Search found 4 matches

by Newbie
Sat Oct 26, 2019 2:47 pm
Forum: Gameplay Mods
Topic: Gibbable Vanilla monsters (for Nashgore VE)
Replies: 3
Views: 4742

Re: Gibbable Vanilla monsters (for Nashgore VE)

Hi,

It seems that the PainElemental and Arachnotron "GibHealth" commands do not function in-game anymore. I don't know if it is GZDoom or Nash Gore which is causing this.
by Newbie
Mon Oct 14, 2019 5:55 am
Forum: Graphic/Audio Patches
Topic: Droplets - Updated 11/10/2018!
Replies: 422
Views: 133514

Re: Droplets - Updated 11/10/2018!

Even with minimal settings on a modern desktop, the blood mist from more than 6 Former Humans seems to elicit a quite severe FPS drop. I don't recall this happening with previous versions of GZDoom. Also, disabling the Blood Mist option does not seem to work anymore. I hope an update will come out ...
by Newbie
Fri Oct 11, 2019 11:34 pm
Forum: Gameplay Mods
Topic: LILA-DOOM - A gameplay mod for GZDoom (latest stable)
Replies: 24
Views: 12273

Re: LILA-DOOM - A gameplay mod for GZDoom (latest stable)

The skull weapon projectile has no brightmap. Is this intended? If so, carry on. Nice mod
by Newbie
Wed Oct 09, 2019 7:14 am
Forum: Gameplay Mods
Topic: Doom with Sprinkles [1.1]
Replies: 48
Views: 13885

Re: Doom with Sprinkles [1.1]

I have registered an account to report a few bugs / inconsistencies: Under the configuration menu of your modification, the "Strafe" and "Turn" options have an unmodifiable CVAR for the "Invert" option. It simply says "Unknown". This is running on the most recent GZDoom which is v4.2.1. The "Weapon ...

Go to advanced search