Search found 94 matches
- Sun Jul 06, 2025 6:26 am
- Forum: Feature Suggestions [Raze]
- Topic: Is there anyway to get Raze working with the new update for Eviction?
- Replies: 4
- Views: 3173
Re: Is there anyway to get Raze working with the new update for Eviction?
Yes, porting a huge chunk of code from NBlood. I have once started with it but it's not finished and somewhat in limbo right now. This isn't just some minor changes but a large and complex actor definition system that was added to the engine, and all of that code needs to be adapted to another ...
- Sun Jul 06, 2025 6:15 am
- Forum: General
- Topic: Skip Intro in RAZE?
- Replies: 1
- Views: 86
Skip Intro in RAZE?
Hello. Is there any way I can AUTOMATICALLY skip the intros when I use RAZE? For example, I've already seen Blood's 3 intro videos more than 1000 times already and I don't want to see it again, I also don't want it to appear everytime I startup, needing to press the key or mouseclick 3 times. Same ...
- Mon Aug 05, 2024 3:50 am
- Forum: Gameplay Mods
- Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
- Replies: 44
- Views: 18184
Re: Alice: Toys of Madness - beta release
American McGee's Alice is an underrated game, it's one of my favourites due to how dark and gritty the game is, the story gives a perfect reason why.
I wanna give this mod a try, it's ought to be interesting just like that Painkiller mod you've made before.
I wanna give this mod a try, it's ought to be interesting just like that Painkiller mod you've made before.
- Mon Aug 05, 2024 3:48 am
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
- Replies: 1436
- Views: 337831
Re: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]
Hello, are there any news about the next Walpurgis update?
- Mon Jul 01, 2024 6:26 am
- Forum: Closed Bugs [Raze]
- Topic: "Max FPS" does not work in Raze when VSync is enabled
- Replies: 6
- Views: 2518
Re: "Max FPS" does not work in Raze when VSync is enabled
Even though the old rules worked perfectly fine for your setup we had to pick the lesser evil here. Too many people did not have the correct hardware combination to make such a vsync setup work. Basically, you need a working adaptive sync setup with a monitor and driver that doesn't fuck it up. We ...
- Sun Jun 23, 2024 5:06 am
- Forum: Closed Bugs [Raze]
- Topic: "Max FPS" does not work in Raze when VSync is enabled
- Replies: 6
- Views: 2518
Re: "Max FPS" does not work in Raze when VSync is enabled
Strange...In all my games, which are mostly DX11 and some DX12, some still DX9, I always set my frame limit to 72 while enabling VSync, either in the game or outside it depending on how well it was implemented. Never had stuttering issues or screen tearing issues, it was a smooth visual screen with ...
- Thu Jun 20, 2024 10:34 am
- Forum: Closed Bugs [Raze]
- Topic: "Max FPS" does not work in Raze when VSync is enabled
- Replies: 6
- Views: 2518
"Max FPS" does not work in Raze when VSync is enabled
So, for whatever reason, the "Max FPS" does not work when VSync is enabled. This makes no sense when it works just fine in GZDoom (At least in version 4.11.3, not sure about latter versions) I can set "vid_maxfps" to 72 and it's still running at 75, which is my refresh rate. Using the in-game option ...
- Fri Mar 29, 2024 6:52 am
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97672
Re: [RELEASE] DN3DooM - update v.1.08
Congratulations on the update! I love this mod so much it makes me wish there was a very easy way of porting this to Duke Nukem 3D itself.
- Tue Jan 02, 2024 4:52 am
- Forum: General
- Topic: Missing Skybox in custom Blood maps
- Replies: 1
- Views: 4644
Re: Missing Skybox in custom Blood maps
For those curious, this sadly has not been fixed in Raze 1.9.1
- Mon Dec 25, 2023 4:02 am
- Forum: General
- Topic: Non-enemy sprite (x) in the enemy sprite list.
- Replies: 3
- Views: 3846
Re: Non-enemy sprite (x) in the enemy sprite list.
Guess I have no choice but to hope whoever is making "customdude" finally sets a proper, stable instructions set.
- Tue Dec 12, 2023 7:00 am
- Forum: General
- Topic: Non-enemy sprite (x) in the enemy sprite list.
- Replies: 3
- Views: 3846
Non-enemy sprite (x) in the enemy sprite list.
Hello. I seem to get this problem when I play "No Hope in Sight" from here: https://www.moddb.com/mods/no-hope-in-sight-demo/downloads/no-hope-in-sight-demo-update-2 and "Eviction" from here: https://www.moddb.com/mods/eviction-addon-for-blood/downloads/eviction-monster-update I load these mods by ...
- Tue Dec 12, 2023 6:36 am
- Forum: General
- Topic: Missing Skybox in custom Blood maps
- Replies: 1
- Views: 4644
Missing Skybox in custom Blood maps
Hey there. No idea if this is the right term, "skybox", I suppose it is, you will see it in the screenshots either way. Context is, I am playing on Raze 1.8.1, with mods such as...Voxels for Blood, SmoothBlood, Cultists with Correct Guns. However, none of these mods seem to cause any issues with ...
- Mon Dec 11, 2023 11:54 am
- Forum: General
- Topic: What is the Console Command for "Palette Emulation"?
- Replies: 4
- Views: 3186
Re: What is the Console Command for "Palette Emulation"?
To answer your first question - hw_useindexedcolortextures To answer your second question - look in raze.pk3's menudef.txt. If that fails look for the language entry (in one of the language.* files in raze.pk3) and search for the option item - that gives you its language id that you can then search ...
- Sun Dec 10, 2023 4:57 pm
- Forum: General
- Topic: What is the Console Command for "Palette Emulation"?
- Replies: 4
- Views: 3186
What is the Console Command for "Palette Emulation"?
I just can't seem to find it, I want to use it for an autoexec config.
Also, is there a better way of finding cvars other than, well, guessing and trying to find it in the console like I did?
Also, is there a better way of finding cvars other than, well, guessing and trying to find it in the console like I did?
- Thu Apr 20, 2023 9:36 am
- Forum: Closed Bugs [Raze]
- Topic: Loading Blood Mods with Raze 1.7.0?
- Replies: 7
- Views: 2116
Re: Loading Blood Mods with Raze 1.7.0?
That mod contains an INI file that looks like it comes from an editor. INI files are used by blood to define new episodes and this one seems to wreak havoc. Since this file is not needed by Raze, best try to remove it from the mod ans see how things go Tried that, the mod loads fine and the ...