Hi,
It seems that the PainElemental and Arachnotron "GibHealth" commands do not function in-game anymore. I don't know if it is GZDoom or Nash Gore which is causing this.
Search found 4 matches
- Sat Oct 26, 2019 2:47 pm
- Forum: Gameplay Mods
- Topic: Gibbable Vanilla monsters (for Nashgore VE)
- Replies: 3
- Views: 4742
- Mon Oct 14, 2019 5:55 am
- Forum: Graphic/Audio Patches
- Topic: Droplets - Updated 11/10/2018!
- Replies: 422
- Views: 133514
Re: Droplets - Updated 11/10/2018!
Even with minimal settings on a modern desktop, the blood mist from more than 6 Former Humans seems to elicit a quite severe FPS drop. I don't recall this happening with previous versions of GZDoom. Also, disabling the Blood Mist option does not seem to work anymore. I hope an update will come out ...
- Fri Oct 11, 2019 11:34 pm
- Forum: Gameplay Mods
- Topic: LILA-DOOM - A gameplay mod for GZDoom (latest stable)
- Replies: 24
- Views: 12273
Re: LILA-DOOM - A gameplay mod for GZDoom (latest stable)
The skull weapon projectile has no brightmap. Is this intended? If so, carry on. Nice mod
- Wed Oct 09, 2019 7:14 am
- Forum: Gameplay Mods
- Topic: Doom with Sprinkles [1.1]
- Replies: 48
- Views: 13885
Re: Doom with Sprinkles [1.1]
I have registered an account to report a few bugs / inconsistencies: Under the configuration menu of your modification, the "Strafe" and "Turn" options have an unmodifiable CVAR for the "Invert" option. It simply says "Unknown". This is running on the most recent GZDoom which is v4.2.1. The "Weapon ...