Search found 12 matches

by Triple_sSs
Sun Jul 18, 2021 9:16 pm
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157379

Re: Translating GZDoom's text content. Read if you want to h

I noticed that there's a few overlooked strings in c_cmds.cpp that could perhaps be added to the spreadsheet: Not in a singleplayer game. sv_cheats must be true to enable this command. cl_blockcheats is turned on and disabled this command. Second one in particular displays when trying to cheat in ...
by Triple_sSs
Sun Feb 14, 2021 9:04 pm
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157379

Re: Translating GZDoom's text content. Read if you want to h

Something else I saw while testing a netgame: There's some strings related to netgames still not added for translation, e.g. "X is the new arbitrator" when the host leaves and another player gets assigned as arbitrator, in places like d_net & d_netinfo and such.
by Triple_sSs
Sun Jan 10, 2021 5:09 pm
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157379

Re: Translating GZDoom's text content. Read if you want to h

So it looks like the crosshair types for the Default Crosshair option still haven't been translated yet fyi. Could we at least add the strings for them to the spreadsheet so that translation work can be taken care of first?
by Triple_sSs
Mon Dec 14, 2020 12:41 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157379

Re: Translating GZDoom's text content. Read if you want to h

Hi again, just stopping by to say that I've been making improvements to the Esperanto translation I started last year! Honestly I was only just beginning to learn the language at that time and it probably wasn't quite up to snuff, but now I'm much more familiar with Esperanto currently and I want to ...
by Triple_sSs
Sat Jan 04, 2020 1:47 pm
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157379

Re: Translating GZDoom's text content. Read if you want to h

Saluton denove. So I think the Esperanto translation is at a point to where we can say it's good enough for inclusion! This covers all the required games plus Chex Quest as well. We might make some more updates/fixes gradually down the line, but for now we think it's good enough for inclusion in the ...
by Triple_sSs
Thu Nov 07, 2019 12:12 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157379

Re: Translating GZDoom's text content. Read if you want to h

All the required Esperanto text is now finished!!! Me and the team are now gonna focus on proofreading & polishing the translations so that everything should be up to snuff for the next release.
by Triple_sSs
Tue Oct 22, 2019 11:21 pm
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157379

Re: Translating GZDoom's text content. Read if you want to h

So the Esperanto translation is nearly done, there's just the intermission texts for Heretic/Hexen left to do and then we're going to start proofreading/correcting things before the next big release! Just a couple of issues I noticed recently: It looks like the options for "Default Crosshair" in HUD ...
by Triple_sSs
Sun Aug 25, 2019 5:07 pm
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157379

Re: Translating GZDoom's text content. Read if you want to h

For the Esperanto translation, it looks like we've gotten a good chunk of the engine text done so far, and we also have intermission texts done for Doom 1, 2, and CQ3. Probably going to start on Final Doom and the Heretic games next.
by Triple_sSs
Wed Aug 14, 2019 10:10 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157379

Re: Translating GZDoom's text content. Read if you want to h

Oooh, I'm sorry about that. I didn't realize I was undoing other edits in that section. I'll be sure to add edits individually from now on.

Edit: Forgot to mention that I was able to get a few more people helping out with the Esperanto translation, so that should hopefully speed things up.
by Triple_sSs
Mon Aug 12, 2019 9:01 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157379

Re: Translating GZDoom's text content. Read if you want to h

Nothing is impossible, I guess... :mrgreen: Regarding the language, I'll take what I can get, but this spreadsheet forking is a bit of a problem. As long as there's forks pending I cannot reorganize the "added content" block at the bottom of the engine strings. I can copy the additions from my fork ...
by Triple_sSs
Mon Aug 12, 2019 7:19 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157379

Re: Translating GZDoom's text content. Read if you want to h

TBH, if you only just started learning it, are you certain you are up to the task of translating the text? I appreciate the offer but this really isn't something for a beginner. If you still want to go ahead, please request access to the tables through Google Docs. Actually not long after I made my ...
by Triple_sSs
Sun Aug 11, 2019 6:15 pm
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157379

Re: Translating GZDoom's text content. Read if you want to h

Saluton! Want you to know that I'm willing to help out with the Esperanto translation. Though I only just started learning it, I find it to be an interesting language and I'm already getting some basics down. Think I'd be cool to play Doom in the language as well! Was planning to focus on Doom 1&2 ...

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