Search found 22 matches

by [WH]-Wilou84
Thu Sep 23, 2021 12:51 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged - Episode 2 (Restarting Eventually)
Replies: 422
Views: 153647

Re: Hell-Forged - Version 2.00 (Announcement)

Incredible work on the Manticore, looks like a venom-powered Nailgun :)
Love it.
by [WH]-Wilou84
Sun Sep 10, 2017 1:21 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 681676

Re: Update

Awesome, glad to see you back !!

Loving the changes on the Blood Fiend and the Basilisk btw.
by [WH]-Wilou84
Sun Jan 08, 2017 2:11 am
Forum: ZDoom (and related) News
Topic: ZDoom is Dead. Long live ZDoom.
Replies: 232
Views: 73916

Re: ZDoom is Dead (but the site isn't)

That's quite a shock, but after all these years I think this is perfectly understandable. Thank you for all the hard work you poured into ZDoom, Randi. This is still one of my favorite ports and it obviously had a major role in Doom's survival up until now. Good luck for your future endeavors, and ...
by [WH]-Wilou84
Fri May 08, 2015 7:32 am
Forum: General
Topic: Looking for xsnake's french fusion wad
Replies: 3
Views: 410

Re: Looking for xsnake's french fusion wad

Hello,

I've found this in my old ZDaemon/wads folder.
From what I recall though, these are beginner and exp-whoring maps, I doubt you'll find anything really interesting in there.
by [WH]-Wilou84
Thu Oct 20, 2011 11:02 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 681676

Re: Demon Eclipse (WIP) - New Incomplete Beta Up P.1

Hello there, I've been playing the first episode of DE beta 6 for some time ( using GZDoom v1.5.0 r880, in Ultra-Violence skill ). On the whole it's been very enjoyable, although I've got some remarks that you may or may not find useful : - At the beginning of the first map, not all the windows are ...
by [WH]-Wilou84
Thu Sep 03, 2009 3:39 am
Forum: TCs, Full Games, and Other Projects
Topic: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE!)
Replies: 183
Views: 34434

Re: Z-QUAKE Doom TC of the Original Quake (2ND VIDEO & WIKI!)

I'd like to stick to the original Quake. Unfortunately, I dont have a Spawn. Plus, that monster really won't be missed much. Hmm ? I guess the Spawn's code would be tricky to do, but are you trying to do a Quake TC or what ? You're trying to stick to QDoom, which lacks a lot. ZDoom offers many ...
by [WH]-Wilou84
Sat Aug 29, 2009 4:53 pm
Forum: Levels
Topic: [Release] Claws of the Enraged Beast
Replies: 22
Views: 2681

Re: [Release] Claws of the Enraged Beast

Really good Phobus, I liked this map. Fun, non-linear, and interesting !
I played on "Slaugther" difficulty, it was quite hard but not frustrating. Missed a lot of secrets though :o
I'll look for them on another playthrough.

Keep them coming !
by [WH]-Wilou84
Sun Jul 12, 2009 2:49 pm
Forum: Abandoned/Dead Projects
Topic: VAPORWARE: Eternity map pack announcement!
Replies: 88
Views: 4663

Re: VAPORWARE: Eternity map pack announcement!

Very nice screenshots, this project sure is a good reason to give Eternity a serious try :)
by [WH]-Wilou84
Sun Jul 12, 2009 2:47 pm
Forum: General
Topic: Secteur Lambda, french Doom site
Replies: 17
Views: 1475

Re: Secteur Lambda, french Doom site

I wish I'd find a French Doom site as active as Doomworld or ZDoom potato so I can use French. Well we're far from being as active as Doomworld or those forums here at ZDoom.org, but feel free to spam our boards at the French Doom Community :) Discuss some of the latest wads , record demos on our ...
by [WH]-Wilou84
Wed May 27, 2009 2:56 am
Forum: Abandoned/Dead Projects
Topic: [WIP]TNT2 [+unnoficial sequence][+Download]
Replies: 28
Views: 3734

Re: [WIP]TNT2 [+unnoficial sequence][+Download]

Well by reading the above comments, I was expecting to play something really, really awful. Sure this wad is bad, sure I won't play it twice, and sure this doesn't give any justice to the original TNT Evilution, but it's not _that_ terrible. Overactive Item Placement Syndrome: Walls of medikits ...
by [WH]-Wilou84
Fri Mar 27, 2009 8:37 am
Forum: Resources
Topic: [Heretic&Hexen] Baker's Legacy - Download on pages 1 and 19
Replies: 293
Views: 21338

Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Why? Quite simple answer: Because there is no good Heretic texture pack on the whole planet that extends the game's sets. Well maybe you've already seen esselfortium and RottKing's MedivlTX pack, which is very good imho :) ( Atm the only valid link for this is : http://files.filefront.com ...
by [WH]-Wilou84
Mon Mar 16, 2009 2:58 am
Forum: Abandoned/Dead Projects
Topic: [Dead] Dream Of Magic v2.0
Replies: 51
Views: 9140

Re: Dream Of Magic v2.0 (a WIP, again)

Im not a professional mapper, so, I dont use fancy mapping features (not even slopes D: Oh don't worry, not having those uber-cool features like slopes / 3DFloors doesn't mean your maps won't be good ( think of Alien Vendetta ). From what I see on the screenshots, it's looking nice already :> I ...
by [WH]-Wilou84
Mon Mar 02, 2009 11:37 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 681676

Re: Demon Eclipse (WIP) - Hellion Monster Updated. (p.100)

In Ep1, you are required to jump, swim, and sometimes crouch, to get through some parts of the level. Well, to be honest, and as an "old-school" player, I don't think jumping, swimming and crouching really add something valuable to the gameplay. They just slow it down imho. I've played both your ...
by [WH]-Wilou84
Sun Feb 01, 2009 8:17 am
Forum: Abandoned/Dead Projects
Topic: Hellion Mod (WIP) - Yeah April Fools! (P. 15)
Replies: 242
Views: 26266

Re: Hellion Mod (WIP) - an update, finally.

Looks very interesting and promising. I'm looking forward to playing this project.
by [WH]-Wilou84
Mon Jan 19, 2009 1:53 pm
Forum: Levels
Topic: [RELEASED] Titan 2
Replies: 167
Views: 20470

Re: [Project] Titan 2: BETA released - Testers needed

Hey, I just played this and I must say I was impressed - really good maps here :> To be honest map 01 seems a bit weak compared to the others. I noticed some texturing problems ( related to alignment ) here and there, nothing too horrible though :-p An example : Map 04, after the big fight and near ...

Go to advanced search