in its place. Tried a few ways but I can't do shading to save my life. i've packed the frames in this zip for convenience ...
by Hell-met
Mon Nov 15, 2021 4:00 pm
Forum: Scripting
Topic: Fast Factor
Replies: 3
Views: 301

Re: Fast Factor

the only thing I could find is https://zdoom.org/wiki/Actor_properties#FastSpeed Which I don't think is what you want. I don't think there's a way to do that with a simple keyword/flag. You can manually adjust the tics though, just not with a keyword. This would need me to edit and "replaces" every ...
by Hell-met
Mon Nov 15, 2021 3:03 pm
Forum: Scripting
Topic: Fast Factor
Replies: 3
Views: 301

Fast Factor

Hello

The Wiki states
Actors with fast states halve the tic duration of these states
is there a fairly simple way to tweak this speed? Like if I want fast monsters in my .wad to be even faster?

Sorry if this was asked before I found nothing with searches
by Hell-met
Mon Nov 15, 2021 10:18 am
Forum: Scripting
Topic: Custom Dark Servant
Replies: 3
Views: 297

Re: Custom Dark Servant

thanks guys! replacing the minotaurfriend seems like my best bet right now
by Hell-met
Sat Nov 13, 2021 10:49 pm
Forum: Scripting
Topic: Custom Dark Servant
Replies: 3
Views: 297

Custom Dark Servant

Hello

I'd like to script my own summoning doll (heretic/hexen artifact) but so far it seems A_Summon is hardcoded to the minotaurfriend. Is there no way to change the summoned monster?

https://zdoom.org/wiki/Classes:ArtiDarkServant <- these
by Hell-met
Tue Oct 05, 2021 6:19 am
Forum: Scripting
Topic: Teleport Gun
Replies: 2
Views: 266

Re: Teleport Gun

Thanks man (or mam) I'll check this out, experiment and report back

i'm only starting out with decorate and like many users I don't feel good enough for zscript yet
by Hell-met
Mon Oct 04, 2021 4:46 pm
Forum: Scripting
Topic: Teleport Gun
Replies: 2
Views: 266

Teleport Gun

Hello

I was wondering if such a thing was possible, a player gun sequence that just teleports you where you shoot/aim at.

Do I have to create a new action? Is this possible with decorate? I don't know where to start at this is probably too advanced for my level
by Hell-met
Fri Oct 01, 2021 6:24 pm
Forum: Requests
Topic: [REQUEST] Pain Elemental-themed Caco
Replies: 3
Views: 532

Re: [REQUEST] Pain Elemental-themed Caco

Gez wrote:Enjay did a couple of mashups. The links in the OP are dead (including the image links) but those reuploads by Wolfman still work: viewtopic.php?p=846679#p846679
Looks a little too greenish and slimeish. But if it doesn't get any better than that then I'll go with it. Thanks

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