Search found 23 matches

by MonoculusRift
Thu Feb 01, 2024 5:08 pm
Forum: Gameplay Mods
Topic: [DSin] The Rift Armory [1.3b]
Replies: 9
Views: 8084

Re: [DSin] The Rift Armory [1.3b]

I updated for 1.3b, and now all guns work with the new ammo system and all of that. Carbine no longer has damage randomization so that it doesn't gib zombiemen anymore. I couldn't implement a custom damage function and I didn't want to have to deal with event handlers and all that- so now it just ...
by MonoculusRift
Tue Jun 13, 2023 8:20 pm
Forum: Gameplay Mods
Topic: [DSin] The Rift Armory [1.3b]
Replies: 9
Views: 8084

Re: [DSin] The Rift Armory

Spoiler: UPDATE
by MonoculusRift
Wed Jun 07, 2023 6:13 pm
Forum: Gameplay Mods
Topic: [DSin] The Rift Armory [1.3b]
Replies: 9
Views: 8084

Re: [DSin] The Rift Armory

Spoiler: UPDATE
by MonoculusRift
Tue Jun 06, 2023 6:09 pm
Forum: Gameplay Mods
Topic: [DSin] The Rift Armory [1.3b]
Replies: 9
Views: 8084

[DSin] The Rift Armory [1.3b]

Welcome to my armory. Now with MULTIPLE GUNS!! For MAXIMUM demon/zombie/dinosaur/spider/evil robot killing action!! All guns are made for https://i.imgur.com/osnjl2Z.png , an awesome RE-style mod by Jarewill. These guns MUST be loaded after Dwelling Sin to work. Hope you find these guns useful in ...
by MonoculusRift
Sun Jan 15, 2023 2:40 pm
Forum: General
Topic: ZDoom Community Top Works of All Time
Replies: 413
Views: 171703

Re: ZDoom Community Top Works of All Time

Thought I already voted, I guess not!

5 - Hideous Destructor
3 - Lithium
3 - Doom: The Golden Souls
2 - Aracnocide
2 - Final Doomer
by MonoculusRift
Wed Jan 04, 2023 8:33 pm
Forum: Gameplay Mods
Topic: JP Mobility: Jump-Started
Replies: 6
Views: 6285

Re: JP Mobility: Jump-Started

Gonna have to give this a spin once I get through this current playthrough I'm doing. : D I'm a huge advocate for more mobility so this'll be fun to try out. <3 Thanks! Let me know what you think, I'm always looking for feedback. Especially if there's any nasty bugs you find! Would you be okay with ...
by MonoculusRift
Mon Jan 02, 2023 7:33 pm
Forum: Gameplay Mods
Topic: Zoo Genex Unit - Genetically Wild Companions!
Replies: 7
Views: 6434

Re: Zoo Genex Unit - Genetically Wild Companions!

Very cool mod! I checked it out, kind of confused since it spawned a rocket bull or something of the sort who exploded everyone.. but it's very cool! I really like the spritework. I was kind of confused when the mugshot that you have on the screenshots didn't show up, is that part of a separate mod ...
by MonoculusRift
Sun Jan 01, 2023 11:59 pm
Forum: Gameplay Mods
Topic: JP Mobility: Jump-Started
Replies: 6
Views: 6285

Re: JP Mobility: Jump-Started

Nems wrote: Sun Jan 01, 2023 11:47 pm Gonna have to give this a spin once I get through this current playthrough I'm doing. :D I'm a huge advocate for more mobility so this'll be fun to try out. <3
Thanks! Let me know what you think, I'm always looking for feedback. Especially if there's any nasty bugs you find!
by MonoculusRift
Sun Jan 01, 2023 11:25 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 652263

Re: Ashes Afterglow TC - quick update page 111

Serathis wrote: Mon Dec 26, 2022 9:58 am If you want weight and whatnot, you can try Hideous Destructor gameplay mod, there's even a short Ashes mapset for it.
Are you talking about SpecOps's "Hideous Remaster"?
by MonoculusRift
Sun Jan 01, 2023 11:21 pm
Forum: Gameplay Mods
Topic: JP Mobility: Jump-Started
Replies: 6
Views: 6285

JP Mobility: Jump-Started

JP Mobility: Jump-Started What is this? It's a gross hack perfectly normal edit of JP Mobility that adds COOL NEW FEATURES! Specifically, it adds a whole lot of settings, and a few special tweaks. More on this down below! Jump, slide, and climb your way through all your favorite doom maps ...
by MonoculusRift
Sat May 07, 2022 10:32 am
Forum: Abandoned/Dead Projects
Topic: THE SPACE PIRATE: First Hunt Demo (Important Update, 04/17/2023)
Replies: 51
Views: 58383

Re: THE SPACE PIRATE (First Hunt Demo AVAILABLE NOW!)

Hi,
I had a crash report here but I realized my mistake (not having switch on pickup on). Sorry!
by MonoculusRift
Fri Feb 25, 2022 10:00 pm
Forum: Levels
Topic: DOOM RECON: missions for hideous destructor 18/Jun/2015
Replies: 22
Views: 31727

Re: DOOM RECON: missions for hideous destructor 18/Jun/2015

Can't play. Using GZDoom v.4.7.1 with the same HD ver. Error I get: Script error, "DR_mission_1_1.1.pk7:jumping_spawners.dec" line 163: Parent type 'DragonGuard' not found in AmbushChaingunGuy https://cdn.discordapp.com/attachments/425904160970506251/917934293932703764/Doom_Recon.zip Here you go ...
by MonoculusRift
Mon Oct 11, 2021 10:04 pm
Forum: Gameplay Mods
Topic: Skeletal Doom 1.12d
Replies: 74
Views: 22396

Re: Skeletal Doom 1.04f

Hey, thanks for listening to feedback. The rocket launcher seems to be equippable now.. the only issue is that I can't equip the supershotgun. Not sure what's going on.
Also, I like the impending doom mode. Coins seem a bit overpowered in the amount of time you get though.
by MonoculusRift
Fri Oct 08, 2021 4:16 pm
Forum: Gameplay Mods
Topic: Skeletal Doom 1.12d
Replies: 74
Views: 22396

Re: Skeletal Doom 1.04b

Hi! Just downloaded your mod, I think it's pretty cool, so I have a some feedback to give. The Good (stuff I like) 1. I like the ideas here. The weight and stamina systems seem cool, and I like the feel of the guns- they feel pretty strong to me. 2. The enemies are neat, I like how the dead ones ...
by MonoculusRift
Thu Jan 14, 2021 3:39 pm
Forum: Levels
Topic: [GZDoom] Dooming The Bar: City 17 V1.1
Replies: 38
Views: 24175

Re: [GZDoom] Dooming The Bar - Volume 1

Well! I must say, this was a treat to play through. It was nice to walk around the environments, and I got a thorough creepy feeling of loneliness as I played. The sound bites were definitely of assistance there, and the fourth map, City 17 Underground was probably my favorite of the bunch from the ...

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