Search found 18 matches
- Sun Nov 22, 2020 7:59 pm
- Forum: Gameplay Mods
- Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
- Replies: 237
- Views: 165905
Re: Hellrider v0.8c - Speed and Aggression
I loved this mod so Much, that I made a Neural Upscale for the Weapons. Here for anyone who wants a bit of Eye Candy. Its only 2X the size of the sprites, but they look good enough and without killing the framerate. https://drive.google.com/file/d/1HmF7kmR-tDry0DYhP-IRyZEhjEevRUKM/view?usp=sharing ...
- Sat Nov 14, 2020 9:11 pm
- Forum: Gameplay Mods
- Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
- Replies: 237
- Views: 165905
Re: Hellrider v0.8c - Speed and Aggression
The Plus or Minus key wil show the HUD.
- Fri Nov 13, 2020 11:40 am
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5358
- Views: 689065
Command Mod
I would make a team command mod but I have no game modding experience. Let me know about any mods that have some features like this. Command mod for tactical team control Control movement, actions, and behavior for any combination of Platoons and Teams and/or Members. Everything has an options menu ...
- Sun Nov 01, 2020 4:01 pm
- Forum: Technical Issues
- Topic: How to make Gzdoom OpenGL behave as Zandorum OpenGL(?)
- Replies: 14
- Views: 2490
Re: How to make Gzdoom OpenGL behave as Zandorum OpenGL(?)
You can auto-load commands by adding them to a file called autoexec.cfg and placing it in the GZDoom folder. See the Display/Renderer CVAR category on the wiki.
https://zdoom.org/wiki/CVARs
Try Diabolus Ex with "gl_plane_reflection false"
https://zdoom.org/wiki/CVARs
Try Diabolus Ex with "gl_plane_reflection false"
- Tue Oct 27, 2020 12:41 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4971
- Views: 1222672
Re: Mod Download Broken? Request Reuploads Here
Artman2004, I found Doom Belmondo in a video description on youtube.
http://www.mediafire.com/file/zwwzzyd7w ... o.zip/file
https://www.youtube.com/watch?v=ewBFj5LX-WU
http://www.mediafire.com/file/zwwzzyd7w ... o.zip/file
https://www.youtube.com/watch?v=ewBFj5LX-WU
- Mon Oct 26, 2020 4:48 pm
- Forum: Off-Topic
- Topic: RIAA just "DMCA'd" Github for youtube-dl
- Replies: 16
- Views: 2260
Re: RIAA just "DMCA'd" Github for youtube-dl
These links are for a recent mirror, and the youtube-dlc fork with fixes:
https://codeberg.org/polarisfm/youtube-dl
https://github.com/blackjack4494/yt-dlc
https://codeberg.org/polarisfm/youtube-dl
https://github.com/blackjack4494/yt-dlc
- Sat Oct 17, 2020 5:25 am
- Forum: Gameplay Mods
- Topic: Slayer's Rampage — v1.9c
- Replies: 170
- Views: 87941
Re: Slayer's Rampage — v1.9c
Thank you for making this mod. The weapons are fun to use and the sounds are enjoyable. The only complaint I have is for the UAC Mobile Turret. I prefer minigun spinning to use a toggle instead of hold, and the Alternate Fire mode is annoying because it requires respinning if I stop shooting.
- Sat Oct 10, 2020 5:56 pm
- Forum: Game Engines
- Topic: LZDoom 4.11.4 03/28/25 released
- Replies: 566
- Views: 126807
Git Branch
The DRD Team page links to the wrong git branch.
- Fri Jun 12, 2020 8:56 am
- Forum: Closed Bugs [GZDoom]
- Topic: [LZDoom 3.85+] Help Screens Do Not Match Game Resolution
- Replies: 2
- Views: 188
[LZDoom 3.85+] Help Screens Do Not Match Game Resolution
Help screens are not scaled to game resolution and they are displayed at the top left.
Broken between commits:
4ca8d538b390d7e7dbb17562125caba38621ec5c
555dea3c8a635b19083d9ad5119c5c173c033866
Broken between commits:
4ca8d538b390d7e7dbb17562125caba38621ec5c
555dea3c8a635b19083d9ad5119c5c173c033866
- Fri Jun 12, 2020 5:09 am
- Forum: Levels
- Topic: (v0.4.1) Test ground, map for mod testing
- Replies: 15
- Views: 4211
Re: (v0.3) Test ground, map for mod testing
The spawners broke after this change:
https://github.com/coelckers/gzdoom/com ... 193e47894e
https://github.com/coelckers/gzdoom/com ... 193e47894e
- Fri Jun 12, 2020 2:50 am
- Forum: Gameplay Mods
- Topic: Brootal Doomb 0.3.0 (BD v20)
- Replies: 23
- Views: 8909
Re: Brootal Doomb 0.3.0 (BD v20)
There is problem with exploding fire extinguishers in this level, An Ordinary Day. Check the first room entered from the elevator. In Brutal Doom 21 or BDLite, the extinguisher will explode when shot. With Brootal Doomb it will transform into a rocket and stay in this state. https://www.moddb.com ...
- Fri May 01, 2020 5:26 pm
- Forum: Gameplay Mods
- Topic: Brootal Doomb 0.3.0 (BD v20)
- Replies: 23
- Views: 8909
Re: Bugs in v1-alpha.1
Yes, the default with the face is broken. The fullscreen hud and alternative are counting normally.Apeirogon wrote:You mean status bar with doom guy face?
- Thu Apr 30, 2020 9:43 am
- Forum: Gameplay Mods
- Topic: Brootal Doomb 0.3.0 (BD v20)
- Replies: 23
- Views: 8909
Bugs in v1-alpha.1
I noticed a few bugs in v1-alpha.1 Tested in GZDoom 4.3.3 and Prerelease versions of GZDoom and LZDoom. Explosions and execution tested in doom2.wad Ammo tested in Kinsie's Gameplay Mod Test Map viewtopic.php?f=42&t=57221 Stuck spinning parts and blood spray are seen after explosions. Doomguy can ...
- Wed Oct 30, 2019 3:32 am
- Forum: Closed Bugs [GZDoom]
- Topic: [3.83a] Hang after changing resolution with visible mirror
- Replies: 5
- Views: 376
Re: [3.83a] Hang after changing resolution with visible mirr
The GZDoom test was shorter than the others so it didn't trigger anything. I apologize if I caused any wasted time. i could get a blank screen too and i had to change it twice. I have that bug, even with the latest drivers. I found other problems but I will save those for the "Technical Issues" area ...
- Tue Oct 29, 2019 11:02 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [3.83a] Hang after changing resolution with visible mirror
- Replies: 5
- Views: 376
Re: [3.83a] Hang after changing resolution with visible mirr
EDIT: I see the same crash on GZDoom Vintage 3.8.2 and 3.9vpre75-219-g73abf848b.