Search found 9 matches
- Sat Nov 06, 2021 1:35 pm
- Forum: Graphic/Audio Patches
- Topic: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
- Replies: 79
- Views: 78404
Re: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
With the the doom_complete .pk3 that wadsmoosh outputs, I've noticed a few minor things, but I've got no idea where it's breaking. When running SIDE Complete alongside doom_complete, brightmaps refuse to work on anything regardless of level or episode, and the fullscreen HUD is garbled and un ...
- Wed Oct 14, 2020 11:55 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM to Heretic conversion pack and resource pack [V 1.25]
- Replies: 103
- Views: 18901
Re: DOOM to Heretic conversion pack and resource pack [V 1.1
i've been trying to run this mod. and it just seems like it doesn't work as it should or something. like often at times either A. the enemies are invisible. or 2. things seem fine. but then the weapons are all fuck up in there palette coloring or something You may have been trying to do the same ...
- Thu Oct 08, 2020 4:18 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM to Heretic conversion pack and resource pack [V 1.25]
- Replies: 103
- Views: 18901
Re: DOOM to Heretic conversion pack and resource pack [V 1.1
Would a 'lite' version that only replaces textures and sprites be possible? I ask because Heretical Doom fulfills a similar function of porting Heretic's weapons and enemies to Doom maps, but this conversion has an issue of overwriting Heretical Doom's pickups and monsters, regardless of load order ...
- Thu Dec 05, 2019 12:18 am
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 408
- Views: 156391
Re: Heretical Doom v1.3 - Options Upon Options!
I played a map with this mod and had an issue. The map had the wings item in place for a puzzle but this mod changed the item to an egg so the puzzle could not be completed. Which map/wad was this? I can confirm that most levels in the Heretic .iwad can be completed with this (I can't say much ...
- Sat Aug 31, 2019 10:34 pm
- Forum: Gameplay Mods
- Topic: LegenDoom [3.0] - LDL [4.2]
- Replies: 661
- Views: 230837
Re: LegenDoom [2.6] - LDL [3.1]
Minor issue with Heretical Doom and LegenDoom Lite, Golems have very stuttery movement movement and slowly inch across the map when they turn legendary.
- Sun Aug 25, 2019 3:25 am
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 408
- Views: 156391
Re: Heretical Doom v1.3 - Options Upon Options!
Glad you're enjoying it! Taking out the flight powerup was a conscious decision, but future versions will have it back into the normal item rotation (rather than as a spell like in previous version) The pole vault is unlocked super early so that the player should always have it by the time the ...
- Sat Aug 24, 2019 3:55 am
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 244165
Re: Nash's Gore Mod: Vengeance Edition v1.0 OFFICIAL RELEASE
Sounds like you are using the 0.9 beta, which is very old! Are you sure you're using v1.0? It turns out that I was, and I just assumed I was using the latest. I should have questioned when the Smooth Doom patch didn't seem to do anything and you explicitly said that 0.9 had it built in. It's fixed ...
- Fri Aug 23, 2019 10:50 pm
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 408
- Views: 156391
Re: Heretical Doom v1.3 - Options Upon Options!
I absolutely adore this mod and basically marathoned all of Heretic over the course of a few nights with it. I've still yet to try it extensively with proper Doom maps beyond a bit of Scythe 2 to make sure it works. A few observations, though: 1: The lack of a proper flight powerup makes things a ...
- Fri Aug 23, 2019 10:15 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 244165
Re: Nash's Gore Mod: Vengeance Edition v1.0 OFFICIAL RELEASE
For whatever reason, gibs spawned by blowing up pinkies have collision and block the player when used with some maps and mods. IF you continue to run into them, the object shrinks and disappears, allowing you through again, but it's still an issue that can lead to a number of really annoying deaths ...