Search found 49 matches
- Mon Dec 02, 2024 11:54 pm
- Forum: General
- Topic: GZDoom and Raze Linux builds, unneeded dependencies?
- Replies: 3
- Views: 2532
Re: GZDoom and Raze Linux builds, unneeded dependencies?
So today I made several tests building Raze; for now just with Raze with DN3D, and only testing starting a new game in any map. I tried building it several times, by gradually installing one dependency package (from OP) at a time, then seeing what happened, either CMake complaining or if not going ...
- Sat Nov 30, 2024 11:10 pm
- Forum: General
- Topic: GZDoom and Raze Linux builds, unneeded dependencies?
- Replies: 3
- Views: 2532
GZDoom and Raze Linux builds, unneeded dependencies?
This is actually following from the other thread here: https://forum.zdoom.org/viewtopic.php?t=79911 but since original question there was already solved I thought better to start another thread. Back in the vcpkg brief time, I used to follow this process https://forum.zdoom.org/viewtopic.php?p ...
- Fri Nov 29, 2024 5:43 pm
- Forum: General
- Topic: Linux tar.xz builds abandoned
- Replies: 6
- Views: 2002
Re: Linux tar.xz builds abandoned
Thanks very much again. It's very similar to the process I followed last time I tried (many months ago), in a Debian box. Some doubts then: ---Aren't you missing all the gl Mesa / Gtk development libraries? Last time I tried they were not pulled automatically with the other dependencies. ---Couldn't ...
- Wed Nov 27, 2024 11:38 am
- Forum: General
- Topic: Linux tar.xz builds abandoned
- Replies: 6
- Views: 2002
Re: Linux tar.xz builds abandoned
Thanks very much for your answer.
With vcpkg updates, do you mean lack of them as well?
Does this mean the only way to build for Linux systems is again the one at ZDoom wiki, even though it still needs some fixes?
With vcpkg updates, do you mean lack of them as well?
Does this mean the only way to build for Linux systems is again the one at ZDoom wiki, even though it still needs some fixes?
- Tue Nov 26, 2024 1:36 pm
- Forum: Feature Suggestions [Raze]
- Topic: Pistol start gameplay option for DN3D
- Replies: 0
- Views: 3958
Pistol start gameplay option for DN3D
I saw in GZDoom 4.13.0 release that this option was added, to automatically start all levels with "pistol start" without keeping inventory and health from previous levels.
I'm wondering if this could be possible for Raze as well, at least for DN3D.
I'm wondering if this could be possible for Raze as well, at least for DN3D.
- Tue Nov 26, 2024 1:32 pm
- Forum: General
- Topic: Linux tar.xz builds abandoned
- Replies: 6
- Views: 2002
Linux tar.xz builds abandoned
I would like to ask what happened to these builds, which are no longer updated for close to a year already. Or if maintainer just quit for good, I'd like to ask who it was and how did he made the builds to try myself, because the ZDoom wiki for this is long outdated and, given all the libraries ...
- Mon Jun 10, 2024 11:00 am
- Forum: Technical Issues
- Topic: Leave menu's freelook enabled/disabled from start
- Replies: 1
- Views: 716
Re: Leave menu's freelook enabled/disabled from start
Partially solved on Discord; basically with AutoExec.
But how can one make autoexec.cfg applying ONLY to specific mods, PWADs or PK3, overriding those of IWADs?
Thanks.
But how can one make autoexec.cfg applying ONLY to specific mods, PWADs or PK3, overriding those of IWADs?
Thanks.
- Wed Apr 10, 2024 10:30 pm
- Forum: Mapping
- Topic: Packing into PK3 is not working correctly
- Replies: 18
- Views: 1499
Re: Packing into PK3 is not working correctly
Could you, user Jekyll, explain why this must NOT be done then?Jekyll Grim Payne wrote: ↑Wed Apr 10, 2024 3:10 am I removed the claim about memory corruption from the wiki. However, please do NOT store full WADs inside PK3s.
- Mon Apr 08, 2024 1:11 pm
- Forum: Mapping
- Topic: Packing into PK3 is not working correctly
- Replies: 18
- Views: 1499
Re: Packing into PK3 is not working correctly
Because, like most good Wiki's, it explains a rather obvious flaw when you attempt to do this. The fact that the Wiki documents this means people in the past have tried to do this - with disastrous results. :) Then this would make user SPZ1 a complete fool, and either he has no dignity, or you are ...
- Sun Apr 07, 2024 1:26 pm
- Forum: Mapping
- Topic: Packing into PK3 is not working correctly
- Replies: 18
- Views: 1499
Re: Packing into PK3 is not working correctly
Thanks, that finally made sense.
Lastly, why the info at that wiki link regarding PK3 and RAM corruption?
Lastly, why the info at that wiki link regarding PK3 and RAM corruption?
- Sat Apr 06, 2024 6:00 pm
- Forum: Mapping
- Topic: Packing into PK3 is not working correctly
- Replies: 18
- Views: 1499
Re: Packing into PK3 is not working correctly
Then why the info there at wiki?
And, is the mapinfo directory inside gzdoom.pk3 actually not a PK3 core lump, so "nothing loads mapinfo directory"?
And, is the mapinfo directory inside gzdoom.pk3 actually not a PK3 core lump, so "nothing loads mapinfo directory"?
- Thu Apr 04, 2024 10:51 pm
- Forum: Mapping
- Topic: Packing into PK3 is not working correctly
- Replies: 18
- Views: 1499
Re: Packing into PK3 is not working correctly
1.- RAM leaking/corruption:
https://zdoom.org/wiki/Using_ZIPs_as_WA ... ent#How_to
2.- So the mapinfo directory inside gzdoom.pk3 is actually not a PK3 core lump?
https://zdoom.org/wiki/Using_ZIPs_as_WA ... ent#How_to
2.- So the mapinfo directory inside gzdoom.pk3 is actually not a PK3 core lump?
- Thu Apr 04, 2024 1:50 pm
- Forum: Mapping
- Topic: Packing into PK3 is not working correctly
- Replies: 18
- Views: 1499
Re: Packing into PK3 is not working correctly
Then full WADs must never be inside directories? Will there never be a way to avoid "RAM leaking" if putting full WADs inside PK3?
- Thu Apr 04, 2024 10:08 am
- Forum: Mapping
- Topic: Packing into PK3 is not working correctly
- Replies: 18
- Views: 1499
Packing into PK3 is not working correctly
If packing like this: --mapinfo.txt --graphics ----titlepic.png --NERVE.WAD everything works (even all GZDoom core lumps seem to be inherited or the like). But if packing like: --mapinfo ----mapinfoNerve.txt --graphics ----titlepic.png --maps ----NERVE.WAD (in order to prevent RAM leaking according ...
- Mon Apr 01, 2024 8:52 am
- Forum: Mapping
- Topic: How can one use music lumps from an IWAD for a custom mapinfo lump?
- Replies: 3
- Views: 404
Re: How can one use music lumps from an IWAD for a custom mapinfo lump?
Thanks for explanation.
Now, for last, could you help with the PK3 packing other issue?
Now, for last, could you help with the PK3 packing other issue?