Search found 23 matches
- Thu Feb 01, 2024 5:08 pm
- Forum: Gameplay Mods
- Topic: [DSin] The Rift Armory [1.3b]
- Replies: 9
- Views: 8084
Re: [DSin] The Rift Armory [1.3b]
I updated for 1.3b, and now all guns work with the new ammo system and all of that. Carbine no longer has damage randomization so that it doesn't gib zombiemen anymore. I couldn't implement a custom damage function and I didn't want to have to deal with event handlers and all that- so now it just ...
- Tue Jun 13, 2023 8:20 pm
- Forum: Gameplay Mods
- Topic: [DSin] The Rift Armory [1.3b]
- Replies: 9
- Views: 8084
Re: [DSin] The Rift Armory
Spoiler: UPDATE
- Wed Jun 07, 2023 6:13 pm
- Forum: Gameplay Mods
- Topic: [DSin] The Rift Armory [1.3b]
- Replies: 9
- Views: 8084
Re: [DSin] The Rift Armory
Spoiler: UPDATE
- Tue Jun 06, 2023 6:09 pm
- Forum: Gameplay Mods
- Topic: [DSin] The Rift Armory [1.3b]
- Replies: 9
- Views: 8084
[DSin] The Rift Armory [1.3b]
Welcome to my armory. Now with MULTIPLE GUNS!! For MAXIMUM demon/zombie/dinosaur/spider/evil robot killing action!! All guns are made for https://i.imgur.com/osnjl2Z.png , an awesome RE-style mod by Jarewill. These guns MUST be loaded after Dwelling Sin to work. Hope you find these guns useful in ...
- Sun Jan 15, 2023 2:40 pm
- Forum: General
- Topic: ZDoom Community Top Works of All Time
- Replies: 413
- Views: 171703
Re: ZDoom Community Top Works of All Time
Thought I already voted, I guess not!
5 - Hideous Destructor
3 - Lithium
3 - Doom: The Golden Souls
2 - Aracnocide
2 - Final Doomer
5 - Hideous Destructor
3 - Lithium
3 - Doom: The Golden Souls
2 - Aracnocide
2 - Final Doomer
- Wed Jan 04, 2023 8:33 pm
- Forum: Gameplay Mods
- Topic: JP Mobility: Jump-Started
- Replies: 6
- Views: 6285
Re: JP Mobility: Jump-Started
Gonna have to give this a spin once I get through this current playthrough I'm doing. : D I'm a huge advocate for more mobility so this'll be fun to try out. <3 Thanks! Let me know what you think, I'm always looking for feedback. Especially if there's any nasty bugs you find! Would you be okay with ...
- Mon Jan 02, 2023 7:33 pm
- Forum: Gameplay Mods
- Topic: Zoo Genex Unit - Genetically Wild Companions!
- Replies: 7
- Views: 6434
Re: Zoo Genex Unit - Genetically Wild Companions!
Very cool mod! I checked it out, kind of confused since it spawned a rocket bull or something of the sort who exploded everyone.. but it's very cool! I really like the spritework. I was kind of confused when the mugshot that you have on the screenshots didn't show up, is that part of a separate mod ...
- Sun Jan 01, 2023 11:59 pm
- Forum: Gameplay Mods
- Topic: JP Mobility: Jump-Started
- Replies: 6
- Views: 6285
Re: JP Mobility: Jump-Started
Thanks! Let me know what you think, I'm always looking for feedback. Especially if there's any nasty bugs you find!
- Sun Jan 01, 2023 11:25 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 652263
- Sun Jan 01, 2023 11:21 pm
- Forum: Gameplay Mods
- Topic: JP Mobility: Jump-Started
- Replies: 6
- Views: 6285
JP Mobility: Jump-Started
JP Mobility: Jump-Started What is this? It's a gross hack perfectly normal edit of JP Mobility that adds COOL NEW FEATURES! Specifically, it adds a whole lot of settings, and a few special tweaks. More on this down below! Jump, slide, and climb your way through all your favorite doom maps ...
- Sat May 07, 2022 10:32 am
- Forum: Abandoned/Dead Projects
- Topic: THE SPACE PIRATE: First Hunt Demo (Important Update, 04/17/2023)
- Replies: 51
- Views: 58383
Re: THE SPACE PIRATE (First Hunt Demo AVAILABLE NOW!)
Hi,
I had a crash report here but I realized my mistake (not having switch on pickup on). Sorry!
I had a crash report here but I realized my mistake (not having switch on pickup on). Sorry!
- Fri Feb 25, 2022 10:00 pm
- Forum: Levels
- Topic: DOOM RECON: missions for hideous destructor 18/Jun/2015
- Replies: 22
- Views: 31727
Re: DOOM RECON: missions for hideous destructor 18/Jun/2015
Can't play. Using GZDoom v.4.7.1 with the same HD ver. Error I get: Script error, "DR_mission_1_1.1.pk7:jumping_spawners.dec" line 163: Parent type 'DragonGuard' not found in AmbushChaingunGuy https://cdn.discordapp.com/attachments/425904160970506251/917934293932703764/Doom_Recon.zip Here you go ...
- Mon Oct 11, 2021 10:04 pm
- Forum: Gameplay Mods
- Topic: Skeletal Doom 1.12d
- Replies: 74
- Views: 22396
Re: Skeletal Doom 1.04f
Hey, thanks for listening to feedback. The rocket launcher seems to be equippable now.. the only issue is that I can't equip the supershotgun. Not sure what's going on.
Also, I like the impending doom mode. Coins seem a bit overpowered in the amount of time you get though.
Also, I like the impending doom mode. Coins seem a bit overpowered in the amount of time you get though.
- Fri Oct 08, 2021 4:16 pm
- Forum: Gameplay Mods
- Topic: Skeletal Doom 1.12d
- Replies: 74
- Views: 22396
Re: Skeletal Doom 1.04b
Hi! Just downloaded your mod, I think it's pretty cool, so I have a some feedback to give. The Good (stuff I like) 1. I like the ideas here. The weight and stamina systems seem cool, and I like the feel of the guns- they feel pretty strong to me. 2. The enemies are neat, I like how the dead ones ...
- Thu Jan 14, 2021 3:39 pm
- Forum: Levels
- Topic: [GZDoom] Dooming The Bar: City 17 V1.1
- Replies: 38
- Views: 24175
Re: [GZDoom] Dooming The Bar - Volume 1
Well! I must say, this was a treat to play through. It was nice to walk around the environments, and I got a thorough creepy feeling of loneliness as I played. The sound bites were definitely of assistance there, and the fourth map, City 17 Underground was probably my favorite of the bunch from the ...