https://winaero.com/disable-folder-type ... indows-10/
Should work. It's what I have bookmarked. All folders I open show as list view, with no metadata.
Search found 18 matches
- Fri Sep 03, 2021 3:17 pm
- Forum: Off-Topic
- Topic: Get Windows Explorer to stop auto-detecting folder contents?
- Replies: 5
- Views: 3618
- Sun May 30, 2021 4:09 pm
- Forum: Closed Feature Suggestions [Raze]
- Topic: NormalNX texture resizing
- Replies: 52
- Views: 14957
Re: NormalNX texture resizing
It does make a difference still, in one place I used to test performance it gave a +5 FPS increase, but it gave a -5 decrease in another place so...
- Fri May 28, 2021 10:23 am
- Forum: Closed Feature Suggestions [Raze]
- Topic: NormalNX texture resizing
- Replies: 52
- Views: 14957
Re: NormalNX texture resizing
Works for textures now with the new render, still has to be set via console variables each start... But it's great to see Duke Nukem 3D looking fantastic while only using 100W of GPU power (previously I was supersampling so it was 250W and it looked worse). Also thought "am I missing out on having ...
- Mon Feb 15, 2021 8:39 am
- Forum: Feature Suggestions [GZDoom]
- Topic: I wished for Better Graphics
- Replies: 20
- Views: 5961
Re: I wished for Better Graphics
I think you mean that 320x200 doesn't stretch to your monitor resolution evenly so the pixels appear to have different size each? Crispy Doom and its forks have a feature called "Smooth Pixels" try it and if it works please tell us that was a thing you meant. https://imgur.com/a/6EOZ5ek The reason ...
- Tue Nov 10, 2020 12:33 pm
- Forum: Bugs [GZDoom]
- Topic: Maps that need compatibility settings.
- Replies: 168
- Views: 115261
Re: Maps that need compatibility settings.
Not sure if this is the right place for this, but I can't get Sunlust's (https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/sunlust) map30 to work properly at all. 1 of 2 things happen in Boom (strict) compatibility mode or default compatibility mode. Either the monster spawning starts ...
- Fri Oct 16, 2020 2:58 pm
- Forum: Closed Feature Suggestions [Raze]
- Topic: NormalNX texture resizing
- Replies: 52
- Views: 14957
Re: NormalNX texture resizing
A quick and dirty way to get a similar effect right now is to increase Scale factor in video mode. NormalNx is way better though. MSAA also helps. I don't know why. Those solutions are rather expensive though. To get results that are "close enough" to NormalNX, my framerate drops in half. Well ...
- Fri Oct 16, 2020 10:16 am
- Forum: Closed Feature Suggestions [Raze]
- Topic: NormalNX texture resizing
- Replies: 52
- Views: 14957
Re: NormalNX texture resizing
A quick and dirty way to get a similar effect right now is to increase Scale factor in video mode. NormalNx is way better though. MSAA also helps. I don't know why. Those solutions are rather expensive though. To get results that are "close enough" to NormalNX, my framerate drops in half. Keep in ...
- Thu Oct 15, 2020 1:58 pm
- Forum: Closed Feature Suggestions [Raze]
- Topic: NormalNX texture resizing
- Replies: 52
- Views: 14957
Re: NormalNX texture resizing
I know, I was just wondering if there was anything about the engine that would make it incompatible with HQ texture resizing.
- Thu Oct 15, 2020 1:44 pm
- Forum: Closed Feature Suggestions [Raze]
- Topic: NormalNX texture resizing
- Replies: 52
- Views: 14957
Re: NormalNX texture resizing
mjr4077au wrote:It's all there under the hood, just not exposed in the menus.

- Thu Oct 15, 2020 1:28 pm
- Forum: Closed Feature Suggestions [Raze]
- Topic: NormalNX texture resizing
- Replies: 52
- Views: 14957
Re: NormalNX texture resizing
I'm really curious about whether this will eventually make its way into Raze too.
It's so good when you want that pixelated look without all the pixel crawling.
It's so good when you want that pixelated look without all the pixel crawling.
- Fri Mar 27, 2020 2:52 am
- Forum: Closed Bugs [GZDoom]
- Topic: Strife: Use standard font for dialogue - mouse scaling issue
- Replies: 3
- Views: 761
Re: Strife: Use standard font for dialogue - mouse scaling i
Still a problem in 4.3.3.
- Fri Dec 13, 2019 4:37 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Precache GL textures issue + Skies too blurry.
- Replies: 12
- Views: 2434
Re: Precache GL textures issue + Skies too blurry.
Open console and set gl_texture_hqresize_maxinputsize to 1024 (default is 512) Hope you guys can find a solution here! I've been tweaking some seetings but the sky still looks blurry unless I disable texture filtering however I do not like how aliased some texture looks even with the "None ...
- Sun Dec 08, 2019 2:14 pm
- Forum: Graphic/Audio Patches
- Topic: SpriteShadow v2.0 (now built into GZDoom 4.6.0!)
- Replies: 183
- Views: 83984
Re: SpriteShadow (Duke3D Shadows) v1.9
It's a bit jarring how Strife's roof crawlers and roof mounted turrets cast shadows. Is there any logical way to make exceptions for them so they don't have shadows?
- Sun Dec 08, 2019 12:44 pm
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 183463
Re: Fullscreen Statusbar Mod [v5.1.3]
The inventory bar dynamic sizing works great
.

- Sun Dec 08, 2019 12:33 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Strife: Use standard font for dialogue - mouse scaling issue
- Replies: 3
- Views: 761
Re: Strife: Use standard font for dialogue - mouse scaling i
Forgot to mention this is with 4.2.4 (latest stable at time of writing).
And a workaround for 4K for now: setting a custom scale of 3840x2158 has no issues.
And a workaround for 4K for now: setting a custom scale of 3840x2158 has no issues.