Search found 34 matches
- Tue Apr 07, 2020 10:00 pm
- Forum: Gameplay Mods
- Topic: Slayer's Rampage — v1.9c
- Replies: 170
- Views: 89005
Re: Slayer's Rampage — v1.9c
Thank you very much for the old HUD addon, much appreciated. I didn't realize how much I missed it until I got it back. I just have 2 minor nitpicks with the addon though if you're up for it. - Could you possibly reposition the key icons so that they are off to the sides of the screen similar to the ...
- Mon Mar 30, 2020 7:31 pm
- Forum: Gameplay Mods
- Topic: Slayer's Rampage — v1.9c
- Replies: 170
- Views: 89005
Re: Slayer's Rampage — v1.9b
Holy crap I'm stupid, I didn't even know you could adjust the screen size aside from the resolution settings. I never even bothered to look. Sorry about that, and thank you for explaining how to do it, which did work just as you said. The only downside is that it removes the names of the weapons too ...
- Sun Mar 29, 2020 2:17 pm
- Forum: Gameplay Mods
- Topic: Slayer's Rampage — v1.9c
- Replies: 170
- Views: 89005
Re: Slayer's Rampage — v1.9a
Well, this is weird, but I just tested Eviternity again with the new SR update, and the Plasma Rifle sprite issue is no longer present and everything is now working perfectly. I'm not sure what caused it on the previous update, but whatever it was is now fixed. Just wanted to let you know.
- Sat Mar 28, 2020 10:19 pm
- Forum: Gameplay Mods
- Topic: Slayer's Rampage — v1.9c
- Replies: 170
- Views: 89005
Re: Slayer's Rampage — v1.9a
Okay, thanks for the heads up because I was going to mention those. These next 3 aren't bugs, just some more feedback - The red iron sights still appear on the Raven-45 when switching to it or from it as I mentioned earlier. - The new widescreen HUD looks really good, but I really miss the old visor ...
- Fri Mar 27, 2020 9:54 pm
- Forum: Gameplay Mods
- Topic: Slayer's Rampage — v1.9c
- Replies: 170
- Views: 89005
Re: Slayer's Rampage — v1.9a
Hmm, that's interesting, but i don't think it's Slayer's Rampage fault, i tested the pickup several times in other mapsets and on Vanilla Doom, and they are fine on my end Damn. That is strange. I guess maybe it just might be that way when used with Eviternity. I haven't tested the past 2 S.R ...
- Wed Mar 25, 2020 8:16 pm
- Forum: Gameplay Mods
- Topic: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!
- Replies: 78
- Views: 90294
Re: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!
I know the above questions weren't directed at me at all, but @PatCatz2004: I can confirm that this mod works great with both BD and PB. I use this mod with literally everything, including BD and PB. @iamcarrotmaster: It works pretty flawlessly with Russian Overkill, so I'd imagine it'd work good ...
- Wed Mar 11, 2020 8:19 pm
- Forum: Gameplay Mods
- Topic: Slayer's Rampage — v1.9c
- Replies: 170
- Views: 89005
Re: Slayer's Rampage — v1.8
Sounds good about saving the feedback I left for the final touch-ups. Glad I could offer some help. I love the new update as well. It just keeps getting better and better which is hard to believe because it's already so damn good imo. Good: - Love the new "Sentinels Death" rocket launcher. That ...
- Sat Mar 07, 2020 10:33 pm
- Forum: Gameplay Mods
- Topic: Slayer's Rampage — v1.9c
- Replies: 170
- Views: 89005
Re: Slayer's Rampage — v1.7
Thank you very much, this is a great update! Just like Crudox Cruo stated above, this is my all time favorite mod as well, or at least tied with a few others. You really have done (are doing) an outstanding job with this mod. Based off of the recent update, here is some feedback. Purely cosmetic and ...
- Fri Feb 28, 2020 2:40 pm
- Forum: Abandoned/Dead Projects
- Topic: BRUTAL HEXEN RPG (ZDL Edition) v4.7
- Replies: 392
- Views: 120163
Re: BRUTAL HEXEN RPG (ZDL Edition)
While I appreciate an update to this great mod, could you please upload it somewhere else? The place it's at now says that it will take me over 2 hours to download unless I pay for a premium membership, and even then it has some intrusive ads. This could avoided by using Google Drive, Mediafire, or ...
- Sat Feb 15, 2020 3:37 pm
- Forum: Graphic/Audio Patches
- Topic: Simple HUD Add-ons [Updated September 3, 2025]
- Replies: 267
- Views: 270918
Re: Simple HUD Add-ons [Updated February 14, 2020]
I honestly don't even know what happened, but I tested the all-in-one patch again this morning (all testing done with GZDoom 4.3.3/Doom2), and it was still behaving strange, but then tested just the hitmarkers mod by itself like you asked, and they worked perfectly. I then tested just the all-in-one ...
- Sat Feb 15, 2020 3:43 am
- Forum: Gameplay Mods
- Topic: Highway Acceleroid Booster v1 - Life in the Fast Lane
- Replies: 119
- Views: 57797
Re: Highway Acceleroid Booster v1 - Life in the Fast Lane
I honestly love the shit out of this mod. You really did an amazing spectacular job with every aspect in my opinion. I did complete playthroughs of Scythe 2, Valiant, and Alienated with it the past couple days and it was some of the most fun I've had gaming in a long time. It even made me laugh a ...
- Sat Feb 15, 2020 2:54 am
- Forum: Graphic/Audio Patches
- Topic: Simple HUD Add-ons [Updated September 3, 2025]
- Replies: 267
- Views: 270918
Re: Simple HUD Add-ons [Updated February 14, 2020]
Thanks for updating this so fast, I appreciate it. I'm glad you decided to add the par time setting too, that's awesome. It's just another handy piece of info to have on screen sometimes imo. I tested the hitmarkers out as well, and the settings are working now, but there's still an issue with them ...
- Thu Feb 13, 2020 6:55 pm
- Forum: Graphic/Audio Patches
- Topic: Simple HUD Add-ons [Updated September 3, 2025]
- Replies: 267
- Views: 270918
Re: Simple HUD Add-ons [Updated January 20, 2020]
I've been using the complete mod with all the addons combined for a while now, and I just noticed that the Hitmarker options are no longer changeable and just say "unknown" now. The hitmarkers still work, but size and style can't be adjusted. Is this intentional? I tested the most recent mod version ...
- Fri Jan 24, 2020 11:58 pm
- Forum: Graphic/Audio Patches
- Topic: ToonDoom 4xRes Skin Pack_work in progress
- Replies: 27
- Views: 10670
Re: ToonDoom 4xRes Skin Pack_work in progress
Holy shit! This is the first time I'm seeing this thread, and damn if doesn't look fricking amazing! Seriously. The enemies look extremely badass. I truly hope you finish this project, and good luck as I'm sure it looks a little daunting. Do you have any future plans on creating the weapons and/ or ...
- Sun Jan 19, 2020 9:04 am
- Forum: Gameplay Mods
- Topic: DESPERADOS a Wild West gameplay mod
- Replies: 4
- Views: 3074
Re: DESPERADOS a Wild West gameplay mod
That's all good about the lasso, I wouldn't know where to begin either, and I didn't even think about needing extra graphics as well which is an instant hell no. You're right about bows and arrows being more of an indian thing, but I always think of them as an old weapon from that era, and IF you do ...