Search found 18 matches

by Skibicki
Sun Nov 22, 2020 7:59 pm
Forum: Gameplay Mods
Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
Replies: 237
Views: 165905

Re: Hellrider v0.8c - Speed and Aggression

I loved this mod so Much, that I made a Neural Upscale for the Weapons. Here for anyone who wants a bit of Eye Candy. Its only 2X the size of the sprites, but they look good enough and without killing the framerate. https://drive.google.com/file/d/1HmF7kmR-tDry0DYhP-IRyZEhjEevRUKM/view?usp=sharing ...
by Skibicki
Sat Nov 14, 2020 9:11 pm
Forum: Gameplay Mods
Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
Replies: 237
Views: 165905

Re: Hellrider v0.8c - Speed and Aggression

The Plus or Minus key wil show the HUD.
by Skibicki
Fri Nov 13, 2020 11:40 am
Forum: General
Topic: ZDoom project ideas you have
Replies: 5358
Views: 689065

Command Mod

I would make a team command mod but I have no game modding experience. Let me know about any mods that have some features like this. Command mod for tactical team control Control movement, actions, and behavior for any combination of Platoons and Teams and/or Members. Everything has an options menu ...
by Skibicki
Sun Nov 01, 2020 4:01 pm
Forum: Technical Issues
Topic: How to make Gzdoom OpenGL behave as Zandorum OpenGL(?)
Replies: 14
Views: 2490

Re: How to make Gzdoom OpenGL behave as Zandorum OpenGL(?)

You can auto-load commands by adding them to a file called autoexec.cfg and placing it in the GZDoom folder. See the Display/Renderer CVAR category on the wiki.
https://zdoom.org/wiki/CVARs

Try Diabolus Ex with "gl_plane_reflection false"
by Skibicki
Tue Oct 27, 2020 12:41 pm
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4971
Views: 1222672

Re: Mod Download Broken? Request Reuploads Here

Artman2004, I found Doom Belmondo in a video description on youtube.
http://www.mediafire.com/file/zwwzzyd7w ... o.zip/file
https://www.youtube.com/watch?v=ewBFj5LX-WU
by Skibicki
Mon Oct 26, 2020 4:48 pm
Forum: Off-Topic
Topic: RIAA just "DMCA'd" Github for youtube-dl
Replies: 16
Views: 2260

Re: RIAA just "DMCA'd" Github for youtube-dl

These links are for a recent mirror, and the youtube-dlc fork with fixes:
https://codeberg.org/polarisfm/youtube-dl
https://github.com/blackjack4494/yt-dlc
by Skibicki
Sat Oct 17, 2020 5:25 am
Forum: Gameplay Mods
Topic: Slayer's Rampage — v1.9c
Replies: 170
Views: 87941

Re: Slayer's Rampage — v1.9c

Thank you for making this mod. The weapons are fun to use and the sounds are enjoyable. The only complaint I have is for the UAC Mobile Turret. I prefer minigun spinning to use a toggle instead of hold, and the Alternate Fire mode is annoying because it requires respinning if I stop shooting.
by Skibicki
Sat Oct 10, 2020 5:56 pm
Forum: Game Engines
Topic: LZDoom 4.11.4 03/28/25 released
Replies: 566
Views: 126807

Git Branch

The DRD Team page links to the wrong git branch.
by Skibicki
Fri Jun 12, 2020 8:56 am
Forum: Closed Bugs [GZDoom]
Topic: [LZDoom 3.85+] Help Screens Do Not Match Game Resolution
Replies: 2
Views: 188

[LZDoom 3.85+] Help Screens Do Not Match Game Resolution

Help screens are not scaled to game resolution and they are displayed at the top left.
Broken between commits:
4ca8d538b390d7e7dbb17562125caba38621ec5c
555dea3c8a635b19083d9ad5119c5c173c033866
by Skibicki
Fri Jun 12, 2020 2:50 am
Forum: Gameplay Mods
Topic: Brootal Doomb 0.3.0 (BD v20)
Replies: 23
Views: 8909

Re: Brootal Doomb 0.3.0 (BD v20)

There is problem with exploding fire extinguishers in this level, An Ordinary Day. Check the first room entered from the elevator. In Brutal Doom 21 or BDLite, the extinguisher will explode when shot. With Brootal Doomb it will transform into a rocket and stay in this state. https://www.moddb.com ...
by Skibicki
Fri May 01, 2020 5:26 pm
Forum: Gameplay Mods
Topic: Brootal Doomb 0.3.0 (BD v20)
Replies: 23
Views: 8909

Re: Bugs in v1-alpha.1

Apeirogon wrote:You mean status bar with doom guy face?
Yes, the default with the face is broken. The fullscreen hud and alternative are counting normally.
by Skibicki
Thu Apr 30, 2020 9:43 am
Forum: Gameplay Mods
Topic: Brootal Doomb 0.3.0 (BD v20)
Replies: 23
Views: 8909

Bugs in v1-alpha.1

I noticed a few bugs in v1-alpha.1 Tested in GZDoom 4.3.3 and Prerelease versions of GZDoom and LZDoom. Explosions and execution tested in doom2.wad Ammo tested in Kinsie's Gameplay Mod Test Map viewtopic.php?f=42&t=57221 Stuck spinning parts and blood spray are seen after explosions. Doomguy can ...
by Skibicki
Wed Oct 30, 2019 3:32 am
Forum: Closed Bugs [GZDoom]
Topic: [3.83a] Hang after changing resolution with visible mirror
Replies: 5
Views: 376

Re: [3.83a] Hang after changing resolution with visible mirr

The GZDoom test was shorter than the others so it didn't trigger anything. I apologize if I caused any wasted time. i could get a blank screen too and i had to change it twice. I have that bug, even with the latest drivers. I found other problems but I will save those for the "Technical Issues" area ...
by Skibicki
Tue Oct 29, 2019 11:02 pm
Forum: Closed Bugs [GZDoom]
Topic: [3.83a] Hang after changing resolution with visible mirror
Replies: 5
Views: 376

Re: [3.83a] Hang after changing resolution with visible mirr

EDIT: I see the same crash on GZDoom Vintage 3.8.2 and 3.9vpre75-219-g73abf848b.

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