Search found 107 matches

by emile_b
Tue Nov 28, 2023 8:11 am
Forum: Projects
Topic: Zeta Touch - Android port of Raze & EDuke32
Replies: 52
Views: 54504

Re: Zeta Touch - Android port of Raze & EDuke32

Yo emile I have a problem and a question. The raze 1.7.1 version never loads into the game and it's always stuck on a black screen. Also can you update zeta touch? Cause raze has a new version 1.8.1, Please and Thank you! https://discord.com/invite/wWCY9hh5 Which renderer do you have selected for 1 ...
by emile_b
Fri Nov 24, 2023 4:55 am
Forum: Projects
Topic: Zeta Touch - Android port of Raze & EDuke32
Replies: 52
Views: 54504

Re: Zeta Touch - Android port of Raze & EDuke32

I need some new help now after April 20th I need some new help. How can I play these games (Ion Fury, A.W.O.L.) without it being 1 fps? I know what your gonna say after I say this, I'm running a Amazon fire hd 8 and I don't have a single computer in my room sooooooooooo. I just wanna know HOW ...
by emile_b
Wed Feb 08, 2023 2:52 pm
Forum: OpenGLES Renderer Bugs
Topic: [4.10.0+] Mod causes a crash to desktop when you look up.
Replies: 1
Views: 3433

Re: [4.10.0+] Mod causes a crash to desktop when you look up.

Thanks, confirmed crash on 4.10.
Does not seem to crash on the latest code so probably fixed.
by emile_b
Wed Feb 08, 2023 2:07 pm
Forum: Closed Bugs [GZDoom]
Topic: GLSL 3.3 used in OpenGL ES 2.0
Replies: 8
Views: 2282

Re: GLSL 3.3 used in OpenGL ES 2.0

I can confirm your branch is running without any alterations, with gl_es on either 0/1, and on both my systems. Do you want me to check anything else in particular? Thanks and sorry I was a bit slow to get to this. That's perfect and no problem, thanks for trying it out. As long as it starts up and ...
by emile_b
Sun Feb 05, 2023 6:08 am
Forum: Closed Bugs [GZDoom]
Topic: GLSL 3.3 used in OpenGL ES 2.0
Replies: 8
Views: 2282

Re: GLSL 3.3 used in OpenGL ES 2.0

Hi,
I have done a fix I believe here:
https://github.com/emileb/gzdoom/tree/f ... bedded_pcs

Should work with gl_es set to 1 or 0 for using GLES context or Mesa. Only tested on Raspberry Pi.

Let me know if you give it a try.

Thanks
by emile_b
Thu Jan 19, 2023 1:16 am
Forum: Closed Bugs [GZDoom]
Topic: GLSL 3.3 used in OpenGL ES 2.0
Replies: 8
Views: 2282

Re: GLSL 3.3 used in OpenGL ES 2.0

Thanks for testing, ok it really is only gles 2.0 and not gles 3x.
Can I ask what hardware you are running on?
by emile_b
Mon Jan 16, 2023 2:24 pm
Forum: Closed Bugs [GZDoom]
Topic: GLSL 3.3 used in OpenGL ES 2.0
Replies: 8
Views: 2282

Re: GLSL 3.3 used in OpenGL ES 2.0

Yeah that was a change to support IQM models, I presumed that path was just used on desktop PC so put 3.30. What device are you running on? I will make it check what OpenGL version is actually available and set the appropriate GLSL version. If you change the string to "100" and set gles ...
by emile_b
Sat Dec 17, 2022 2:45 pm
Forum: Projects
Topic: Zeta Touch - Android port of Raze & EDuke32
Replies: 52
Views: 54504

Re: Zeta Touch - Android port of Raze & EDuke32

Emile, I'd like to sheepishly apologize. I figured out that the reason why Blood doesn't work is that for some reason the files labeled "tiles" keep showing up in my phone's photo gallery as blank images. I kept seeing these and assuming that they were just corrupted photos, and then I'd delete ...
by emile_b
Mon Dec 12, 2022 5:39 am
Forum: Projects
Topic: Zeta Touch - Android port of Raze & EDuke32
Replies: 52
Views: 54504

Re: Zeta Touch - Android port of Raze & EDuke32

I keep getting this weird bug when trying to play Blood. The game will start normally for a few days, but then randomly I'll go in to load the game and none of the textures or graphics will load. I can open menus and technically start a game, but when I start a game I just get this weird screen ...
by emile_b
Thu Sep 22, 2022 2:49 am
Forum: Projects
Topic: Zeta Touch - Android port of Raze & EDuke32
Replies: 52
Views: 54504

Re: Zeta Touch - Android port of Raze & EDuke32

New version v2.2, download here: http://opentouchgaming.com/zeta-touch/ * Added Raze 1.5.0 * Updated EDuke32 dev to latest code * Added Gyro 'Smart toggle' button to touch screen and gamepad * Added Redneck Rampage : Ride Again to launcher * Added WWII GI to launcher * Added Quick Kick button ...
by emile_b
Thu Jul 07, 2022 9:34 am
Forum: SoftPoly2 Bugs
Topic: Screen is black with r_multithreaded = 0
Replies: 3
Views: 4801

Re: Screen is black with r_multithreaded = 0

drfrag wrote:For me it's screwed with a lot of red, it didn't happen in 4.7.1.
But in software just the weapon is black, that already happened before.
I was just looking at the softpoly mode in which all the 2D stuff is black, is this what you mean? The other old software mode works for me.
by emile_b
Thu Jul 07, 2022 5:50 am
Forum: SoftPoly2 Bugs
Topic: Screen is black with r_multithreaded = 0
Replies: 3
Views: 4801

Screen is black with r_multithreaded = 0

The screen is rendered black when multithreading is disabled.
I have had a look but could not work out what was going on.. the blend function is just writing black pixels to the buffer. Maybe some render state is setup in a different order when only using one thread?
by emile_b
Tue Jul 05, 2022 1:30 pm
Forum: Closed Bugs [GZDoom]
Topic: Strange portal rendering glitch (since maybe 4.8)
Replies: 20
Views: 2423

Re: Strange portal rendering glitch (since maybe 4.8)

Lol oh yeah sorry, it was something I found ages ago, didn't realise it was in upstream. Maybe it needs to be removed?! On ARM it seems to cause exactly the same error as shown in the picture and only affects 32bit code. But maybe not related, sorry for the false alarm! Edit: yeah seems to I have ...
by emile_b
Tue Jul 05, 2022 10:22 am
Forum: Closed Bugs [GZDoom]
Topic: Strange portal rendering glitch (since maybe 4.8)
Replies: 20
Views: 2423

Re: Strange portal rendering glitch (since maybe 4.8)

I know this is closed but for interest this is cause by some alignment issue between HWLinePortal and line_t This is the fix for 32bit machines for me: https://github.com/emileb/gzdoom/blob/1689ee600bb85cd55610af1b8324b507a6edecdd/src/rendering/hwrenderer/scene/hw_portal.h#L161 I can't see what ...

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