Search found 5 matches
- Sat Jun 13, 2020 1:31 am
- Forum: Scripting
- Topic: Current health inventory in GZDoom problem
- Replies: 0
- Views: 140
Current health inventory in GZDoom problem
Hello everybody, How to keep the current health inventory for the player class after unmorphing? When the player class get back from morphing status, The health get 100 again whatever the clash health was before morphing. how to solve that? script 524 (void) { int morphed = MorphActor(0 ...
- Sat Apr 18, 2020 3:38 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom Vs Duke 1.0
- Replies: 8
- Views: 2038
Re: Doom Vs Duke 1.0
Actually, when I pasted the video here it didn't seem to work, thanks for doing that.jdredalert wrote:I didn't ran the game. Just took the youtube link that doomvsduke posted above in your first post and applied the youtube tag correctly, so he can paste it back to the OP.
- Sat Apr 18, 2020 3:32 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom Vs Duke 1.0
- Replies: 8
- Views: 2038
Re: Doom Vs Duke 1.0
There is no reload button at all, Reaload works autoamatiaclly3336655445 wrote:there is not enough working reload button
- Fri Apr 17, 2020 1:54 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom Vs Duke 1.0
- Replies: 8
- Views: 2038
Re: Doom Vs Duke 1.0
Could you please to show the idea more clearly3336655445 wrote:everything is cool but here to say the least there are not enough sounds
- Thu Apr 16, 2020 4:15 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom Vs Duke 1.0
- Replies: 8
- Views: 2038
Doom Vs Duke 1.0
This mod was worked on using slightly some of mods, such as duke3dtc, and the weapons were retrieved in their form, which was developed by Duke Nukem Forever and Doom 3, in addition to enemies in a new form and just bottlelord from Duke. Here is the download link: http://www.mediafire.com/file ...